Replaced StringTable->insert("") with StringTable->EmptyString()

This commit is contained in:
Thomas "elfprince13" Dickerson 2017-01-11 23:21:29 -05:00
parent 7cf20413c3
commit 332c06ae82
33 changed files with 1178 additions and 1178 deletions

View file

@ -64,16 +64,16 @@
class fxFoliageItem
{
public:
MatrixF Transform;
F32 Width;
F32 Height;
Box3F FoliageBox;
bool Flipped;
MatrixF Transform;
F32 Width;
F32 Height;
Box3F FoliageBox;
bool Flipped;
F32 SwayPhase;
F32 SwayTimeRatio;
F32 LightPhase;
F32 LightPhase;
F32 LightTimeRatio;
U32 LastFrameSerialID;
U32 LastFrameSerialID;
};
//------------------------------------------------------------------------------
@ -104,9 +104,9 @@ public:
Box3F QuadrantBox;
fxFoliageQuadrantNode* QuadrantChildNode[4];
Vector<fxFoliageItem*> RenderList;
// Used in DrawIndexPrimitive call.
U32 startIndex;
U32 primitiveCount;
// Used in DrawIndexPrimitive call.
U32 startIndex;
U32 primitiveCount;
};
@ -152,7 +152,7 @@ protected:
void CreateFoliage(void);
void DestroyFoliage(void);
void DestroyFoliageItems();
void DestroyFoliageItems();
void SyncFoliageReplicators(void);
@ -172,11 +172,11 @@ protected:
Vector<fxFoliageItem*> mReplicatedFoliage;
fxFoliageRenderList mFrustumRenderSet;
GFXVertexBufferHandle<GFXVertexFoliage> mVertexBuffer;
GFXPrimitiveBufferHandle mPrimBuffer;
GFXVertexBufferHandle<GFXVertexFoliage> mVertexBuffer;
GFXPrimitiveBufferHandle mPrimBuffer;
GFXShaderRef mShader;
ShaderData* mShaderData;
GBitmap* mAlphaLookup;
GBitmap* mAlphaLookup;
MRandomLCG RandomGen;
F32 mFadeInGradient;
@ -193,8 +193,8 @@ protected:
U32 mNextAllocatedNodeIdx; // Next Allocated Node Index.
U32 mBillboardsAcquired; // Billboards Acquired.
// Used for alpha lookup in the pixel shader
GFXTexHandle mAlphaTexture;
// Used for alpha lookup in the pixel shader
GFXTexHandle mAlphaTexture;
GFXStateBlockRef mPlacementSB;
GFXStateBlockRef mRenderSB;
@ -223,15 +223,15 @@ protected:
bool mDirty;
void SetupShader();
void SetupBuffers();
void SetupBuffers();
void renderObject(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance*);
void renderBuffers(SceneRenderState* state);
void renderArc(const F32 fRadiusX, const F32 fRadiusY);
void renderPlacementArea(const F32 ElapsedTime);
void renderQuad(fxFoliageQuadrantNode* quadNode, const MatrixF& RenderTransform, const bool UseDebug);
void computeAlphaTex();
void renderBuffers(SceneRenderState* state);
void renderArc(const F32 fRadiusX, const F32 fRadiusY);
void renderPlacementArea(const F32 ElapsedTime);
void renderQuad(fxFoliageQuadrantNode* quadNode, const MatrixF& RenderTransform, const bool UseDebug);
void computeAlphaTex();
public:
fxFoliageReplicator();
~fxFoliageReplicator();
@ -325,7 +325,7 @@ public:
mUseDebugInfo = false;
mDebugBoxHeight = 1.0f;
mSeed = 1376312589;
mFoliageFile = StringTable->insert("");
mFoliageFile = StringTable->EmptyString();
mFoliageTexture = GFXTexHandle();
mFoliageCount = 10;
mFoliageRetries = 100;

View file

@ -153,7 +153,7 @@ public:
{
// Set Defaults.
mSeed = 1376312589;
mShapeFile = StringTable->insert("");
mShapeFile = StringTable->EmptyString();
mShapeCount = 10;
mShapeRetries = 100;
mInnerRadiusX = 0;

View file

@ -129,10 +129,10 @@ PrecipitationData::PrecipitationData()
{
soundProfile = NULL;
mDropName = StringTable->insert("");
mDropShaderName = StringTable->insert("");
mSplashName = StringTable->insert("");
mSplashShaderName = StringTable->insert("");
mDropName = StringTable->EmptyString();
mDropShaderName = StringTable->EmptyString();
mSplashName = StringTable->EmptyString();
mSplashShaderName = StringTable->EmptyString();
mDropsPerSide = 4;
mSplashesPerSide = 2;

View file

@ -57,7 +57,7 @@ RibbonData::RibbonData()
mUseFadeOut = false;
mFadeAwayStep = 0.032f;
segmentsPerUpdate = 1;
mMatName = StringTable->insert("");
mMatName = StringTable->EmptyString();
mTileScale = 1.0f;
mFixedTexcoords = false;
mSegmentSkipAmount = 0;
@ -318,7 +318,7 @@ void Ribbon::processTick(const Move* move)
safeDeleteObject();
return;
//}
//mSegmentPoints.pop_back();
//mSegmentPoints.pop_back();
}
@ -456,7 +456,7 @@ void Ribbon::setShaderParams() {
F32 length = (F32)mDataBlock->mRibbonLength;
Point3F radius(numSegments / length, numSegments, length);
MaterialParameters* matParams = mRibbonMat->getMaterialParameters();
matParams->setSafe( mRadiusSC, radius );
matParams->setSafe( mRadiusSC, radius );
}
//--------------------------------------------------------------------------

View file

@ -225,7 +225,7 @@ ConsoleDocClass( WayPoint,
WayPoint::WayPoint()
{
mName = StringTable->insert("");
mName = StringTable->EmptyString();
}
void WayPoint::setHidden(bool hidden)
@ -256,7 +256,7 @@ void WayPoint::inspectPostApply()
{
Parent::inspectPostApply();
if(!mName || !mName[0])
mName = StringTable->insert("");
mName = StringTable->EmptyString();
setMaskBits(UpdateNameMask|UpdateTeamMask);
}
@ -281,7 +281,7 @@ void WayPoint::unpackUpdate(NetConnection * con, BitStream * stream)
void WayPoint::initPersistFields()
{
addGroup("Misc");
addGroup("Misc");
addField("markerName", TypeCaseString, Offset(mName, WayPoint), "Unique name representing this waypoint");
endGroup("Misc");
Parent::initPersistFields();
@ -363,7 +363,7 @@ bool SpawnSphere::onAdd()
if (!isGhost())
{
onAdd_callback( getId());
onAdd_callback( getId());
if (mAutoSpawn)
spawnObject();
@ -527,7 +527,7 @@ ConsoleDocClass( CameraBookmark,
CameraBookmark::CameraBookmark()
{
mName = StringTable->insert("");
mName = StringTable->EmptyString();
}
bool CameraBookmark::onAdd()
@ -571,7 +571,7 @@ void CameraBookmark::inspectPostApply()
{
Parent::inspectPostApply();
if(!mName || !mName[0])
mName = StringTable->insert("");
mName = StringTable->EmptyString();
setMaskBits(UpdateNameMask);
if( isMethod("onInspectPostApply") )
@ -595,7 +595,7 @@ void CameraBookmark::unpackUpdate(NetConnection * con, BitStream * stream)
void CameraBookmark::initPersistFields()
{
//addGroup("Misc");
//addGroup("Misc");
//addField("name", TypeCaseString, Offset(mName, CameraBookmark));
//endGroup("Misc");

View file

@ -257,15 +257,15 @@ PlayerData::PlayerData()
firstPersonShadows = false;
// Used for third person image rendering
imageAnimPrefix = StringTable->insert("");
imageAnimPrefix = StringTable->EmptyString();
allowImageStateAnimation = false;
// Used for first person image rendering
imageAnimPrefixFP = StringTable->insert("");
imageAnimPrefixFP = StringTable->EmptyString();
for (U32 i=0; i<ShapeBase::MaxMountedImages; ++i)
{
shapeNameFP[i] = StringTable->insert("");
shapeNameFP[i] = StringTable->EmptyString();
mCRCFP[i] = 0;
mValidShapeFP[i] = false;
}
@ -418,7 +418,7 @@ PlayerData::PlayerData()
jumpTowardsNormal = true;
physicsPlayerType = StringTable->insert("");
physicsPlayerType = StringTable->EmptyString();
dMemset( actionList, 0, sizeof(actionList) );
}

