Merge remote-tracking branch 'origin/style-cleanup' into development

Conflicts:
	Engine/source/T3D/tsStatic.cpp
	Engine/source/console/compiledEval.cpp
	Engine/source/ts/tsMesh.cpp
	Engine/source/ts/tsShape.cpp
This commit is contained in:
Daniel Buckmaster 2015-03-01 22:30:22 +11:00
commit 33fcc59543
62 changed files with 3380 additions and 3381 deletions

View file

@ -117,7 +117,7 @@ static void processNodeLights(AppNode* appNode, const MatrixF& offset, SimGroup*
Con::printf("Adding <%s> light \"%s\" as a %s", lightType, lightName.c_str(), pLight->getClassName());
MatrixF mat(offset);
mat.mul(appNode->getNodeTransform(TSShapeLoader::DefaultTime));
mat.mul(appNode->getNodeTransform(TSShapeLoader::smDefaultTime));
pLight->setDataField(StringTable->insert("color"), 0,
avar("%f %f %f %f", color.red, color.green, color.blue, color.alpha));
@ -210,8 +210,8 @@ DefineConsoleFunction( loadColladaLights, bool, (const char * filename, const ch
upAxis = root->getAsset()->getUp_axis()->getValue();
}
ColladaUtils::getOptions().unit = unit;
ColladaUtils::getOptions().upAxis = upAxis;
ColladaUtils::getOptions().mUnit = unit;
ColladaUtils::getOptions().mUpAxis = upAxis;
// First grab all of the top-level nodes
Vector<ColladaAppNode*> sceneNodes;