Merge branch 'development' into style-cleanup

Conflicts:
	Engine/source/console/astNodes.cpp
	Engine/source/console/codeBlock.cpp
	Engine/source/console/compiledEval.cpp
	Engine/source/ts/collada/colladaAppMesh.cpp
	Engine/source/ts/tsShape.cpp
	Engine/source/ts/tsShapeConstruct.cpp
This commit is contained in:
Daniel Buckmaster 2014-12-15 12:15:55 +11:00
commit 33ff180593
2053 changed files with 172002 additions and 69530 deletions

View file

@ -110,7 +110,7 @@ GuiObjectView::GuiObjectView()
{
mCameraMatrix.identity();
mCameraRot.set( 0.0f, 0.0f, 3.9f );
mCameraPos.set( 0.0f, 1.75f, 1.25f );
mCameraPos.set( 0.0f, 0.0f, 0.0f );
mCameraMatrix.setColumn( 3, mCameraPos );
mOrbitPos.set( 0.0f, 0.0f, 0.0f );
@ -520,9 +520,9 @@ void GuiObjectView::renderWorld( const RectI& updateRect )
(
gClientSceneGraph,
SPT_Diffuse,
SceneCameraState( GFX->getViewport(), frust, GFX->getWorldMatrix(), GFX->getProjectionMatrix() ),
SceneCameraState( GFX->getViewport(), frust, MatrixF::Identity, GFX->getProjectionMatrix() ),
renderPass,
false
true
);
// Set up our TS render state here.