View file

@ -152,13 +152,13 @@ ShapeBaseData::ShapeBaseData()
shadowMaxVisibleDistance( 80.0f ),
shadowProjectionDistance( 10.0f ),
shadowSphereAdjust( 1.0f ),
shapeName( StringTable->insert("") ),
cloakTexName( StringTable->insert("") ),
shapeName( StringTable->EmptyString() ),
cloakTexName( StringTable->EmptyString() ),
cubeDescId( 0 ),
reflectorDesc( NULL ),
debris( NULL ),
debrisID( 0 ),
debrisShapeName( StringTable->insert("") ),
debrisShapeName( StringTable->EmptyString() ),
explosion( NULL ),
explosionID( 0 ),
underwaterExplosion( NULL ),
@ -447,12 +447,12 @@ bool ShapeBaseData::_setMass( void* object, const char* index, const char* data
{
ShapeBaseData* shape = reinterpret_cast< ShapeBaseData* >( object );
F32 mass = dAtof(data);
F32 mass = dAtof(data);
if (mass <= 0)
mass = 0.01f;
if (mass <= 0)
mass = 0.01f;
shape->mass = mass;
shape->mass = mass;
return false;
}
@ -935,8 +935,8 @@ ShapeBase::ShapeBase()
mScriptThread[i].thread = 0;
mScriptThread[i].state = Thread::Stop;
mScriptThread[i].atEnd = false;
mScriptThread[i].timescale = 1.f;
mScriptThread[i].position = -1.f;
mScriptThread[i].timescale = 1.f;
mScriptThread[i].position = -1.f;
}
for (i = 0; i < MaxTriggerKeys; i++)
@ -1042,7 +1042,7 @@ bool ShapeBase::onAdd()
}
/*
if(mDataBlock->cloakTexName != StringTable->insert(""))
if(mDataBlock->cloakTexName != StringTable->EmptyString())
mCloakTexture = TextureHandle(mDataBlock->cloakTexName, MeshTexture, false);
*/
// Accumulation and environment mapping
@ -1512,8 +1512,8 @@ void ShapeBase::onCameraScopeQuery(NetConnection *cr, CameraScopeQuery * query)
eyeTransform.getColumn(1, &query->orientation);
// Get the visible distance.
if (getSceneManager() != NULL)
query->visibleDistance = getSceneManager()->getVisibleDistance();
if (getSceneManager() != NULL)
query->visibleDistance = getSceneManager()->getVisibleDistance();
Parent::onCameraScopeQuery( cr, query );
}
@ -2154,18 +2154,18 @@ void ShapeBase::updateAudioPos()
const char *ShapeBase::getThreadSequenceName( U32 slot )
{
Thread& st = mScriptThread[slot];
if ( st.sequence == -1 )
{
// Invalid Animation.
return "";
}
Thread& st = mScriptThread[slot];
if ( st.sequence == -1 )
{
// Invalid Animation.
return "";
}
// Name Index
const U32 nameIndex = getShape()->sequences[st.sequence].nameIndex;
// Name Index
const U32 nameIndex = getShape()->sequences[st.sequence].nameIndex;
// Return Name.
return getShape()->getName( nameIndex );
// Return Name.
return getShape()->getName( nameIndex );
}
bool ShapeBase::setThreadSequence(U32 slot, S32 seq, bool reset)
@ -2200,39 +2200,39 @@ bool ShapeBase::setThreadSequence(U32 slot, S32 seq, bool reset)
void ShapeBase::updateThread(Thread& st)
{
switch (st.state)
{
case Thread::Stop:
{
mShapeInstance->setTimeScale( st.thread, 1.f );
mShapeInstance->setPos( st.thread, ( st.timescale > 0.f ) ? 1.0f : 0.0f );
} // Drop through to pause state
switch (st.state)
{
case Thread::Stop:
{
mShapeInstance->setTimeScale( st.thread, 1.f );
mShapeInstance->setPos( st.thread, ( st.timescale > 0.f ) ? 1.0f : 0.0f );
} // Drop through to pause state
case Thread::Pause:
{
mShapeInstance->setTimeScale( st.thread, 0.f );
} break;
case Thread::Pause:
{
mShapeInstance->setTimeScale( st.thread, 0.f );
} break;
case Thread::Play:
{
if (st.atEnd)
{
mShapeInstance->setTimeScale(st.thread,1);
mShapeInstance->setPos( st.thread, ( st.timescale > 0.f ) ? 1.0f : 0.0f );
mShapeInstance->setTimeScale(st.thread,0);
case Thread::Play:
{
if (st.atEnd)
{
mShapeInstance->setTimeScale(st.thread,1);
mShapeInstance->setPos( st.thread, ( st.timescale > 0.f ) ? 1.0f : 0.0f );
mShapeInstance->setTimeScale(st.thread,0);
st.state = Thread::Stop;
}
else
{
if ( st.position != -1.f )
{
mShapeInstance->setTimeScale( st.thread, 1.f );
mShapeInstance->setPos( st.thread, st.position );
}
}
else
{
if ( st.position != -1.f )
{
mShapeInstance->setTimeScale( st.thread, 1.f );
mShapeInstance->setPos( st.thread, st.position );
}
mShapeInstance->setTimeScale(st.thread, st.timescale );
}
} break;
mShapeInstance->setTimeScale(st.thread, st.timescale );
}
} break;
case Thread::Destroy:
{
@ -2244,7 +2244,7 @@ void ShapeBase::updateThread(Thread& st)
st.thread = 0;
}
} break;
}
}
}
bool ShapeBase::stopThread(U32 slot)
@ -2297,50 +2297,50 @@ bool ShapeBase::playThread(U32 slot)
bool ShapeBase::setThreadPosition( U32 slot, F32 pos )
{
Thread& st = mScriptThread[slot];
if (st.sequence != -1)
{
setMaskBits(ThreadMaskN << slot);
st.position = pos;
st.atEnd = false;
updateThread(st);
Thread& st = mScriptThread[slot];
if (st.sequence != -1)
{
setMaskBits(ThreadMaskN << slot);
st.position = pos;
st.atEnd = false;
updateThread(st);
return true;
}
return false;
return true;
}
return false;
}
bool ShapeBase::setThreadDir(U32 slot,bool forward)
{
Thread& st = mScriptThread[slot];
if (st.sequence != -1)
{
if ( ( st.timescale >= 0.f ) != forward )
{
setMaskBits(ThreadMaskN << slot);
st.timescale *= -1.f ;
st.atEnd = false;
updateThread(st);
}
return true;
}
return false;
Thread& st = mScriptThread[slot];
if (st.sequence != -1)
{
if ( ( st.timescale >= 0.f ) != forward )
{
setMaskBits(ThreadMaskN << slot);
st.timescale *= -1.f ;
st.atEnd = false;
updateThread(st);
}
return true;
}
return false;
}
bool ShapeBase::setThreadTimeScale( U32 slot, F32 timeScale )
{
Thread& st = mScriptThread[slot];
if (st.sequence != -1)
{
if (st.timescale != timeScale)
{
setMaskBits(ThreadMaskN << slot);
st.timescale = timeScale;
updateThread(st);
}
return true;
}
return false;
Thread& st = mScriptThread[slot];
if (st.sequence != -1)
{
if (st.timescale != timeScale)
{
setMaskBits(ThreadMaskN << slot);
st.timescale = timeScale;
updateThread(st);
}
return true;
}
return false;
}
void ShapeBase::advanceThreads(F32 dt)
@ -2349,7 +2349,7 @@ void ShapeBase::advanceThreads(F32 dt)
Thread& st = mScriptThread[i];
if (st.thread) {
if (!mShapeInstance->getShape()->sequences[st.sequence].isCyclic() && !st.atEnd &&
( ( st.timescale > 0.f )? mShapeInstance->getPos(st.thread) >= 1.0:
( ( st.timescale > 0.f )? mShapeInstance->getPos(st.thread) >= 1.0:
mShapeInstance->getPos(st.thread) <= 0)) {
st.atEnd = true;
updateThread(st);
@ -4392,7 +4392,7 @@ DefineEngineMethod( ShapeBase, isEnabled, bool, (),,
DefineEngineMethod(ShapeBase, blowUp, void, (),, "@brief Explodes an object into pieces.")
{
object->blowUp();
object->blowUp();
}
DefineEngineMethod( ShapeBase, applyDamage, void, ( F32 amount ),,
@ -4696,22 +4696,22 @@ void ShapeBase::consoleInit()
"@see ShapeBase::setDamageFlash()\n"
"@see ShapeBase::getDamageFlash()\n"
"@note Relies on the flash postFx.\n"
"@ingroup gameObjects\n");
"@ingroup gameObjects\n");
Con::addVariable("SB::WODec", TypeF32, &sWhiteoutDec, "Speed to reduce the whiteout effect per tick.\n\n"
"@see ShapeBase::setWhiteOut()\n"
"@see ShapeBase::getWhiteOut"
"@note Relies on the flash postFx.\n"
"@ingroup gameObjects\n");
"@ingroup gameObjects\n");
Con::addVariable("SB::FullCorrectionDistance", TypeF32, &sFullCorrectionDistance,
"@brief Distance at which a weapon's muzzle vector is fully corrected to match where the player is looking.\n\n"
"When a weapon image has correctMuzzleVector set and the Player is in 1st person, the muzzle vector from the "
"weapon is modified to match where the player is looking. Beyond the FullCorrectionDistance the muzzle vector "
"is always corrected. Between FullCorrectionDistance and the player, the weapon's muzzle vector is adjusted so that "
"the closer the aim point is to the player, the closer the muzzle vector is to the true (non-corrected) one.\n"
"@ingroup gameObjects\n");
"@ingroup gameObjects\n");
Con::addVariable("SB::CloakSpeed", TypeF32, &sCloakSpeed,
"@brief Time to cloak, in seconds.\n\n"
"@ingroup gameObjects\n");
"@ingroup gameObjects\n");
}
void ShapeBase::_updateHiddenMeshes()
@ -4832,17 +4832,17 @@ DefineEngineMethod( ShapeBase, getTargetName, const char*, ( S32 index ),,
"@see getTargetCount()\n")
{
ShapeBase *obj = dynamic_cast< ShapeBase* > ( object );
if(obj)
{
// Try to use the client object (so we get the reskinned targets in the Material Editor)
if ((ShapeBase*)obj->getClientObject())
obj = (ShapeBase*)obj->getClientObject();
ShapeBase *obj = dynamic_cast< ShapeBase* > ( object );
if(obj)
{
// Try to use the client object (so we get the reskinned targets in the Material Editor)
if ((ShapeBase*)obj->getClientObject())
obj = (ShapeBase*)obj->getClientObject();
return obj->getShapeInstance()->getTargetName(index);
}
return obj->getShapeInstance()->getTargetName(index);
}
return "";
return "";
}
DefineEngineMethod( ShapeBase, getTargetCount, S32, (),,
@ -4861,7 +4861,7 @@ DefineEngineMethod( ShapeBase, getTargetCount, S32, (),,
if (obj->getShapeInstance() != NULL)
return obj->getShapeInstance()->getTargetCount();
}
}
return -1;
}
@ -4938,10 +4938,10 @@ DefineEngineMethod( ShapeBase, getModelFile, const char *, (),,
"@return the shape filename\n\n" )
{
GameBaseData * datablock = object->getDataBlock();
if( !datablock )
return String::EmptyString;
GameBaseData * datablock = object->getDataBlock();
if( !datablock )
return String::EmptyString;
const char *fieldName = StringTable->insert( String("shapeFile") );
const char *fieldName = StringTable->insert( String("shapeFile") );
return datablock->getDataField( fieldName, NULL );
}

View file

@ -504,13 +504,13 @@ const char* SimXMLDocument::elementValue()
{
if(m_paNode.empty())
{
return StringTable->insert("");
return StringTable->EmptyString();
}
const S32 iLastElement = m_paNode.size() - 1;
TiXmlElement* pNode = m_paNode[iLastElement];
if(!pNode)
{
return StringTable->insert("");
return StringTable->EmptyString();
}
return pNode->Value();
@ -545,18 +545,18 @@ const char* SimXMLDocument::attribute(const char* rAttribute)
{
if(m_paNode.empty())
{
return StringTable->insert("");
return StringTable->EmptyString();
}
const S32 iLastElement = m_paNode.size() - 1;
TiXmlElement* pNode = m_paNode[iLastElement];
if(!pNode)
{
return StringTable->insert("");
return StringTable->EmptyString();
}
if(!pNode->Attribute(rAttribute))
{
return StringTable->insert("");
return StringTable->EmptyString();
}
return pNode->Attribute(rAttribute);
@ -629,20 +629,20 @@ const char* SimXMLDocument::firstAttribute()
// Get the current element
if(m_paNode.empty())
{
return StringTable->insert("");
return StringTable->EmptyString();
}
const S32 iLastElement = m_paNode.size() - 1;
TiXmlElement* pNode = m_paNode[iLastElement];
if(!pNode)
{
return StringTable->insert("");
return StringTable->EmptyString();
}
// Gets its first attribute, if any
m_CurrentAttribute = pNode->FirstAttribute();
if(!m_CurrentAttribute)
{
return StringTable->insert("");
return StringTable->EmptyString();
}
return m_CurrentAttribute->Name();
@ -666,20 +666,20 @@ const char* SimXMLDocument::lastAttribute()
// Get the current element
if(m_paNode.empty())
{
return StringTable->insert("");
return StringTable->EmptyString();
}
const S32 iLastElement = m_paNode.size() - 1;
TiXmlElement* pNode = m_paNode[iLastElement];
if(!pNode)
{
return StringTable->insert("");
return StringTable->EmptyString();
}
// Gets its last attribute, if any
m_CurrentAttribute = pNode->LastAttribute();
if(!m_CurrentAttribute)
{
return StringTable->insert("");
return StringTable->EmptyString();
}
return m_CurrentAttribute->Name();
@ -703,14 +703,14 @@ const char* SimXMLDocument::nextAttribute()
{
if(!m_CurrentAttribute)
{
return StringTable->insert("");
return StringTable->EmptyString();
}
// Gets its next attribute, if any
m_CurrentAttribute = m_CurrentAttribute->Next();
if(!m_CurrentAttribute)
{
return StringTable->insert("");
return StringTable->EmptyString();
}
return m_CurrentAttribute->Name();
@ -734,14 +734,14 @@ const char* SimXMLDocument::prevAttribute()
{
if(!m_CurrentAttribute)
{
return StringTable->insert("");
return StringTable->EmptyString();
}
// Gets its next attribute, if any
m_CurrentAttribute = m_CurrentAttribute->Previous();
if(!m_CurrentAttribute)
{
return StringTable->insert("");
return StringTable->EmptyString();
}
return m_CurrentAttribute->Name();

View file

@ -411,7 +411,7 @@ ObjectDeclNode *ObjectDeclNode::alloc( S32 lineNumber, ExprNode *classNameExpr,
if(parentObject)
ret->parentObject = parentObject;
else
ret->parentObject = StringTable->insert("");
ret->parentObject = StringTable->EmptyString();
return ret;
}

View file

@ -435,7 +435,7 @@ bool CodeBlock::read(StringTableEntry fileName, Stream &st)
if(offset < globalSize)
ste = StringTable->insert(globalStrings + offset);
else
ste = StringTable->insert("");
ste = StringTable->EmptyString();
U32 count;
st.read(&count);
while(count--)

View file

@ -41,8 +41,8 @@ ConsoleDocClass( FieldBrushObject,
FieldBrushObject::FieldBrushObject()
{
// Reset Description.
mDescription = StringTable->insert("");
mSortName = StringTable->insert("");
mDescription = StringTable->EmptyString();
mSortName = StringTable->EmptyString();
}

View file

@ -328,7 +328,7 @@ void PersistenceManager::parseObject()
if (mParser.tokenICmp(")"))
{
mCurrentObject->name = StringTable->insert("");
mCurrentObject->name = StringTable->EmptyString();
mCurrentObject->nameLine = mParser.getCurrentLine();
mCurrentObject->namePosition = mParser.getTokenLineOffset();

