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Hardware Skinning Support
- Supports GL, D3D9 & D3D11 - Extends vertex formats & shadergen to support blend indices and weights - Adds basic support for using 4x3 matrices for shader constants - Supports software fallback
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72 changed files with 2533 additions and 1327 deletions
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@ -152,5 +152,6 @@ void GFXD3D11EnumTranslate::init()
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GFXD3D11DeclType[GFXDeclType_Float3] = DXGI_FORMAT_R32G32B32_FLOAT;
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GFXD3D11DeclType[GFXDeclType_Float4] = DXGI_FORMAT_R32G32B32A32_FLOAT;
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GFXD3D11DeclType[GFXDeclType_Color] = DXGI_FORMAT_B8G8R8A8_UNORM; // DXGI_FORMAT_R8G8B8A8_UNORM;
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GFXD3D11DeclType[GFXDeclType_UByte4] = DXGI_FORMAT_R8G8B8A8_UINT;
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}
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