diff --git a/Templates/Full/game/scripts/server/radiusDamage.cs b/Templates/Full/game/scripts/server/radiusDamage.cs index db2573459..91255f25c 100644 --- a/Templates/Full/game/scripts/server/radiusDamage.cs +++ b/Templates/Full/game/scripts/server/radiusDamage.cs @@ -29,7 +29,7 @@ function radiusDamage(%sourceObject, %position, %radius, %damage, %damageType, % // Use the container system to iterate through all the objects // within our explosion radius. We'll apply damage to all ShapeBase // objects. - InitContainerRadiusSearch(%position, %radius, $TypeMasks::ShapeBaseObjectType); + InitContainerRadiusSearch(%position, %radius, $TypeMasks::ShapeBaseObjectType | $TypeMasks::DynamicShapeObjectType); %halfRadius = %radius / 2; while ((%targetObject = containerSearchNext()) != 0)