View file

@ -59,21 +59,21 @@ ConsoleDocClass( GuiIconButtonCtrl,
"has been clicked.\n\n"
"@tsexample\n"
"new GuiIconButtonCtrl(TestIconButton)\n"
"{\n"
" buttonMargin = \"4 4\";\n"
" iconBitmap = \"art/gui/lagIcon.png\";\n"
" iconLocation = \"Center\";\n"
" sizeIconToButton = \"0\";\n"
" makeIconSquare = \"1\";\n"
" textLocation = \"Bottom\";\n"
" textMargin = \"-2\";\n"
" autoSize = \"0\";\n"
" text = \"Lag Icon\";\n"
" textID = \"\"STR_LAG\"\";\n"
" buttonType = \"PushButton\";\n"
" profile = \"GuiIconButtonProfile\";\n"
"};\n"
"new GuiIconButtonCtrl(TestIconButton)\n"
"{\n"
" buttonMargin = \"4 4\";\n"
" iconBitmap = \"art/gui/lagIcon.png\";\n"
" iconLocation = \"Center\";\n"
" sizeIconToButton = \"0\";\n"
" makeIconSquare = \"1\";\n"
" textLocation = \"Bottom\";\n"
" textMargin = \"-2\";\n"
" autoSize = \"0\";\n"
" text = \"Lag Icon\";\n"
" textID = \"\"STR_LAG\"\";\n"
" buttonType = \"PushButton\";\n"
" profile = \"GuiIconButtonProfile\";\n"
"};\n"
"@endtsexample\n\n"
"@see GuiControl\n"
@ -85,7 +85,7 @@ ConsoleDocClass( GuiIconButtonCtrl,
GuiIconButtonCtrl::GuiIconButtonCtrl()
{
mBitmapName = StringTable->insert("");
mBitmapName = StringTable->EmptyString();
mTextLocation = TextLocLeft;
mIconLocation = IconLocLeft;
mTextMargin = 4;
@ -94,7 +94,7 @@ GuiIconButtonCtrl::GuiIconButtonCtrl()
mFitBitmapToButton = false;
mMakeIconSquare = false;
mErrorBitmapName = StringTable->insert("");
mErrorBitmapName = StringTable->EmptyString();
mErrorTextureHandle = NULL;
mAutoSize = false;
@ -130,7 +130,7 @@ void GuiIconButtonCtrl::initPersistFields()
addField( "sizeIconToButton", TypeBool, Offset( mFitBitmapToButton, GuiIconButtonCtrl ),"If true, the icon will be scaled to be the same size as the button.\n");
addField( "makeIconSquare", TypeBool, Offset( mMakeIconSquare, GuiIconButtonCtrl ),"If true, will make sure the icon is square.\n");
addField( "textLocation", TYPEID< TextLocation >(), Offset( mTextLocation, GuiIconButtonCtrl ),"Where to place the text on the control.\n"
"Options are 0 (None), 1 (Bottom), 2 (Right), 3 (Top), 4 (Left), 5 (Center).\n");
"Options are 0 (None), 1 (Bottom), 2 (Right), 3 (Top), 4 (Left), 5 (Center).\n");
addField( "textMargin", TypeS32, Offset( mTextMargin, GuiIconButtonCtrl ),"Margin between the icon and the text.\n");
addField( "autoSize", TypeBool, Offset( mAutoSize, GuiIconButtonCtrl ),"If true, the text and icon will be automatically sized to the size of the control.\n");
Parent::initPersistFields();

View file

@ -49,7 +49,7 @@ ConsoleDocClass( GuiToggleButtonCtrl,
GuiToggleButtonCtrl::GuiToggleButtonCtrl()
{
setExtent(140, 30);
mButtonText = StringTable->insert("");
mButtonText = StringTable->EmptyString();
mStateOn = false;
mButtonType = ButtonTypeCheck;
}
@ -60,7 +60,7 @@ void GuiToggleButtonCtrl::onPreRender()
// If we have a script variable, make sure we're in sync
if ( mConsoleVariable[0] )
mStateOn = Con::getBoolVariable( mConsoleVariable );
mStateOn = Con::getBoolVariable( mConsoleVariable );
}
void GuiToggleButtonCtrl::onRender(Point2I offset,

View file

@ -43,7 +43,7 @@ ConsoleDocClass( GuiToolboxButtonCtrl,
//-------------------------------------
GuiToolboxButtonCtrl::GuiToolboxButtonCtrl()
{
mNormalBitmapName = StringTable->insert("");
mNormalBitmapName = StringTable->EmptyString();
mLoweredBitmapName = StringTable->insert("sceneeditor/client/images/buttondown");
mHoverBitmapName = StringTable->insert("sceneeditor/client/images/buttonup");
setMinExtent(Point2I(16,16));
@ -225,4 +225,4 @@ void GuiToolboxButtonCtrl::renderButton(GFXTexHandle &texture, Point2I &offset,
GFX->getDrawUtil()->drawBitmap(texture, finalOffset);
renderChildControls( offset, updateRect);
}
}
}

View file

@ -50,8 +50,8 @@ GuiFormCtrl::GuiFormCtrl()
mCaption = "[none]";
mUseSmallCaption = false;
mContentLibrary = StringTable->insert("");
mContent = StringTable->insert("");
mContentLibrary = StringTable->EmptyString();
mContent = StringTable->EmptyString();
mCanSaveFieldDictionary = true;
mIsContainer = true;
@ -158,7 +158,7 @@ void GuiFormCtrl::addObject(SimObject *newObj )
GuiControl* parent = getParent();
if ( parent )
parent->addObject( newObj );
parent->addObject( newObj );
return;
}
@ -213,7 +213,7 @@ bool GuiFormCtrl::resize(const Point2I &newPosition, const Point2I &newExtent)
static char buf[256];
mUseSmallCaption = true;
mSmallCaption = StringTable->insert("");
mSmallCaption = StringTable->EmptyString();
S32 strlen = dStrlen((const char*)mCaption);
for(S32 i=strlen; i>=0; --i)

View file

@ -68,7 +68,7 @@ GuiPaneControl::GuiPaneControl()
mMouseOver = false;
mDepressed = false;
mCaption = "A Pane";
mCaptionID = StringTable->insert("");
mCaptionID = StringTable->EmptyString();
mIsContainer = true;
mOriginalExtents.set(10,10);
@ -108,7 +108,7 @@ bool GuiPaneControl::onWake()
}
if(mCaptionID && *mCaptionID != 0)
setCaptionID(mCaptionID);
setCaptionID(mCaptionID);
mProfile->constructBitmapArray();
if(mProfile->mUseBitmapArray && mProfile->mBitmapArrayRects.size())
@ -131,19 +131,19 @@ bool GuiPaneControl::onWake()
void GuiPaneControl::setCaptionID(const char *id)
{
S32 n = Con::getIntVariable(id, -1);
if(n != -1)
{
mCaptionID = StringTable->insert(id);
setCaptionID(n);
}
S32 n = Con::getIntVariable(id, -1);
if(n != -1)
{
mCaptionID = StringTable->insert(id);
setCaptionID(n);
}
}
//-----------------------------------------------------------------------------
void GuiPaneControl::setCaptionID(S32 id)
{
mCaption = getGUIString(id);
mCaption = getGUIString(id);
}
//-----------------------------------------------------------------------------

View file

@ -231,7 +231,7 @@ void GuiWindowCtrl::moveFromCollapseGroup()
parent->mCollapseGroupVec[groupVec].first()->mCollapseGroupNum = -1;
parent->mCollapseGroupVec[groupVec].erase(U32(0));
parent->mCollapseGroupVec[groupVec].setSize(groupVecCount - 1);
parent->mCollapseGroupVec.erase(groupVec);
parent->mCollapseGroupVec.erase(groupVec);
}
}
@ -381,7 +381,7 @@ void GuiWindowCtrl::refreshCollapseGroups()
if( !parent )
return;
CollapseGroupNumVec collapseGroupNumVec;
CollapseGroupNumVec collapseGroupNumVec;
// iterate through the collided array, renumbering the windows pointers
S32 assignGroupNum = 0;
@ -463,7 +463,7 @@ void GuiWindowCtrl::handleCollapseGroup()
if( !parent )
return;
CollapseGroupNumVec collapseGroupNumVec;
CollapseGroupNumVec collapseGroupNumVec;
if( mIsCollapsed ) // minimize window up to its header bar
{
@ -529,7 +529,7 @@ void GuiWindowCtrl::handleCollapseGroup()
if((*iter)->mCollapseGroupNum > mCollapseGroupNum)
{
Point2I newChildPosition = (*iter)->getPosition();
newChildPosition.y += moveChildYBy;
newChildPosition.y += moveChildYBy;
(*iter)->resize(newChildPosition, (*iter)->getExtent());
}
}
@ -547,7 +547,7 @@ bool GuiWindowCtrl::resizeCollapseGroup(bool resizeX, bool resizeY, Point2I resi
if( !parent )
return false;
CollapseGroupNumVec collapseGroupNumVec;
CollapseGroupNumVec collapseGroupNumVec;
bool canResize = true;
CollapseGroupNumVec::iterator iter = parent->mCollapseGroupVec[mCollapseGroup].begin();
@ -980,7 +980,7 @@ void GuiWindowCtrl::onMouseDragged(const GuiEvent &event)
moveWithCollapseGroup(newPosition);
if(mCanCollapse && mCollapseGroup >= 0 && mResizeWindow == true )
{
{
// Resize the window if allowed
if( newExtent.y >= getMinExtent().y && newExtent.x >= getMinExtent().x)
{
@ -1212,7 +1212,7 @@ void GuiWindowCtrl::onMouseUp(const GuiEvent &event)
// We're either moving out of a collapse group or moving to another one
// Not valid for windows not previously in a group
if( mCollapseGroup >= 0 &&
(snapType == -1 || (hitWindow && snapType >= 0 && mCollapseGroup != hitWindow->mCollapseGroup)))
(snapType == -1 || (hitWindow && snapType >= 0 && mCollapseGroup != hitWindow->mCollapseGroup)))
moveFromCollapseGroup();
// No window to connect to
@ -1512,7 +1512,7 @@ void GuiWindowCtrl::setCloseCommand(const char *newCmd)
if (newCmd)
mCloseCommand = StringTable->insert(newCmd);
else
mCloseCommand = StringTable->insert("");
mCloseCommand = StringTable->EmptyString();
}
//-----------------------------------------------------------------------------
@ -1830,7 +1830,7 @@ void GuiWindowCtrl::parentResized(const RectI &oldParentRect, const RectI &newPa
// Only for collpasing groups, if were not, then do it like normal windows
if( mCanCollapse && mCollapseGroup >= 0 )
{
{
bool resizeMe = false;
// Only the group window should control positioning

View file

@ -38,7 +38,7 @@ GuiGameListMenuCtrl::GuiGameListMenuCtrl()
VECTOR_SET_ASSOCIATION(mRows);
// initialize the control callbacks
mCallbackOnA = StringTable->insert("");
mCallbackOnA = StringTable->EmptyString();
mCallbackOnB = mCallbackOnA;
mCallbackOnX = mCallbackOnA;
mCallbackOnY = mCallbackOnA;
@ -572,7 +572,7 @@ StringTableEntry GuiGameListMenuCtrl::getRowLabel(S32 rowIndex) const
if (! isValidRowIndex(rowIndex))
{
// not a valid row index, don't do anything
return StringTable->insert("");
return StringTable->EmptyString();
}
return mRows[rowIndex]->mLabel;
}

