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pathshape gravity suppression injection
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@ -2889,6 +2889,8 @@ void Player::updateMove(const Move* move)
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moveSpeed *= speed_bias;
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// Acceleration due to gravity
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VectorF acc(0.0f, 0.0f, mNetGravity/(1.0 - mBuoyancy) * TickSec);
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if (getParent() !=NULL)
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acc = VectorF::Zero;
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// Determine ground contact normal. Only look for contacts if
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// we can move and aren't mounted.
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