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more gfx shadowvar cleanups
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4 changed files with 9 additions and 9 deletions
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@ -254,7 +254,7 @@ void PSSMLightShadowMap::_render( RenderPassManager* renderPass,
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for (U32 i = 0; i < mNumSplits; i++)
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{
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GFXTransformSaver saver;
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GFXTransformSaver splitSaver;
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// Calculate a sub-frustum
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Frustum subFrustum(fullFrustum);
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