mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Merge branch 'development' into style-cleanup
Conflicts: Engine/source/console/astNodes.cpp Engine/source/console/codeBlock.cpp Engine/source/console/compiledEval.cpp Engine/source/ts/collada/colladaAppMesh.cpp Engine/source/ts/tsShape.cpp Engine/source/ts/tsShapeConstruct.cpp
This commit is contained in:
commit
33ff180593
2053 changed files with 172002 additions and 69530 deletions
|
|
@ -110,7 +110,7 @@ GuiObjectView::GuiObjectView()
|
|||
{
|
||||
mCameraMatrix.identity();
|
||||
mCameraRot.set( 0.0f, 0.0f, 3.9f );
|
||||
mCameraPos.set( 0.0f, 1.75f, 1.25f );
|
||||
mCameraPos.set( 0.0f, 0.0f, 0.0f );
|
||||
mCameraMatrix.setColumn( 3, mCameraPos );
|
||||
mOrbitPos.set( 0.0f, 0.0f, 0.0f );
|
||||
|
||||
|
|
@ -520,9 +520,9 @@ void GuiObjectView::renderWorld( const RectI& updateRect )
|
|||
(
|
||||
gClientSceneGraph,
|
||||
SPT_Diffuse,
|
||||
SceneCameraState( GFX->getViewport(), frust, GFX->getWorldMatrix(), GFX->getProjectionMatrix() ),
|
||||
SceneCameraState( GFX->getViewport(), frust, MatrixF::Identity, GFX->getProjectionMatrix() ),
|
||||
renderPass,
|
||||
false
|
||||
true
|
||||
);
|
||||
|
||||
// Set up our TS render state here.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue