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https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'development' into style-cleanup
Conflicts: Engine/source/console/astNodes.cpp Engine/source/console/codeBlock.cpp Engine/source/console/compiledEval.cpp Engine/source/ts/collada/colladaAppMesh.cpp Engine/source/ts/tsShape.cpp Engine/source/ts/tsShapeConstruct.cpp
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commit
33ff180593
2053 changed files with 172002 additions and 69530 deletions
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@ -41,7 +41,7 @@
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#include "lighting/lightQuery.h"
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const U32 csmStaticCollisionMask = TerrainObjectType;
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const U32 csmStaticCollisionMask = TerrainObjectType | StaticShapeObjectType | StaticObjectType;
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const U32 csmDynamicCollisionMask = StaticShapeObjectType;
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@ -99,7 +99,6 @@ DebrisData::DebrisData()
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friction = 0.2f;
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numBounces = 0;
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bounceVariance = 0;
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minSpinSpeed = maxSpinSpeed = 0.0;
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staticOnMaxBounce = false;
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explodeOnMaxBounce = false;
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snapOnMaxBounce = false;
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@ -511,6 +510,12 @@ bool Debris::onAdd()
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return false;
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}
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if( !mDataBlock )
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{
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Con::errorf("Debris::onAdd - Fail - No datablock");
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return false;
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}
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// create emitters
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for( S32 i=0; i<DebrisData::DDC_NUM_EMITTERS; i++ )
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{
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@ -653,8 +658,7 @@ void Debris::onRemove()
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}
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}
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getSceneManager()->removeObjectFromScene(this);
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getContainer()->removeObject(this);
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removeFromScene();
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Parent::onRemove();
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}
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