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Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
OpenGL and DirectX11 not support FFP, and GFDevice::disableShaders has not the necessary information to decide the shader to be used. GFDevice::SetupGenericShaders is used instead of GFDevice::disableShaders. GFDevice::disableShaders will be deprecated on T3D 4.0
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12 changed files with 14 additions and 16 deletions
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@ -255,7 +255,7 @@ void RenderPassManager::render(SceneRenderState * state)
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GFX->setProjectionMatrix( proj );
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// Restore a clean state for subsequent rendering.
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GFX->disableShaders();
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GFX->setupGenericShaders();
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for(S32 i = 0; i < GFX->getNumSamplers(); ++i)
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GFX->setTexture(i, NULL);
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}
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