Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.

OpenGL and DirectX11 not support FFP, and GFDevice::disableShaders has not the necessary information to decide the shader to be used.

GFDevice::SetupGenericShaders is used instead of GFDevice::disableShaders.

GFDevice::disableShaders will be deprecated on T3D 4.0
This commit is contained in:
LuisAntonRebollo 2014-04-13 17:55:02 +02:00
parent 2142d452d4
commit 33742599b3
12 changed files with 14 additions and 16 deletions

View file

@ -775,7 +775,7 @@ void WaterObject::drawUnderwaterFilter( SceneRenderState *state )
GFX->setWorldMatrix( newMat );
// set up render states
GFX->disableShaders();
GFX->setupGenericShaders();
GFX->setStateBlock( mUnderwaterSB );
/*