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Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
OpenGL and DirectX11 not support FFP, and GFDevice::disableShaders has not the necessary information to decide the shader to be used. GFDevice::SetupGenericShaders is used instead of GFDevice::disableShaders. GFDevice::disableShaders will be deprecated on T3D 4.0
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12 changed files with 14 additions and 16 deletions
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@ -775,7 +775,7 @@ void WaterObject::drawUnderwaterFilter( SceneRenderState *state )
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GFX->setWorldMatrix( newMat );
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// set up render states
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GFX->disableShaders();
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GFX->setupGenericShaders();
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GFX->setStateBlock( mUnderwaterSB );
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/*
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