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https://github.com/TorqueGameEngines/Torque3D.git
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* BugFix: Correct icon file handling on OSX.
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parent
688f201011
commit
342449625b
1 changed files with 8 additions and 6 deletions
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@ -249,12 +249,6 @@ foreach (TORQUE_MODULE_PATH ${TORQUE_MODULE_PATHS})
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endforeach()
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if (APPLE)
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# Parameters used for the plist configuration
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set(EXECUTABLE_NAME "${TORQUE_APP_NAME}")
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CONFIGURE_FILE("${CMAKE_SOURCE_DIR}/Tools/CMake/Info.plist.in" "${CMAKE_BINARY_DIR}/temp/Info.plist" COPYONLY)
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set_target_properties(${TORQUE_APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_BINARY_DIR}/temp/Info.plist")
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# Next setup the icon for OSX
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set_source_files_properties("${CMAKE_SOURCE_DIR}/Tools/CMake/torque.icns" PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
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endif (APPLE)
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@ -268,6 +262,14 @@ else()
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add_executable(${TORQUE_APP_NAME} ${TORQUE_SOURCE_FILES})
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endif()
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if (APPLE)
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# Parameters used for the plist configuration
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set(EXECUTABLE_NAME "${TORQUE_APP_NAME}")
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CONFIGURE_FILE("${CMAKE_SOURCE_DIR}/Tools/CMake/Info.plist.in" "${CMAKE_BINARY_DIR}/temp/Info.plist" COPYONLY)
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set_target_properties(${TORQUE_APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_BINARY_DIR}/temp/Info.plist")
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endif (APPLE)
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target_compile_definitions(${TORQUE_APP_NAME} PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(${TORQUE_APP_NAME} ${TORQUE_LINK_LIBRARIES})
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target_include_directories(${TORQUE_APP_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp" ${TORQUE_INCLUDE_DIRECTORIES})
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