View file

@ -52,9 +52,9 @@ IMPLEMENT_CALLBACK( GuiListBoxCtrl, onMouseDragged, void, (),(),
"@tsexample\n"
"// Mouse is dragged across the control, causing the callback to occur.\n"
"GuiListBoxCtrl::onMouseDragged(%this)\n"
" {\n"
" // Code to run whenever the mouse is dragged across the control\n"
" }\n"
" {\n"
" // Code to run whenever the mouse is dragged across the control\n"
" }\n"
"@endtsexample\n\n"
"@see GuiControl\n\n"
);
@ -64,9 +64,9 @@ IMPLEMENT_CALLBACK( GuiListBoxCtrl, onClearSelection, void, (),(),
"@tsexample\n"
"// A selected item is cleared, causing the callback to occur.\n"
"GuiListBoxCtrl::onClearSelection(%this)\n"
" {\n"
" // Code to run whenever a selected item is cleared\n"
" }\n"
" {\n"
" // Code to run whenever a selected item is cleared\n"
" }\n"
"@endtsexample\n\n"
"@see GuiControl\n\n"
);
@ -78,9 +78,9 @@ IMPLEMENT_CALLBACK( GuiListBoxCtrl, onUnSelect, void, ( S32 index, const char* i
"@tsexample\n"
"// A selected item is unselected, causing the callback to occur\n"
"GuiListBoxCtrl::onUnSelect(%this, %indexId, %itemText)\n"
" {\n"
" // Code to run whenever a selected list item is unselected\n"
" }\n"
" {\n"
" // Code to run whenever a selected list item is unselected\n"
" }\n"
"@endtsexample\n\n"
"@see GuiControl\n\n"
);
@ -92,9 +92,9 @@ IMPLEMENT_CALLBACK( GuiListBoxCtrl, onSelect, void, ( S32 index , const char* it
"@tsexample\n"
"// An item in the list is selected, causing the callback to occur\n"
"GuiListBoxCtrl::onSelect(%this, %index, %itemText)\n"
" {\n"
" // Code to run whenever an item in the list is selected\n"
" }\n"
" {\n"
" // Code to run whenever an item in the list is selected\n"
" }\n"
"@endtsexample\n\n"
"@see GuiControl\n\n"
);
@ -104,9 +104,9 @@ IMPLEMENT_CALLBACK( GuiListBoxCtrl, onDoubleClick, void, (),(),
"@tsexample\n"
"// An item in the list is double clicked, causing the callback to occur.\n"
"GuiListBoxCtrl::onDoubleClick(%this)\n"
" {\n"
" // Code to run whenever an item in the control has been double clicked\n"
" }\n"
" {\n"
" // Code to run whenever an item in the control has been double clicked\n"
" }\n"
"@endtsexample\n\n"
"@see GuiControl\n\n"
);
@ -121,9 +121,9 @@ IMPLEMENT_CALLBACK( GuiListBoxCtrl, onMouseUp, void, ( S32 itemHit, S32 mouseCli
"@tsexample\n"
"// Mouse was previously clicked down, and now has been released, causing the callback to occur.\n"
"GuiListBoxCtrl::onMouseUp(%this, %itemHit, %mouseClickCount)\n"
" {\n"
" // Code to call whenever the mouse has been clicked and released on the control\n"
" }\n"
" {\n"
" // Code to call whenever the mouse has been clicked and released on the control\n"
" }\n"
"@endtsexample\n\n"
"@see GuiControl\n\n"
);
@ -133,9 +133,9 @@ IMPLEMENT_CALLBACK( GuiListBoxCtrl, onDeleteKey, void, (),(),
"@tsexample\n"
"// The delete key on the keyboard has been pressed while this control is in focus, causing the callback to occur.\n"
"GuiListBoxCtrl::onDeleteKey(%this)\n"
" {\n"
" // Code to call whenever the delete key is pressed\n"
" }\n"
" {\n"
" // Code to call whenever the delete key is pressed\n"
" }\n"
"@endtsexample\n\n"
"@see GuiControl\n\n"
);
@ -146,10 +146,10 @@ IMPLEMENT_CALLBACK( GuiListBoxCtrl, isObjectMirrored, bool, ( const char* indexI
"@tsexample\n"
"// Engine has requested of the script level to determine if a list entry is mirrored or not.\n"
"GuiListBoxCtrl::isObjectMirrored(%this, %indexIdString)\n"
" {\n"
" // Perform code required to check and see if the list item at the index id is mirrored or not.\n"
" return %isMirrored;\n"
" }\n"
" {\n"
" // Perform code required to check and see if the list item at the index id is mirrored or not.\n"
" return %isMirrored;\n"
" }\n"
"@endtsexample\n\n"
"@return A boolean value on if the list item is mirrored or not.\n\n"
"@see GuiControl\n\n"
@ -234,7 +234,7 @@ void GuiListBoxCtrl::clearItems()
// Free our vector lists
mItems.clear();
mSelectedItems.clear();
mFilteredItems.clear();
mFilteredItems.clear();
}
DefineEngineMethod( GuiListBoxCtrl, clearSelection, void, (),,
@ -1511,8 +1511,8 @@ void GuiListBoxCtrl::_mirror()
break;
}
}
for ( U32 j = 0; j < mFilteredItems.size(); j++ )
for ( U32 j = 0; j < mFilteredItems.size(); j++ )
{
if ( (SimObjectId)(uintptr_t)(mFilteredItems[j]->itemData) == curId )
{
@ -1530,7 +1530,7 @@ void GuiListBoxCtrl::_mirror()
StringTableEntry GuiListBoxCtrl::_makeMirrorItemName( SimObject *inObj )
{
StringTableEntry outName = StringTable->insert("");
StringTableEntry outName = StringTable->EmptyString();
if ( mMakeNameCallback.isNotEmpty() )
{
@ -1571,37 +1571,37 @@ DefineEngineMethod( GuiListBoxCtrl, addFilteredItem, void, (const char* newItem)
"@endtsexample\n\n"
"@see GuiControl")
{
String item(newItem);
if( item == String::EmptyString )
return;
String item(newItem);
if( item == String::EmptyString )
return;
object->addFilteredItem( item );
object->addFilteredItem( item );
}
void GuiListBoxCtrl::addFilteredItem( String item )
{
// Delete from selected items list
for ( S32 i = 0; i < mSelectedItems.size(); i++ )
{
String itemText = mSelectedItems[i]->itemText;
if ( dStrcmp( itemText.c_str(), item.c_str() ) == 0 )
{
mSelectedItems.erase_fast( i );
break;
}
}
// Delete from selected items list
for ( S32 i = 0; i < mSelectedItems.size(); i++ )
{
String itemText = mSelectedItems[i]->itemText;
if ( dStrcmp( itemText.c_str(), item.c_str() ) == 0 )
{
mSelectedItems.erase_fast( i );
break;
}
}
for ( S32 i = 0; i < mItems.size(); i++ )
{
String itemText = mItems[i]->itemText;
if( dStrcmp( itemText.c_str(), item.c_str() ) == 0 )
{
mItems[i]->isSelected = false;
mFilteredItems.push_front( mItems[i] );
mItems.erase( &mItems[i] );
break;
}
}
for ( S32 i = 0; i < mItems.size(); i++ )
{
String itemText = mItems[i]->itemText;
if( dStrcmp( itemText.c_str(), item.c_str() ) == 0 )
{
mItems[i]->isSelected = false;
mFilteredItems.push_front( mItems[i] );
mItems.erase( &mItems[i] );
break;
}
}
}
DefineEngineMethod( GuiListBoxCtrl, removeFilteredItem, void, ( const char* itemName ),,
@ -1615,23 +1615,23 @@ DefineEngineMethod( GuiListBoxCtrl, removeFilteredItem, void, ( const char* item
"@endtsexample\n\n"
"@see GuiControl")
{
String item(itemName);
if( item == String::EmptyString )
return;
String item(itemName);
if( item == String::EmptyString )
return;
object->removeFilteredItem( item );
object->removeFilteredItem( item );
}
void GuiListBoxCtrl::removeFilteredItem( String item )
{
for ( S32 i = 0; i < mFilteredItems.size(); i++ )
{
String itemText = mFilteredItems[i]->itemText;
if( dStrcmp( itemText.c_str(), item.c_str() ) == 0 )
{
mItems.push_front( mFilteredItems[i] );
mFilteredItems.erase( &mFilteredItems[i] );
break;
}
}
}
for ( S32 i = 0; i < mFilteredItems.size(); i++ )
{
String itemText = mFilteredItems[i]->itemText;
if( dStrcmp( itemText.c_str(), item.c_str() ) == 0 )
{
mItems.push_front( mFilteredItems[i] );
mFilteredItems.erase( &mFilteredItems[i] );
break;
}
}
}

View file

@ -66,9 +66,9 @@ IMPLEMENT_CALLBACK( GuiMLTextCtrl, onURL, void, ( const char* url ),( url ),
"@tsexample\n"
"// A URL address was clicked on in the control, causing the callback to occur.\n"
"GuiMLTextCtrl::onUrl(%this,%url)\n"
" {\n"
" // Code to run whenever a URL was clicked on\n"
" }\n"
" {\n"
" // Code to run whenever a URL was clicked on\n"
" }\n"
"@endtsexample\n\n"
"@see GuiControl\n\n"
);
@ -80,9 +80,9 @@ IMPLEMENT_CALLBACK( GuiMLTextCtrl, onResize, void, ( S32 width, S32 maxY ),( wid
"@tsexample\n"
"// Control size changed, causing the callback to occur.\n"
"GuiMLTextCtrl::onResize(%this,%width,%maxY)\n"
" {\n"
" // Code to call when the control size changes\n"
" }\n"
" {\n"
" // Code to call when the control size changes\n"
" }\n"
"@endtsexample\n\n"
"@see GuiControl\n\n"
);
@ -191,17 +191,17 @@ DefineEngineMethod( GuiMLTextCtrl, scrollToBottom, void, (),,
}
DefineEngineFunction(StripMLControlChars, const char*, (const char* inString),,
"@brief Strip TorqueML control characters from the specified string, returning a 'clean' version.\n\n"
"@param inString String to strip TorqueML control characters from.\n"
"@tsexample\n"
"// Define the string to strip TorqueML control characters from\n"
"%string = \"<font:Arial:24>How Now <color:c43c12>Brown <color:000000>Cow\";\n\n"
"// Request the stripped version of the string\n"
"%strippedString = StripMLControlChars(%string);\n"
"@endtsexample\n\n"
"@return Version of the inputted string with all TorqueML characters removed.\n\n"
"@see References\n\n"
"@ingroup GuiCore")
"@brief Strip TorqueML control characters from the specified string, returning a 'clean' version.\n\n"
"@param inString String to strip TorqueML control characters from.\n"
"@tsexample\n"
"// Define the string to strip TorqueML control characters from\n"
"%string = \"<font:Arial:24>How Now <color:c43c12>Brown <color:000000>Cow\";\n\n"
"// Request the stripped version of the string\n"
"%strippedString = StripMLControlChars(%string);\n"
"@endtsexample\n\n"
"@return Version of the inputted string with all TorqueML characters removed.\n\n"
"@see References\n\n"
"@ingroup GuiCore")
{
return GuiMLTextCtrl::stripControlChars(inString);
}
@ -251,7 +251,7 @@ GuiMLTextCtrl::GuiMLTextCtrl()
mIsEditCtrl( false ),
mCursorPosition( false ),
mMaxBufferSize( -1 ),
mInitialText( StringTable->insert("") ),
mInitialText( StringTable->EmptyString() ),
mSelectionActive( false ),
mSelectionStart( 0 ),
mSelectionEnd( 0 ),
@ -267,7 +267,7 @@ GuiMLTextCtrl::GuiMLTextCtrl()
mFontList( NULL )
{
mActive = true;
//mInitialText = StringTable->insert("");
//mInitialText = StringTable->EmptyString();
Sim::findObject("InputDeniedSound", mDeniedSound);
}
@ -293,7 +293,7 @@ void GuiMLTextCtrl::initPersistFields()
addField("deniedSound", TypeSFXTrackName, Offset(mDeniedSound, GuiMLTextCtrl), "If the text will not fit in the control, the deniedSound is played.");
addField("text", TypeCaseString, Offset( mInitialText, GuiMLTextCtrl ), "Text to display in this control.");
addField("useURLMouseCursor", TypeBool, Offset(mUseURLMouseCursor, GuiMLTextCtrl), "If true, the mouse cursor will turn into a hand cursor while over a link in the text.\n"
"This is dependant on the markup language used by the GuiMLTextCtrl\n");
"This is dependant on the markup language used by the GuiMLTextCtrl\n");
endGroup( "Text" );
@ -649,9 +649,9 @@ void GuiMLTextCtrl::ensureCursorOnScreen()
// If our parent isn't a scroll control, or we're not the only control
// in the content region, bail...
GuiControl* pParent = getParent();
GuiScrollCtrl *sc = dynamic_cast<GuiScrollCtrl*>(pParent);
if(!sc)
return;
GuiScrollCtrl *sc = dynamic_cast<GuiScrollCtrl*>(pParent);
if(!sc)
return;
// Ok. Now we know that our parent is a scroll control. Let's find the
// top of the cursor, and it's bottom. We can then scroll the parent control
@ -661,7 +661,7 @@ void GuiMLTextCtrl::ensureCursorOnScreen()
ColorI color;
getCursorPositionAndColor(cursorTopP, cursorBottomP, color);
sc->scrollRectVisible(RectI(cursorTopP.x, cursorTopP.y, 1, cursorBottomP.y - cursorTopP.y));
sc->scrollRectVisible(RectI(cursorTopP.x, cursorTopP.y, 1, cursorBottomP.y - cursorTopP.y));
}
//--------------------------------------
@ -840,7 +840,7 @@ void GuiMLTextCtrl::onMouseUp(const GuiEvent& event)
// Convert URL from UTF16 to UTF8.
UTF8* url = mTextBuffer.createSubstring8(mHitURL->textStart, mHitURL->len);
onURL_callback(url);
onURL_callback(url);
delete[] url;
mHitURL = NULL;
@ -1018,7 +1018,7 @@ void GuiMLTextCtrl::scrollToTag( U32 id )
Con::warnf( ConsoleLogEntry::General, "GuiMLTextCtrl::scrollToTag - tag id %d not found!", id );
return;
}
pappy->scrollRectVisible(RectI(0, tag->y, 1, 1));
pappy->scrollRectVisible(RectI(0, tag->y, 1, 1));
}
//--------------------------------------------------------------------------
@ -1028,7 +1028,7 @@ void GuiMLTextCtrl::scrollToTop()
GuiScrollCtrl *pappy = dynamic_cast<GuiScrollCtrl*>(getParent());
if ( !pappy )
return;
pappy->scrollRectVisible(RectI(0,0,0,0));
pappy->scrollRectVisible(RectI(0,0,0,0));
}
//--------------------------------------------------------------------------
@ -2134,7 +2134,7 @@ textemit:
emitNewLine(mScanPos);
setHeight( mMaxY );
onResize_callback( getWidth(), mMaxY );
//make sure the cursor is still visible - this handles if we're a child of a scroll ctrl...
ensureCursorOnScreen();
}

