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Updates most of the handling of asset types to follow a more standardized type-registration system.
This streamlines much of the code and makes it easier to find and follow how different asset, object and file types are handled by the asset browser Also clears out various bits of cruft and old commented blocks of code
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39 changed files with 1920 additions and 3537 deletions
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@ -178,3 +178,17 @@ void CppAsset::onAssetRefresh(void)
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mHeaderPath = getOwned() ? expandAssetFilePath(mHeaderFile) : mHeaderPath;
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}
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DefineEngineMethod(CppAsset, getCodePath, const char*, (), ,
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"Gets the code file filepath of this asset.\n"
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"@return File path of the code file.")
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{
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return object->getCppFilePath();
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}
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DefineEngineMethod(CppAsset, getHeaderPath, const char*, (), ,
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"Gets the header file filepath of this asset.\n"
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"@return File path of the header file.")
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{
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return object->getHeaderFilePath();
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}
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