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https://github.com/TorqueGameEngines/Torque3D.git
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more gfx shadowvar cleanups
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parent
aad3578d1c
commit
33ebe34440
4 changed files with 9 additions and 9 deletions
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@ -531,9 +531,9 @@ bool ProcessedShaderMaterial::_createPasses( MaterialFeatureData &stageFeatures,
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ShaderRenderPassData passData;
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U32 texIndex = 0;
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for( U32 i=0; i < FEATUREMGR->getFeatureCount(); i++ )
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for( U32 featureIDx=0; featureIDx < FEATUREMGR->getFeatureCount(); featureIDx++ )
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{
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const FeatureInfo &info = FEATUREMGR->getAt( i );
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const FeatureInfo &info = FEATUREMGR->getAt(featureIDx);
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if ( !stageFeatures.features.hasFeature( *info.type ) )
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continue;
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@ -562,7 +562,7 @@ bool ProcessedShaderMaterial::_createPasses( MaterialFeatureData &stageFeatures,
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#if defined(TORQUE_DEBUG) && defined( TORQUE_OPENGL)
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if(oldTexNumber != texIndex)
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{
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for(int i = oldTexNumber; i < texIndex; i++)
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for(int texNum = oldTexNumber; texNum < texIndex; texNum++)
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{
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AssertFatal(passData.mSamplerNames[ oldTexNumber ].isNotEmpty(), avar( "ERROR: ShaderGen feature %s don't set used sampler name", info.feature->getName().c_str()) );
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}
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@ -579,9 +579,9 @@ bool ProcessedShaderMaterial::_createPasses( MaterialFeatureData &stageFeatures,
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}
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#if defined(TORQUE_DEBUG) && defined( TORQUE_OPENGL)
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for(int i = 0; i < texIndex; i++)
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for(int samplerIDx = 0; samplerIDx < texIndex; samplerIDx++)
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{
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AssertFatal(passData.mSamplerNames[ i ].isNotEmpty(),"");
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AssertFatal(passData.mSamplerNames[samplerIDx].isNotEmpty(),"");
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}
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#endif
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