View file

@ -233,31 +233,31 @@ void GuiPopupTextListCtrl::onRenderCell(Point2I offset, Point2I cell, bool selec
IMPLEMENT_CONOBJECT(GuiPopUpMenuCtrl);
ConsoleDocClass( GuiPopUpMenuCtrl,
"@brief A control that allows to select a value from a drop-down list.\n\n"
"@brief A control that allows to select a value from a drop-down list.\n\n"
"For a nearly identical GUI with additional features, use GuiPopUpMenuCtrlEx.\n\n"
"For a nearly identical GUI with additional features, use GuiPopUpMenuCtrlEx.\n\n"
"@tsexample\n"
"new GuiPopUpMenuCtrl()\n"
"{\n"
" maxPopupHeight = \"200\";\n"
" sbUsesNAColor = \"0\";\n"
" reverseTextList = \"0\";\n"
" bitmapBounds = \"16 16\";\n"
" maxLength = \"1024\";\n"
" position = \"56 31\";\n"
" extent = \"64 64\";\n"
" minExtent = \"8 2\";\n"
" profile = \"GuiPopUpMenuProfile\";\n"
" tooltipProfile = \"GuiToolTipProfile\";\n"
"};\n"
"@endtsexample\n\n"
"@tsexample\n"
"new GuiPopUpMenuCtrl()\n"
"{\n"
" maxPopupHeight = \"200\";\n"
" sbUsesNAColor = \"0\";\n"
" reverseTextList = \"0\";\n"
" bitmapBounds = \"16 16\";\n"
" maxLength = \"1024\";\n"
" position = \"56 31\";\n"
" extent = \"64 64\";\n"
" minExtent = \"8 2\";\n"
" profile = \"GuiPopUpMenuProfile\";\n"
" tooltipProfile = \"GuiToolTipProfile\";\n"
"};\n"
"@endtsexample\n\n"
"@note This is definitely going to be deprecated soon.\n\n"
"@note This is definitely going to be deprecated soon.\n\n"
"@see GuiPopUpMenuCtrlEx for more features and better explanations.\n"
"@see GuiPopUpMenuCtrlEx for more features and better explanations.\n"
"@ingroup GuiControls\n");
"@ingroup GuiControls\n");
GuiPopUpMenuCtrl::GuiPopUpMenuCtrl(void)
{
@ -277,9 +277,9 @@ GuiPopUpMenuCtrl::GuiPopUpMenuCtrl(void)
mRenderScrollInNA = false; // Added
mBackgroundCancel = false; // Added
mReverseTextList = false; // Added - Don't reverse text list if displaying up
mBitmapName = StringTable->insert(""); // Added
mBitmapName = StringTable->EmptyString(); // Added
mBitmapBounds.set(16, 16); // Added
mIdMax = -1;
mIdMax = -1;
}
//------------------------------------------------------------------------------
@ -302,11 +302,11 @@ void GuiPopUpMenuCtrl::initPersistFields(void)
//------------------------------------------------------------------------------
DefineConsoleMethod( GuiPopUpMenuCtrl, add, void, (const char * name, S32 idNum, U32 scheme), ("", -1, 0), "(string name, int idNum, int scheme=0)")
{
object->addEntry(name, idNum, scheme);
object->addEntry(name, idNum, scheme);
}
DefineConsoleMethod( GuiPopUpMenuCtrl, addScheme, void, (U32 id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL), ,
"(int id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL)")
"(int id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL)")
{
object->addScheme( id, fontColor, fontColorHL, fontColorSEL );
@ -492,43 +492,43 @@ void GuiPopUpMenuCtrl::clear()
setText("");
mSelIndex = -1;
mRevNum = 0;
mIdMax = -1;
mIdMax = -1;
}
//------------------------------------------------------------------------------
void GuiPopUpMenuCtrl::clearEntry( S32 entry )
{
if( entry == -1 )
return;
{
if( entry == -1 )
return;
U32 i = 0;
for ( ; i < mEntries.size(); i++ )
U32 i = 0;
for ( ; i < mEntries.size(); i++ )
{
if ( mEntries[i].id == entry )
break;
}
mEntries.erase( i );
mEntries.erase( i );
if( mEntries.size() <= 0 )
{
mEntries.setSize(0);
setText("");
mSelIndex = -1;
mRevNum = 0;
}
else
{
if (entry < mSelIndex)
{
mSelIndex--;
}
else if( entry == mSelIndex )
{
setText("");
mSelIndex = -1;
}
}
if( mEntries.size() <= 0 )
{
mEntries.setSize(0);
setText("");
mSelIndex = -1;
mRevNum = 0;
}
else
{
if (entry < mSelIndex)
{
mSelIndex--;
}
else if( entry == mSelIndex )
{
setText("");
mSelIndex = -1;
}
}
}
//------------------------------------------------------------------------------
@ -620,21 +620,21 @@ void GuiPopUpMenuCtrl::addEntry( const char *buf, S32 id, U32 scheme )
//Con::printf( "GuiPopupMenuCtrlEx::addEntry - Invalid buffer!" );
return;
}
// Ensure that there are no other entries with exactly the same name
for ( U32 i = 0; i < mEntries.size(); i++ )
// Ensure that there are no other entries with exactly the same name
for ( U32 i = 0; i < mEntries.size(); i++ )
{
if ( dStrcmp( mEntries[i].buf, buf ) == 0 )
return;
}
// If we don't give an id, create one from mIdMax
if( id == -1 )
id = mIdMax + 1;
// Increase mIdMax when an id is greater than it
if( id > mIdMax )
mIdMax = id;
// If we don't give an id, create one from mIdMax
if( id == -1 )
id = mIdMax + 1;
// Increase mIdMax when an id is greater than it
if( id > mIdMax )
mIdMax = id;
Entry e;
dStrcpy( e.buf, buf );
@ -802,28 +802,28 @@ void GuiPopUpMenuCtrl::setFirstSelected( bool bNotifyScript )
setText( mEntries[0].buf );
}
// Execute the popup console command:
if( bNotifyScript )
// Execute the popup console command:
if( bNotifyScript )
{
if ( isMethod( "onSelect" ) )
Con::executef( this, "onSelect", Con::getIntArg( mEntries[ mSelIndex ].id ), mEntries[mSelIndex].buf );
execConsoleCallback();
}
}
else
{
if ( mReplaceText ) // Only change the displayed text if appropriate.
setText("");
mSelIndex = -1;
if( bNotifyScript )
{
Con::executef( this, "onCancel" );
execConsoleCallback();
}
}
}
else
{
if ( mReplaceText ) // Only change the displayed text if appropriate.
setText("");
mSelIndex = -1;
if( bNotifyScript )
{
Con::executef( this, "onCancel" );
execConsoleCallback();
}
}
}
//------------------------------------------------------------------------------
@ -1278,11 +1278,11 @@ void GuiPopUpMenuCtrl::onAction()
if ( setScroll )
{
// Resize the text list
Point2I cellSize;
mTl->getCellSize( cellSize );
cellSize.x = width - mSc->scrollBarThickness() - sbBorder;
mTl->setCellSize( cellSize );
mTl->setWidth( cellSize.x );
Point2I cellSize;
mTl->getCellSize( cellSize );
cellSize.x = width - mSc->scrollBarThickness() - sbBorder;
mTl->setCellSize( cellSize );
mTl->setWidth( cellSize.x );
if ( mSelIndex )
mTl->scrollCellVisible( Point2I( 0, mSelIndex ) );
@ -1315,7 +1315,7 @@ void GuiPopUpMenuCtrl::addChildren()
else
{
// Use the children's profile rather than the parent's profile, if it exists.
mSc->setControlProfile( mProfile->getChildrenProfile() ? mProfile->getChildrenProfile() : mProfile );
mSc->setControlProfile( mProfile->getChildrenProfile() ? mProfile->getChildrenProfile() : mProfile );
}
mSc->setField( "hScrollBar", "AlwaysOff" );

