Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.

OpenGL and DirectX11 not support FFP, and GFDevice::disableShaders has not the necessary information to decide the shader to be used.

GFDevice::SetupGenericShaders is used instead of GFDevice::disableShaders.

GFDevice::disableShaders will be deprecated on T3D 4.0
This commit is contained in:
LuisAntonRebollo 2014-04-13 17:55:02 +02:00
parent 2142d452d4
commit 33742599b3
12 changed files with 14 additions and 16 deletions

View file

@ -720,7 +720,7 @@ public:
virtual U32 getNumRenderTargets() const = 0;
virtual void setShader( GFXShader *shader ) {}
virtual void disableShaders() {}
virtual void disableShaders() {} // TODO Remove when T3D 4.0
/// Set the buffer! (Actual set happens on the next draw call, just like textures, state blocks, etc)
void setShaderConstBuffer(GFXShaderConstBuffer* buffer);