Merge branch 'development' into style-cleanup

Conflicts:
	Engine/source/console/astNodes.cpp
	Engine/source/console/codeBlock.cpp
	Engine/source/console/compiledEval.cpp
	Engine/source/ts/collada/colladaAppMesh.cpp
	Engine/source/ts/tsShape.cpp
	Engine/source/ts/tsShapeConstruct.cpp
This commit is contained in:
Daniel Buckmaster 2014-12-15 12:15:55 +11:00
commit 33ff180593
2053 changed files with 172002 additions and 69530 deletions

View file

@ -29,7 +29,7 @@
// put old skins into object list
//-------------------------------------------------
void TSShape::fixupOldSkins(S32 numMeshes, S32 numSkins, S32 numDetails, S32 * detailFirstSkin, S32 * detailNumSkins)
void TSShape::fixupOldSkins(S32 numMeshes, S32 numSkins, S32 numDetails, S32 * detFirstSkin, S32 * detailNumSkins)
{
#if !defined(TORQUE_MAX_LIB)
// this method not necessary in exporter, and a couple lines won't compile for exporter
@ -63,9 +63,9 @@ void TSShape::fixupOldSkins(S32 numMeshes, S32 numSkins, S32 numDetails, S32 * d
// find one mesh per detail to add to this object
// don't really need to be versions of the same object
i = 0;
while (i<detailFirstSkin[dl] || detailFirstSkin[dl]<0)
while (i<detFirstSkin[dl] || detFirstSkin[dl]<0)
i++;
for (; i<numSkins && i<detailFirstSkin[dl]+detailNumSkins[dl]; i++)
for (; i<numSkins && i<detFirstSkin[dl]+detailNumSkins[dl]; i++)
{
if (skins[i])
{
@ -77,7 +77,7 @@ void TSShape::fixupOldSkins(S32 numMeshes, S32 numSkins, S32 numDetails, S32 * d
break;
}
}
if (i==numSkins || i==detailFirstSkin[dl]+detailNumSkins[dl])
if (i==numSkins || i==detFirstSkin[dl]+detailNumSkins[dl])
{
skinsCopy.push_back(NULL);
object.numMeshes++;