View file

@ -30,27 +30,27 @@
#include "console/engineAPI.h"
ConsoleDocClass( GuiPopUpMenuCtrlEx,
"@brief A control that allows to select a value from a drop-down list.\n\n"
"@brief A control that allows to select a value from a drop-down list.\n\n"
"This is essentially a GuiPopUpMenuCtrl, but with quite a few more features.\n\n"
"This is essentially a GuiPopUpMenuCtrl, but with quite a few more features.\n\n"
"@tsexample\n"
"new GuiPopUpMenuCtrlEx()\n"
"{\n"
" maxPopupHeight = \"200\";\n"
" sbUsesNAColor = \"0\";\n"
" reverseTextList = \"0\";\n"
" bitmapBounds = \"16 16\";\n"
" hotTrackCallback = \"0\";\n"
" extent = \"64 64\";\n"
" profile = \"GuiDefaultProfile\";\n"
" tooltipProfile = \"GuiToolTipProfile\";\n"
"};\n"
"@endtsexample\n\n"
"@tsexample\n"
"new GuiPopUpMenuCtrlEx()\n"
"{\n"
" maxPopupHeight = \"200\";\n"
" sbUsesNAColor = \"0\";\n"
" reverseTextList = \"0\";\n"
" bitmapBounds = \"16 16\";\n"
" hotTrackCallback = \"0\";\n"
" extent = \"64 64\";\n"
" profile = \"GuiDefaultProfile\";\n"
" tooltipProfile = \"GuiToolTipProfile\";\n"
"};\n"
"@endtsexample\n\n"
"@see GuiPopUpMenuCtrl\n"
"@see GuiPopUpMenuCtrl\n"
"@ingroup GuiControls\n");
"@ingroup GuiControls\n");
static ColorI colorWhite(255,255,255); // Added
@ -328,10 +328,10 @@ GuiPopUpMenuCtrlEx::GuiPopUpMenuCtrlEx(void)
mRenderScrollInNA = false; // Added
mBackgroundCancel = false; // Added
mReverseTextList = false; // Added - Don't reverse text list if displaying up
mBitmapName = StringTable->insert(""); // Added
mBitmapName = StringTable->EmptyString(); // Added
mBitmapBounds.set(16, 16); // Added
mHotTrackItems = false;
mIdMax = -1;
mIdMax = -1;
}
//------------------------------------------------------------------------------
@ -355,13 +355,13 @@ void GuiPopUpMenuCtrlEx::initPersistFields(void)
//------------------------------------------------------------------------------
ConsoleDocFragment _GuiPopUpMenuCtrlExAdd(
"@brief Adds an entry to the list\n\n"
"@param name String containing the name of the entry\n"
"@param idNum Numerical value assigned to the name\n"
"@param scheme Optional ID associated with a scheme "
"for font coloring, highlight coloring, and selection coloring\n\n",
"GuiPopUpMenuCtrlEx",
"void add(string name, S32 idNum, S32 scheme=0);"
"@brief Adds an entry to the list\n\n"
"@param name String containing the name of the entry\n"
"@param idNum Numerical value assigned to the name\n"
"@param scheme Optional ID associated with a scheme "
"for font coloring, highlight coloring, and selection coloring\n\n",
"GuiPopUpMenuCtrlEx",
"void add(string name, S32 idNum, S32 scheme=0);"
);
DefineConsoleMethod( GuiPopUpMenuCtrlEx, add, void, (const char * name, S32 idNum, U32 scheme), ("", -1, 0), "(string name, int idNum, int scheme=0)")
@ -370,23 +370,23 @@ DefineConsoleMethod( GuiPopUpMenuCtrlEx, add, void, (const char * name, S32 idNu
}
DefineEngineMethod( GuiPopUpMenuCtrlEx, addCategory, void, (const char* text),,
"@brief Add a category to the list.\n\n"
"@brief Add a category to the list.\n\n"
"Acts as a separator between entries, allowing for sub-lists\n\n"
"Acts as a separator between entries, allowing for sub-lists\n\n"
"@param text Name of the new category\n\n")
"@param text Name of the new category\n\n")
{
object->addEntry(text, -1, 0);
object->addEntry(text, -1, 0);
}
DefineEngineMethod( GuiPopUpMenuCtrlEx, addScheme, void, (S32 id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL),,
"@brief Create a new scheme and add it to the list of choices for when a new text entry is added.\n\n"
"@param id Numerical id associated with this scheme\n"
"@param fontColor The base text font color. Formatted as \"Red Green Blue\", each a numerical between 0 and 255.\n"
"@param fontColorHL Color of text when being highlighted. Formatted as \"Red Green Blue\", each a numerical between 0 and 255.\n"
"@param fontColorSel Color of text when being selected. Formatted as \"Red Green Blue\", each a numerical between 0 and 255.\n")
"@brief Create a new scheme and add it to the list of choices for when a new text entry is added.\n\n"
"@param id Numerical id associated with this scheme\n"
"@param fontColor The base text font color. Formatted as \"Red Green Blue\", each a numerical between 0 and 255.\n"
"@param fontColorHL Color of text when being highlighted. Formatted as \"Red Green Blue\", each a numerical between 0 and 255.\n"
"@param fontColorSel Color of text when being selected. Formatted as \"Red Green Blue\", each a numerical between 0 and 255.\n")
{
/*ColorI fontColor, fontColorHL, fontColorSEL;
/*ColorI fontColor, fontColorHL, fontColorSEL;
U32 r, g, b;
char buf[64];
@ -457,127 +457,127 @@ DefineEngineMethod( GuiPopUpMenuCtrlEx, addScheme, void, (S32 id, ColorI fontCol
//}
DefineEngineMethod( GuiPopUpMenuCtrlEx, setText, void, ( const char* text),,
"@brief Set the current text to a specified value.\n\n"
"@param text String containing new text to set\n\n")
"@brief Set the current text to a specified value.\n\n"
"@param text String containing new text to set\n\n")
{
object->setText(text);
object->setText(text);
}
DefineEngineMethod( GuiPopUpMenuCtrlEx, getText, const char*, (),,
"@brief Get the.\n\n"
"@brief Get the.\n\n"
"Detailed description\n\n"
"Detailed description\n\n"
"@param param Description\n\n"
"@param param Description\n\n"
"@tsexample\n"
"// Comment\n"
"code();\n"
"@endtsexample\n\n"
"@tsexample\n"
"// Comment\n"
"code();\n"
"@endtsexample\n\n"
"@return Returns current text in string format")
"@return Returns current text in string format")
{
return object->getText();
return object->getText();
}
DefineEngineMethod( GuiPopUpMenuCtrlEx, clear, void, (),,
"@brief Clear the popup list.\n\n")
"@brief Clear the popup list.\n\n")
{
object->clear();
object->clear();
}
DefineEngineMethod( GuiPopUpMenuCtrlEx, sort, void, (),,
"@brief Sort the list alphabetically.\n\n")
"@brief Sort the list alphabetically.\n\n")
{
object->sort();
object->sort();
}
DefineEngineMethod( GuiPopUpMenuCtrlEx, sortID, void, (),,
"@brief Sort the list by ID.\n\n")
"@brief Sort the list by ID.\n\n")
{
object->sortID();
object->sortID();
}
DefineEngineMethod( GuiPopUpMenuCtrlEx, forceOnAction, void, (),,
"@brief Manually for the onAction function, which updates everything in this control.\n\n")
"@brief Manually for the onAction function, which updates everything in this control.\n\n")
{
object->onAction();
object->onAction();
}
DefineEngineMethod( GuiPopUpMenuCtrlEx, forceClose, void, (),,
"@brief Manually force this control to collapse and close.\n\n")
"@brief Manually force this control to collapse and close.\n\n")
{
object->closePopUp();
object->closePopUp();
}
DefineEngineMethod( GuiPopUpMenuCtrlEx, getSelected, S32, (),,
"@brief Get the current selection of the menu.\n\n"
"@return Returns the ID of the currently selected entry")
"@brief Get the current selection of the menu.\n\n"
"@return Returns the ID of the currently selected entry")
{
return object->getSelected();
return object->getSelected();
}
ConsoleDocFragment _GuiPopUpMenuCtrlExsetSelected(
"brief Manually set an entry as selected int his control\n\n"
"@param id The ID of the entry to select\n"
"@param scripCallback Optional boolean that forces the script callback if true\n",
"GuiPopUpMenuCtrlEx",
"setSelected(int id, bool scriptCallback=true);"
"brief Manually set an entry as selected int his control\n\n"
"@param id The ID of the entry to select\n"
"@param scripCallback Optional boolean that forces the script callback if true\n",
"GuiPopUpMenuCtrlEx",
"setSelected(int id, bool scriptCallback=true);"
);
DefineConsoleMethod( GuiPopUpMenuCtrlEx, setSelected, void, (S32 id, bool scriptCallback), (true), "(int id, [scriptCallback=true])"
"@hide")
"@hide")
{
object->setSelected( id, scriptCallback );
}
ConsoleDocFragment _GuiPopUpMenuCtrlExsetFirstSelected(
"brief Manually set the selection to the first entry\n\n"
"@param scripCallback Optional boolean that forces the script callback if true\n",
"GuiPopUpMenuCtrlEx",
"setSelected(bool scriptCallback=true);"
"brief Manually set the selection to the first entry\n\n"
"@param scripCallback Optional boolean that forces the script callback if true\n",
"GuiPopUpMenuCtrlEx",
"setSelected(bool scriptCallback=true);"
);
DefineConsoleMethod( GuiPopUpMenuCtrlEx, setFirstSelected, void, (bool scriptCallback), (true), "([scriptCallback=true])"
"@hide")
"@hide")
{
object->setFirstSelected( scriptCallback );
}
DefineEngineMethod( GuiPopUpMenuCtrlEx, setNoneSelected, void, ( S32 param),,
"@brief Clears selection in the menu.\n\n")
"@brief Clears selection in the menu.\n\n")
{
object->setNoneSelected();
object->setNoneSelected();
}
DefineEngineMethod( GuiPopUpMenuCtrlEx, getTextById, const char*, (S32 id),,
"@brief Get the text of an entry based on an ID.\n\n"
"@param id The ID assigned to the entry being queried\n\n"
"@return String contained by the specified entry, NULL if empty or bad ID")
"@brief Get the text of an entry based on an ID.\n\n"
"@param id The ID assigned to the entry being queried\n\n"
"@return String contained by the specified entry, NULL if empty or bad ID")
{
return(object->getTextById(id));
return(object->getTextById(id));
}
DefineConsoleMethod( GuiPopUpMenuCtrlEx, getColorById, ColorI, (S32 id), ,
"@brief Get color of an entry's box\n\n"
"@param id ID number of entry to query\n\n"
"@return ColorI in the format of \"Red Green Blue Alpha\", each of with is a value between 0 - 255")
"@brief Get color of an entry's box\n\n"
"@param id ID number of entry to query\n\n"
"@return ColorI in the format of \"Red Green Blue Alpha\", each of with is a value between 0 - 255")
{
ColorI color;
object->getColoredBox(color, id);
return color;
return color;
}
DefineConsoleMethod( GuiPopUpMenuCtrlEx, setEnumContent, void, ( const char * className, const char * enumName ), ,
"@brief This fills the popup with a classrep's field enumeration type info.\n\n"
"@brief This fills the popup with a classrep's field enumeration type info.\n\n"
"More of a helper function than anything. If console access to the field list is added, "
"at least for the enumerated types, then this should go away.\n\n"
"@param class Name of the class containing the enum\n"
"@param enum Name of the enum value to acces\n")
"@param class Name of the class containing the enum\n"
"@param enum Name of the enum value to acces\n")
{
AbstractClassRep * classRep = AbstractClassRep::getClassList();
@ -630,24 +630,24 @@ DefineConsoleMethod( GuiPopUpMenuCtrlEx, setEnumContent, void, ( const char * cl
//------------------------------------------------------------------------------
DefineConsoleMethod( GuiPopUpMenuCtrlEx, findText, S32, (const char * text), , "(string text)"
"Returns the id of the first entry containing the specified text or -1 if not found."
"@param text String value used for the query\n\n"
"@return Numerical ID of entry containing the text.")
"@param text String value used for the query\n\n"
"@return Numerical ID of entry containing the text.")
{
return( object->findText( text ) );
}
//------------------------------------------------------------------------------
DefineConsoleMethod( GuiPopUpMenuCtrlEx, size, S32, (), ,
"@brief Get the size of the menu\n\n"
"@return Number of entries in the menu\n")
"@brief Get the size of the menu\n\n"
"@return Number of entries in the menu\n")
{
return( object->getNumEntries() );
}
//------------------------------------------------------------------------------
DefineConsoleMethod( GuiPopUpMenuCtrlEx, replaceText, void, (S32 boolVal), ,
"@brief Flag that causes each new text addition to replace the current entry\n\n"
"@param True to turn on replacing, false to disable it")
"@brief Flag that causes each new text addition to replace the current entry\n\n"
"@param True to turn on replacing, false to disable it")
{
object->replaceText(boolVal);
}
@ -697,43 +697,43 @@ void GuiPopUpMenuCtrlEx::clear()
setText("");
mSelIndex = -1;
mRevNum = 0;
mIdMax = -1;
mIdMax = -1;
}
//------------------------------------------------------------------------------
void GuiPopUpMenuCtrlEx::clearEntry( S32 entry )
{
if( entry == -1 )
return;
if( entry == -1 )
return;
U32 i = 0;
for ( ; i < mEntries.size(); i++ )
U32 i = 0;
for ( ; i < mEntries.size(); i++ )
{
if ( mEntries[i].id == entry )
break;
}
mEntries.erase( i );
mEntries.erase( i );
if( mEntries.size() <= 0 )
{
mEntries.setSize(0);
setText("");
mSelIndex = -1;
mRevNum = 0;
}
else
{
if( entry == mSelIndex )
{
setText("");
mSelIndex = -1;
}
else
{
mSelIndex--;
}
}
if( mEntries.size() <= 0 )
{
mEntries.setSize(0);
setText("");
mSelIndex = -1;
mRevNum = 0;
}
else
{
if( entry == mSelIndex )
{
setText("");
mSelIndex = -1;
}
else
{
mSelIndex--;
}
}
}
//------------------------------------------------------------------------------
@ -797,9 +797,9 @@ void GuiPopUpMenuCtrlEx::sort()
if( size > 0 )
dQsort( mEntries.address(), size, sizeof(Entry), textCompare);
// Entries need to re-Id themselves
for( U32 i = 0; i < mEntries.size(); i++ )
mEntries[i].id = i;
// Entries need to re-Id themselves
for( U32 i = 0; i < mEntries.size(); i++ )
mEntries[i].id = i;
}
// Added to sort by entry ID
@ -810,9 +810,9 @@ void GuiPopUpMenuCtrlEx::sortID()
if( size > 0 )
dQsort( mEntries.address(), size, sizeof(Entry), idCompare);
// Entries need to re-Id themselves
for( U32 i = 0; i < mEntries.size(); i++ )
mEntries[i].id = i;
// Entries need to re-Id themselves
for( U32 i = 0; i < mEntries.size(); i++ )
mEntries[i].id = i;
}
//------------------------------------------------------------------------------
@ -823,21 +823,21 @@ void GuiPopUpMenuCtrlEx::addEntry(const char *buf, S32 id, U32 scheme)
//Con::printf( "GuiPopupMenuCtrlEx::addEntry - Invalid buffer!" );
return;
}
// Ensure that there are no other entries with exactly the same name
for ( U32 i = 0; i < mEntries.size(); i++ )
// Ensure that there are no other entries with exactly the same name
for ( U32 i = 0; i < mEntries.size(); i++ )
{
if ( dStrcmp( mEntries[i].buf, buf ) == 0 )
return;
}
// If we don't give an id, create one from mIdMax
if( id == -1 )
id = mIdMax + 1;
// Increase mIdMax when an id is greater than it
if( id > mIdMax )
mIdMax = id;
// If we don't give an id, create one from mIdMax
if( id == -1 )
id = mIdMax + 1;
// Increase mIdMax when an id is greater than it
if( id > mIdMax )
mIdMax = id;
Entry e;
dStrcpy( e.buf, buf );
@ -992,20 +992,20 @@ void GuiPopUpMenuCtrlEx::setFirstSelected( bool bNotifyScript )
if ( isMethod( "onSelect" ) )
Con::executef( this, "onSelect", idval, mEntries[mSelIndex].buf );
// Execute the popup console command:
if ( bNotifyScript )
execConsoleCallback();
// Execute the popup console command:
if ( bNotifyScript )
execConsoleCallback();
}
else
{
if ( mReplaceText ) // Only change the displayed text if appropriate.
setText("");
mSelIndex = -1;
else
{
if ( mReplaceText ) // Only change the displayed text if appropriate.
setText("");
mSelIndex = -1;
if ( bNotifyScript )
Con::executef( this, "onCancel" );
}
if ( bNotifyScript )
Con::executef( this, "onCancel" );
}
}
//------------------------------------------------------------------------------
@ -1500,11 +1500,11 @@ void GuiPopUpMenuCtrlEx::onAction()
if ( setScroll )
{
// Resize the text list
Point2I cellSize;
mTl->getCellSize( cellSize );
cellSize.x = width - mSc->scrollBarThickness() - sbBorder;
mTl->setCellSize( cellSize );
mTl->setWidth( cellSize.x );
Point2I cellSize;
mTl->getCellSize( cellSize );
cellSize.x = width - mSc->scrollBarThickness() - sbBorder;
mTl->setCellSize( cellSize );
mTl->setWidth( cellSize.x );
if ( mSelIndex )
mTl->scrollCellVisible( Point2I( 0, mSelIndex ) );
@ -1536,7 +1536,7 @@ void GuiPopUpMenuCtrlEx::addChildren()
else
{
// Use the children's profile rather than the parent's profile, if it exists.
mSc->setControlProfile( mProfile->getChildrenProfile() ? mProfile->getChildrenProfile() : mProfile );
mSc->setControlProfile( mProfile->getChildrenProfile() ? mProfile->getChildrenProfile() : mProfile );
}
mSc->setField( "hScrollBar", "AlwaysOff" );
mSc->setField( "vScrollBar", "dynamic" );

