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https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'development' into style-cleanup
Conflicts: Engine/source/console/astNodes.cpp Engine/source/console/codeBlock.cpp Engine/source/console/compiledEval.cpp Engine/source/ts/collada/colladaAppMesh.cpp Engine/source/ts/tsShape.cpp Engine/source/ts/tsShapeConstruct.cpp
This commit is contained in:
commit
33ff180593
2053 changed files with 172002 additions and 69530 deletions
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@ -111,6 +111,11 @@ TSStatic::TSStatic()
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mMeshCulling = false;
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mUseOriginSort = false;
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mUseAlphaFade = false;
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mAlphaFadeStart = 100.0f;
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mAlphaFadeEnd = 150.0f;
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mInvertAlphaFade = false;
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mAlphaFade = 1.0f;
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mPhysicsRep = NULL;
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mCollisionType = CollisionMesh;
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@ -192,6 +197,13 @@ void TSStatic::initPersistFields()
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endGroup("Collision");
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addGroup( "AlphaFade" );
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addField( "Alpha Fade Enable", TypeBool, Offset(mUseAlphaFade, TSStatic), "Turn on/off Alpha Fade" );
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addField( "Alpha Fade Start", TypeF32, Offset(mAlphaFadeStart, TSStatic), "Distance of start Alpha Fade" );
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addField( "Alpha Fade End", TypeF32, Offset(mAlphaFadeEnd, TSStatic), "Distance of end Alpha Fade" );
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addField( "Alpha Fade Inverse", TypeBool, Offset(mInvertAlphaFade, TSStatic), "Invert Alpha Fade's Start & End Distance" );
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endGroup( "AlphaFade" );
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addGroup("Debug");
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addField( "renderNormals", TypeF32, Offset( mRenderNormalScalar, TSStatic ),
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@ -502,6 +514,36 @@ void TSStatic::prepRenderImage( SceneRenderState* state )
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if (dist < 0.01f)
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dist = 0.01f;
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if (mUseAlphaFade)
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{
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mAlphaFade = 1.0f;
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if ((mAlphaFadeStart < mAlphaFadeEnd) && mAlphaFadeStart > 0.1f)
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{
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if (mInvertAlphaFade)
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{
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if (dist <= mAlphaFadeStart)
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{
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return;
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}
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if (dist < mAlphaFadeEnd)
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{
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mAlphaFade = ((dist - mAlphaFadeStart) / (mAlphaFadeEnd - mAlphaFadeStart));
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}
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}
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else
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{
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if (dist >= mAlphaFadeEnd)
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{
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return;
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}
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if (dist > mAlphaFadeStart)
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{
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mAlphaFade -= ((dist - mAlphaFadeStart) / (mAlphaFadeEnd - mAlphaFadeStart));
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}
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}
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}
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}
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F32 invScale = (1.0f/getMax(getMax(mObjScale.x,mObjScale.y),mObjScale.z));
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if ( mForceDetail == -1 )
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@ -545,6 +587,19 @@ void TSStatic::prepRenderImage( SceneRenderState* state )
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GFX->setWorldMatrix( mat );
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mShapeInstance->animate();
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if(mShapeInstance)
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{
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if (mUseAlphaFade)
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{
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mShapeInstance->setAlphaAlways(mAlphaFade);
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S32 s = mShapeInstance->mMeshObjects.size();
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for(S32 x = 0; x < s; x++)
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{
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mShapeInstance->mMeshObjects[x].visible = mAlphaFade;
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}
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}
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}
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mShapeInstance->render( rdata );
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if ( mRenderNormalScalar > 0 )
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@ -625,6 +680,13 @@ U32 TSStatic::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
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stream->writeFlag( mPlayAmbient );
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if ( stream->writeFlag(mUseAlphaFade) )
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{
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stream->write(mAlphaFadeStart);
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stream->write(mAlphaFadeEnd);
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stream->write(mInvertAlphaFade);
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}
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if ( mLightPlugin )
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retMask |= mLightPlugin->packUpdate(this, AdvancedStaticOptionsMask, con, mask, stream);
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@ -682,6 +744,14 @@ void TSStatic::unpackUpdate(NetConnection *con, BitStream *stream)
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mPlayAmbient = stream->readFlag();
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mUseAlphaFade = stream->readFlag();
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if (mUseAlphaFade)
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{
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stream->read(&mAlphaFadeStart);
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stream->read(&mAlphaFadeEnd);
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stream->read(&mInvertAlphaFade);
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}
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if ( mLightPlugin )
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{
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mLightPlugin->unpackUpdate(this, con, stream);
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@ -702,41 +772,9 @@ bool TSStatic::castRay(const Point3F &start, const Point3F &end, RayInfo* info)
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if ( mCollisionType == Bounds )
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{
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F32 st, et, fst = 0.0f, fet = 1.0f;
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F32 *bmin = &mObjBox.minExtents.x;
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F32 *bmax = &mObjBox.maxExtents.x;
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F32 const *si = &start.x;
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F32 const *ei = &end.x;
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for ( U32 i = 0; i < 3; i++ )
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{
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if (*si < *ei)
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{
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if ( *si > *bmax || *ei < *bmin )
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return false;
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F32 di = *ei - *si;
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st = ( *si < *bmin ) ? ( *bmin - *si ) / di : 0.0f;
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et = ( *ei > *bmax ) ? ( *bmax - *si ) / di : 1.0f;
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}
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else
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{
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if ( *ei > *bmax || *si < *bmin )
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return false;
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F32 di = *ei - *si;
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st = ( *si > *bmax ) ? ( *bmax - *si ) / di : 0.0f;
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et = ( *ei < *bmin ) ? ( *bmin - *si ) / di : 1.0f;
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}
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if ( st > fst ) fst = st;
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if ( et < fet ) fet = et;
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if ( fet < fst )
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return false;
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bmin++; bmax++;
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si++; ei++;
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}
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info->normal = start - end;
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info->normal.normalizeSafe();
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getTransform().mulV( info->normal );
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F32 fst;
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if (!mObjBox.collideLine(start, end, &fst, &info->normal))
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return false;
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info->t = fst;
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info->object = this;
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