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Fixed misspelling of dragCoefficient property
As noted in issue #1501, the dragCoefficient property was misspelled in multiple locations as "dragCoeffiecient" This corrects the spelling in all of those locations.
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4 changed files with 12 additions and 12 deletions
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@ -28,7 +28,7 @@ datablock SFXProfile(RocketLauncherExplosionSound)
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datablock ParticleData(RocketDebrisTrailParticle)
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{
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textureName = "data/FPSGameplay/art/particles/impact";
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dragCoeffiecient = 0;
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dragCoefficient = 0;
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inheritedVelFactor = 0.0;
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constantAcceleration = 0.0;
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lifetimeMS = 1200;//1000;
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