View file

@ -37,13 +37,13 @@ ConsoleDocClass( GuiTextCtrl,
"@brief GUI control object this displays a single line of text, without TorqueML.\n\n"
"@tsexample\n"
" new GuiTextCtrl()\n"
" {\n"
" text = \"Hello World\";\n"
" textID = \"\"STR_HELLO\"\";\n"
" maxlength = \"1024\";\n"
" //Properties not specific to this control have been omitted from this example.\n"
" };\n"
" new GuiTextCtrl()\n"
" {\n"
" text = \"Hello World\";\n"
" textID = \"\"STR_HELLO\"\";\n"
" maxlength = \"1024\";\n"
" //Properties not specific to this control have been omitted from this example.\n"
" };\n"
"@endtsexample\n\n"
"@see GuiControl\n"
@ -54,8 +54,8 @@ ConsoleDocClass( GuiTextCtrl,
GuiTextCtrl::GuiTextCtrl()
{
//default fonts
mInitialText = StringTable->insert("");
mInitialTextID = StringTable->insert("");
mInitialText = StringTable->EmptyString();
mInitialTextID = StringTable->EmptyString();
mText[0] = '\0';
mMaxStrLen = GuiTextCtrl::MAX_STRING_LENGTH;
}
@ -84,7 +84,7 @@ DefineEngineMethod( GuiTextCtrl, setTextID, void, (const char* textID),,
"@see GuiControl"
"@see Localization")
{
object->setTextID( textID );
object->setTextID( textID );
}
void GuiTextCtrl::initPersistFields()
@ -117,7 +117,7 @@ void GuiTextCtrl::inspectPostApply()
{
Parent::inspectPostApply();
if(mInitialTextID && *mInitialTextID != 0)
setTextID(mInitialTextID);
setTextID(mInitialTextID);
else if( mConsoleVariable[ 0 ] )
setText( getVariable() );
else
@ -135,7 +135,7 @@ bool GuiTextCtrl::onWake()
return false;
}
if(mInitialTextID && *mInitialTextID != 0)
setTextID(mInitialTextID);
setTextID(mInitialTextID);
if ( mConsoleVariable[0] )
{
@ -202,19 +202,19 @@ void GuiTextCtrl::setText(const char *txt)
void GuiTextCtrl::setTextID(const char *id)
{
S32 n = Con::getIntVariable(id, -1);
if(n != -1)
{
mInitialTextID = StringTable->insert(id);
setTextID(n);
}
S32 n = Con::getIntVariable(id, -1);
if(n != -1)
{
mInitialTextID = StringTable->insert(id);
setTextID(n);
}
}
void GuiTextCtrl::setTextID(S32 id)
{
const UTF8 *str = getGUIString(id);
if(str)
setText((const char*)str);
//mInitialTextID = id;
const UTF8 *str = getGUIString(id);
if(str)
setText((const char*)str);
//mInitialTextID = id;
}
void GuiTextCtrl::onPreRender()

View file

@ -46,17 +46,17 @@ ConsoleDocClass( GuiTextEditCtrl,
"@tsexample\n"
" new GuiTextEditCtrl(MessageHud_Edit)\n"
" {\n"
" text = \"Hello World\";\n"
" validate = \"validateCommand();\"\n"
" escapeCommand = \"escapeCommand();\";\n"
" historySize = \"5\";\n"
" tabComplete = \"true\";\n"
" deniedSound = \"DeniedSoundProfile\";\n"
" sinkAllKeyEvents = \"true\";\n"
" password = \"true\";\n"
" passwordMask = \"*\";\n"
" //Properties not specific to this control have been omitted from this example.\n"
" {\n"
" text = \"Hello World\";\n"
" validate = \"validateCommand();\"\n"
" escapeCommand = \"escapeCommand();\";\n"
" historySize = \"5\";\n"
" tabComplete = \"true\";\n"
" deniedSound = \"DeniedSoundProfile\";\n"
" sinkAllKeyEvents = \"true\";\n"
" password = \"true\";\n"
" passwordMask = \"*\";\n"
" //Properties not specific to this control have been omitted from this example.\n"
" };\n"
"@endtsexample\n\n"
@ -72,9 +72,9 @@ IMPLEMENT_CALLBACK( GuiTextEditCtrl, onTabComplete, void, (const char* val),( va
"@tsexample\n"
"// Tab key has been pressed, causing the callback to occur.\n"
"GuiTextEditCtrl::onTabComplete(%this,%val)\n"
" {\n"
" //Code to run when the onTabComplete callback occurs\n"
" }\n"
" {\n"
" //Code to run when the onTabComplete callback occurs\n"
" }\n"
"@endtsexample\n\n"
"@see GuiTextCtrl\n"
"@see GuiControl\n\n"
@ -85,9 +85,9 @@ IMPLEMENT_CALLBACK( GuiTextEditCtrl, onReturn, void, (),(),
"@tsexample\n"
"// Return or Enter key was pressed, causing the callback to occur.\n"
"GuiTextEditCtrl::onReturn(%this)\n"
" {\n"
" // Code to run when the onReturn callback occurs\n"
" }\n"
" {\n"
" // Code to run when the onReturn callback occurs\n"
" }\n"
"@endtsexample\n\n"
"@see GuiTextCtrl\n"
"@see GuiControl\n\n"
@ -98,9 +98,9 @@ IMPLEMENT_CALLBACK( GuiTextEditCtrl, onValidate, void, (),(),
"@tsexample\n"
"// The control gets validated, causing the callback to occur\n"
"GuiTextEditCtrl::onValidated(%this)\n"
" {\n"
" // Code to run when the control is validated\n"
" }\n"
" {\n"
" // Code to run when the control is validated\n"
" }\n"
"@endtsexample\n\n"
"@see GuiTextCtrl\n"
"@see GuiControl\n\n"
@ -139,7 +139,7 @@ GuiTextEditCtrl::GuiTextEditCtrl()
mHistoryBuf = NULL;
#if defined(__MACOSX__)
UTF8 bullet[4] = { 0xE2, 0x80, 0xA2, 0 };
UTF8 bullet[4] = { 0xE2, 0x80, 0xA2, 0 };
mPasswordMask = StringTable->insert( bullet );
#else
@ -710,10 +710,10 @@ bool GuiTextEditCtrl::onKeyDown(const GuiEvent &event)
case KEY_TAB:
if ( mTabComplete )
{
onTabComplete_callback("1");
onTabComplete_callback("1");
return true;
}
break; // We don't want to fall through if we don't handle the TAB here.
break; // We don't want to fall through if we don't handle the TAB here.
case KEY_HOME:
mBlockStart = 0;
@ -779,10 +779,10 @@ bool GuiTextEditCtrl::onKeyDown(const GuiEvent &event)
}
return true;
case KEY_RETURN:
case KEY_NUMPADENTER:
case KEY_RETURN:
case KEY_NUMPADENTER:
return dealWithEnter(false);
return dealWithEnter(false);
default:
break;
@ -998,7 +998,7 @@ bool GuiTextEditCtrl::onKeyDown(const GuiEvent &event)
case KEY_RETURN:
case KEY_NUMPADENTER:
return dealWithEnter(true);
return dealWithEnter(true);
case KEY_UP:
{
@ -1155,7 +1155,7 @@ dealWithBackspace:
case KEY_TAB:
if ( mTabComplete )
{
onTabComplete_callback("0");
onTabComplete_callback("0");
return( true );
}
case KEY_UP:
@ -1208,9 +1208,9 @@ bool GuiTextEditCtrl::dealWithEnter( bool clearResponder )
return true;
}
}
if( clearResponder )
clearFirstResponder();
if( clearResponder )
clearFirstResponder();
return true;
}
@ -1222,13 +1222,13 @@ void GuiTextEditCtrl::setFirstResponder()
GuiCanvas *root = getRoot();
if (root != NULL)
{
root->enableKeyboardTranslation();
root->enableKeyboardTranslation();
// If the native OS accelerator keys are not disabled
// then some key events like Delete, ctrl+V, etc may
// not make it down to us.
root->setNativeAcceleratorsEnabled( false );
// If the native OS accelerator keys are not disabled
// then some key events like Delete, ctrl+V, etc may
// not make it down to us.
root->setNativeAcceleratorsEnabled( false );
}
}
@ -1237,8 +1237,8 @@ void GuiTextEditCtrl::onLoseFirstResponder()
GuiCanvas *root = getRoot();
if( root )
{
root->setNativeAcceleratorsEnabled( true );
root->disableKeyboardTranslation();
root->setNativeAcceleratorsEnabled( true );
root->disableKeyboardTranslation();
}
//execute the validate command
@ -1546,29 +1546,29 @@ void GuiTextEditCtrl::handleCharInput( U16 ascii )
//see if it's a number field
if ( mProfile->mNumbersOnly )
{
if (ascii == '-')
{
//a minus sign only exists at the beginning, and only a single minus sign
if (mCursorPos != 0 && !isAllTextSelected())
{
invalidText();
return;
}
if (ascii == '-')
{
//a minus sign only exists at the beginning, and only a single minus sign
if (mCursorPos != 0 && !isAllTextSelected())
{
invalidText();
return;
}
if (mInsertOn && (mTextBuffer.getChar(0) == '-'))
{
invalidText();
return;
}
}
// BJTODO: This is probably not unicode safe.
else if (ascii != '.' && (ascii < '0' || ascii > '9'))
{
invalidText();
return;
}
else
validText();
if (mInsertOn && (mTextBuffer.getChar(0) == '-'))
{
invalidText();
return;
}
}
// BJTODO: This is probably not unicode safe.
else if (ascii != '.' && (ascii < '0' || ascii > '9'))
{
invalidText();
return;
}
else
validText();
}
//save the current state
@ -1684,7 +1684,7 @@ DefineEngineMethod( GuiTextEditCtrl, getText, const char*, (),,
"@see GuiControl")
{
if( !object->hasText() )
return StringTable->insert("");
return StringTable->EmptyString();
char *retBuffer = Con::getReturnBuffer( GuiTextEditCtrl::MAX_STRING_LENGTH );
object->getText( retBuffer );
@ -1778,22 +1778,22 @@ DefineEngineMethod( GuiTextEditCtrl, forceValidateText, void, (),,
}
DefineEngineMethod(GuiTextEditCtrl, invalidText, void, (bool playSound), (true),
"@brief Trigger the invalid sound and make the box red.nn"
"@param playSound Play the invalid text sound or not.n")
"@brief Trigger the invalid sound and make the box red.nn"
"@param playSound Play the invalid text sound or not.n")
{
object->invalidText(playSound);
object->invalidText(playSound);
}
DefineEngineMethod(GuiTextEditCtrl, validText, void, (), ,
"@brief Restores the box to normal color.nn")
"@brief Restores the box to normal color.nn")
{
object->validText();
object->validText();
}
DefineEngineMethod(GuiTextEditCtrl, isValidText, bool, (), ,
"@brief Returns if the text is set to valid or not.n"
"@Return true if text is set to valid, false if not.nn")
"@brief Returns if the text is set to valid or not.n"
"@Return true if text is set to valid, false if not.nn")
{
return object->isValidText();
return object->isValidText();
}

