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Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
OpenGL and DirectX11 not support FFP, and GFDevice::disableShaders has not the necessary information to decide the shader to be used. GFDevice::SetupGenericShaders is used instead of GFDevice::disableShaders. GFDevice::disableShaders will be deprecated on T3D 4.0
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12 changed files with 14 additions and 16 deletions
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@ -150,11 +150,10 @@ void DebugDrawer::render()
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}
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SimTime curTime = Sim::getCurrentTime();
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GFX->disableShaders();
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for(DebugPrim **walk = &mHead; *walk; )
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{
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GFX->setupGenericShaders();
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DebugPrim *p = *walk;
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// Set up the state block...
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