mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-10 22:24:33 +00:00
Merge branch 'development' into style-cleanup
Conflicts: Engine/source/console/astNodes.cpp Engine/source/console/codeBlock.cpp Engine/source/console/compiledEval.cpp Engine/source/ts/collada/colladaAppMesh.cpp Engine/source/ts/tsShape.cpp Engine/source/ts/tsShapeConstruct.cpp
This commit is contained in:
commit
33ff180593
2053 changed files with 172002 additions and 69530 deletions
|
|
@ -162,7 +162,7 @@ ConsoleFunction( loadColladaLights, bool, 2, 4,
|
|||
"@ingroup Editors\n"
|
||||
"@internal")
|
||||
{
|
||||
Torque::Path path(argv[1]);
|
||||
Torque::Path path((const char*)argv[1]);
|
||||
|
||||
// Optional group to add the lights to. Create if it does not exist, and use
|
||||
// the MissionGroup if not specified.
|
||||
|
|
@ -172,7 +172,7 @@ ConsoleFunction( loadColladaLights, bool, 2, 4,
|
|||
if (!Sim::findObject(argv[2], group)) {
|
||||
// Create the group if it could not be found
|
||||
group = new SimGroup;
|
||||
if (group->registerObject(argv[2])) {
|
||||
if (group->registerObject((const char*)argv[2])) {
|
||||
if (missionGroup)
|
||||
missionGroup->addObject(group);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue