Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.

OpenGL and DirectX11 not support FFP, and GFDevice::disableShaders has not the necessary information to decide the shader to be used.

GFDevice::SetupGenericShaders is used instead of GFDevice::disableShaders.

GFDevice::disableShaders will be deprecated on T3D 4.0
This commit is contained in:
LuisAntonRebollo 2014-04-13 17:55:02 +02:00
parent 2142d452d4
commit 33742599b3
12 changed files with 14 additions and 16 deletions

View file

@ -273,7 +273,7 @@ bool ProcessedCustomMaterial::setupPass( SceneRenderState *state, const SceneDat
if ( rpd->shader )
GFX->setShader( rpd->shader );
else
GFX->disableShaders();
GFX->setupGenericShaders();
// Set our textures
setTextureStages( state, sgData, pass );