more gfx shadowvar cleanups

This commit is contained in:
Azaezel 2018-03-13 21:25:45 -05:00
parent aad3578d1c
commit 33ebe34440
4 changed files with 9 additions and 9 deletions

View file

@ -254,7 +254,7 @@ void PSSMLightShadowMap::_render( RenderPassManager* renderPass,
for (U32 i = 0; i < mNumSplits; i++)
{
GFXTransformSaver saver;
GFXTransformSaver splitSaver;
// Calculate a sub-frustum
Frustum subFrustum(fullFrustum);