Merge branch 'development' into style-cleanup

Conflicts:
	Engine/source/console/astNodes.cpp
	Engine/source/console/codeBlock.cpp
	Engine/source/console/compiledEval.cpp
	Engine/source/ts/collada/colladaAppMesh.cpp
	Engine/source/ts/tsShape.cpp
	Engine/source/ts/tsShapeConstruct.cpp
This commit is contained in:
Daniel Buckmaster 2014-12-15 12:15:55 +11:00
commit 33ff180593
2053 changed files with 172002 additions and 69530 deletions

View file

@ -109,11 +109,11 @@ protected:
bool checkGeometryType(const daeElement* element);
void getPrimitives(const domGeometry* geometry);
void getVertexData( const domGeometry* geometry, F32 time, const MatrixF& objectOffset,
void getVertexData( const domGeometry* geometry, F32 time, const MatrixF& objOffset,
Vector<Point3F>& points, Vector<Point3F>& norms, Vector<ColorI>& colors,
Vector<Point2F>& uvs, Vector<Point2F>& uv2s, bool appendValues);
void getMorphVertexData( const domMorph* morph, F32 time, const MatrixF& objectOffset,
void getMorphVertexData( const domMorph* morph, F32 time, const MatrixF& objOffset,
Vector<Point3F>& points, Vector<Point3F>& norms, Vector<ColorI>& colors,
Vector<Point2F>& uvs, Vector<Point2F>& uv2s );
@ -211,8 +211,8 @@ public:
/// Generate the vertex, normal and triangle data for the mesh.
///
/// @param time Time at which to generate the mesh data
/// @param objectOffset Transform to apply to the generated data (bounds transform)
void lockMesh(F32 time, const MatrixF& objectOffset);
/// @param objOffset Transform to apply to the generated data (bounds transform)
void lockMesh(F32 time, const MatrixF& objOffset);
/// Get the transform of this mesh at a certain time
///