View file

@ -43,9 +43,9 @@
IMPLEMENT_CONOBJECT(GuiTreeViewCtrl);
ConsoleDocClass( GuiTreeViewCtrl,
"@brief Hierarchical list of text items with optional icons.\n\n"
"@brief Hierarchical list of text items with optional icons.\n\n"
"Can also be used to inspect SimObject hierarchies, primarily within editors.\n\n"
"Can also be used to inspect SimObject hierarchies, primarily within editors.\n\n"
"GuiTreeViewCtrls can either display arbitrary user-defined trees or can be used to display SimObject hierarchies where "
"each parent node in the tree is a SimSet or SimGroup and each leaf node is a SimObject.\n\n"
@ -59,30 +59,30 @@ ConsoleDocClass( GuiTreeViewCtrl,
"Each item in the tree has a distinct numeric ID that is unique within its tree. The ID of the root item, which is always "
"present on a tree, is 0.\n\n"
"@tsexample\n"
"new GuiTreeViewCtrl(DatablockEditorTree)\n"
"{\n"
" tabSize = \"16\";\n"
" textOffset = \"2\";\n"
" fullRowSelect = \"0\";\n"
" itemHeight = \"21\";\n"
" destroyTreeOnSleep = \"0\";\n"
" MouseDragging = \"0\";\n"
" MultipleSelections = \"1\";\n"
" DeleteObjectAllowed = \"1\";\n"
" DragToItemAllowed = \"0\";\n"
" ClearAllOnSingleSelection = \"1\";\n"
" showRoot = \"1\";\n"
" internalNamesOnly = \"0\";\n"
" objectNamesOnly = \"0\";\n"
" compareToObjectID = \"0\";\n"
" Profile = \"GuiTreeViewProfile\";\n"
" tooltipprofile = \"GuiToolTipProfile\";\n"
" hovertime = \"1000\";\n"
"};\n"
"@endtsexample\n\n"
"@tsexample\n"
"new GuiTreeViewCtrl(DatablockEditorTree)\n"
"{\n"
" tabSize = \"16\";\n"
" textOffset = \"2\";\n"
" fullRowSelect = \"0\";\n"
" itemHeight = \"21\";\n"
" destroyTreeOnSleep = \"0\";\n"
" MouseDragging = \"0\";\n"
" MultipleSelections = \"1\";\n"
" DeleteObjectAllowed = \"1\";\n"
" DragToItemAllowed = \"0\";\n"
" ClearAllOnSingleSelection = \"1\";\n"
" showRoot = \"1\";\n"
" internalNamesOnly = \"0\";\n"
" objectNamesOnly = \"0\";\n"
" compareToObjectID = \"0\";\n"
" Profile = \"GuiTreeViewProfile\";\n"
" tooltipprofile = \"GuiToolTipProfile\";\n"
" hovertime = \"1000\";\n"
"};\n"
"@endtsexample\n\n"
"@ingroup GuiContainers\n");
"@ingroup GuiContainers\n");
IMPLEMENT_CALLBACK( GuiTreeViewCtrl, onDeleteObject, bool, ( SimObject* object ), ( object ), "" );
IMPLEMENT_CALLBACK( GuiTreeViewCtrl, isValidDragTarget, bool, ( S32 id, const char* value ), ( id, value ), "" );
@ -511,7 +511,7 @@ void GuiTreeViewCtrl::Item::getDisplayText(U32 bufLen, char *buf)
if( showInternalNameOnly() )
dSprintf( buf, bufLen, "%s", hasInternalName ? pInternalName : "(none)" );
else if( showObjectNameOnly() )
else if( showObjectNameOnly() )
{
if( !hasObjectName && mState.test( ShowClassNameForUnnamed ) )
dSprintf( buf, bufLen, "%s", pClassName );
@ -801,7 +801,7 @@ GuiTreeViewCtrl::GuiTreeViewCtrl()
mStart = 0;
mPossibleRenameItem = NULL;
mRenamingItem = NULL;
mTempItem = NULL;
mTempItem = NULL;
mRenameCtrl = NULL;
mDraggedToItem = 0;
@ -845,7 +845,7 @@ GuiTreeViewCtrl::GuiTreeViewCtrl()
mClearAllOnSingleSelection = true;
mBitmapBase = StringTable->insert("");
mBitmapBase = StringTable->EmptyString();
mTexRollover = NULL;
mTexSelected = NULL;
@ -1902,7 +1902,7 @@ void GuiTreeViewCtrl::onPreRender()
if(mFlags.test(RebuildVisible))
{
buildVisibleTree();
mFlags.clear(RebuildVisible);
mFlags.clear(RebuildVisible);
}
}
@ -2084,39 +2084,39 @@ void GuiTreeViewCtrl::syncSelection()
}
else if (mVisibleItems[i]->isInspectorData())
{
if(mCompareToObjectID)
{
if (mVisibleItems[i]->getObject() && mVisibleItems[i]->getObject()->getId() == mSelected[j])
{
// check to see if it is on the visible items list.
bool addToSelectedItems = true;
for (S32 k = 0; k < mSelectedItems.size(); k++)
{
if (mSelectedItems[k]->isInspectorData() && mSelectedItems[k]->getObject() )
{
if (mSelected[j] == mSelectedItems[k]->getObject()->getId())
{
// don't add it
addToSelectedItems = false;
}
}
else
{
if (mSelected[j] == mSelectedItems[k]->mId)
{
// don't add it
addToSelectedItems = false;
}
}
}
if (addToSelectedItems)
{
mVisibleItems[i]->mState.set(Item::Selected, true);
mSelectedItems.push_front(mVisibleItems[i]);
break;
}
}
}
if(mCompareToObjectID)
{
if (mVisibleItems[i]->getObject() && mVisibleItems[i]->getObject()->getId() == mSelected[j])
{
// check to see if it is on the visible items list.
bool addToSelectedItems = true;
for (S32 k = 0; k < mSelectedItems.size(); k++)
{
if (mSelectedItems[k]->isInspectorData() && mSelectedItems[k]->getObject() )
{
if (mSelected[j] == mSelectedItems[k]->getObject()->getId())
{
// don't add it
addToSelectedItems = false;
}
}
else
{
if (mSelected[j] == mSelectedItems[k]->mId)
{
// don't add it
addToSelectedItems = false;
}
}
}
if (addToSelectedItems)
{
mVisibleItems[i]->mState.set(Item::Selected, true);
mSelectedItems.push_front(mVisibleItems[i]);
break;
}
}
}
}
}
@ -2200,14 +2200,14 @@ void GuiTreeViewCtrl::addSelection( S32 itemOrObjectId, bool update, bool isLast
}
const S32 itemId = item->getID();
// Ok, we have an item to select which isn't already selected....
// Ok, we have an item to select which isn't already selected....
// Do we want to allow more than one selected item?
if( !mMultipleSelections )
clearSelection();
// Add this object id to the vector of selected objectIds
// Add this object id to the vector of selected objectIds
// if it is not already.
bool foundMatch = false;
for ( S32 i = 0; i < mSelected.size(); i++)
@ -2228,21 +2228,21 @@ void GuiTreeViewCtrl::addSelection( S32 itemOrObjectId, bool update, bool isLast
// Callback Start
// Set and add the selection to the selected items group
item->mState.set(Item::Selected, true);
mSelectedItems.push_front(item);
item->mState.set(Item::Selected, true);
mSelectedItems.push_front(item);
if ( item->isInspectorData() &&
item->getObject() )
{
SimObject *obj = item->getObject();
onAddSelection_callback( obj->getId(), isLastSelection );
}
else
{
onAddSelection_callback( item->mId, isLastSelection );
}
// Callback end
// Callback end
mFlags.set( RebuildVisible );
if( update )
@ -2262,7 +2262,7 @@ void GuiTreeViewCtrl::onItemSelected( Item *item )
if (item->isInspectorData())
{
SimObject* object = item->getObject();
if( object )
if( object )
onSelect_callback( object->getId() );
if( !item->isParent() && object )
onInspect_callback( object->getId() );
@ -2590,9 +2590,9 @@ void GuiTreeViewCtrl::deleteSelection()
}
else
{
Vector<Item*> delSelection;
delSelection = mSelectedItems;
mSelectedItems.clear();
Vector<Item*> delSelection;
delSelection = mSelectedItems;
mSelectedItems.clear();
while (!delSelection.empty())
{
Item * item = delSelection.front();
@ -2600,7 +2600,7 @@ void GuiTreeViewCtrl::deleteSelection()
if ( item->mParent )
_deleteItem( item );
delSelection.pop_front();
delSelection.pop_front();
}
}
@ -2642,7 +2642,7 @@ bool GuiTreeViewCtrl::onKeyDown( const GuiEvent& event )
return true;
}
//call a generic bit of script that will let the subclass know that a key was pressed
//call a generic bit of script that will let the subclass know that a key was pressed
onKeyDown_callback( event.modifier, event.keyCode );
}
@ -3028,29 +3028,29 @@ void GuiTreeViewCtrl::onMouseUp(const GuiEvent &event)
return;
}
BitSet32 hitFlags = 0;
BitSet32 hitFlags = 0;
Item *item;
bool hitCheck = _hitTest( event.mousePoint, item, hitFlags );
bool hitCheck = _hitTest( event.mousePoint, item, hitFlags );
mRenamingItem = NULL;
if( hitCheck )
{
if ( event.mouseClickCount == 1 && !mMouseDragged && mPossibleRenameItem != NULL )
{
if ( item == mPossibleRenameItem )
if( hitCheck )
{
if ( event.mouseClickCount == 1 && !mMouseDragged && mPossibleRenameItem != NULL )
{
if ( item == mPossibleRenameItem )
showItemRenameCtrl( item );
}
else // If mouseUp occurs on the same item as mouse down
{
bool wasSelected = isSelected( item );
bool multiSelect = getSelectedItemsCount() > 1;
if( wasSelected && multiSelect && item == mTempItem )
{
clearSelection();
addSelection( item->mId );
}
}
}
}
else // If mouseUp occurs on the same item as mouse down
{
bool wasSelected = isSelected( item );
bool multiSelect = getSelectedItemsCount() > 1;
if( wasSelected && multiSelect && item == mTempItem )
{
clearSelection();
addSelection( item->mId );
}
}
}
mPossibleRenameItem = NULL;
@ -3482,7 +3482,7 @@ void GuiTreeViewCtrl::onMouseDragged(const GuiEvent &event)
if( mDragStartInSelection )
onMouseDragged_callback();
if(!mSupportMouseDragging)
if(!mSupportMouseDragging)
return;
if( !mActive || !mAwake || !mVisible )
@ -3652,7 +3652,7 @@ void GuiTreeViewCtrl::onMouseDown(const GuiEvent & event)
mPossibleRenameItem = NULL;
mRenamingItem = NULL;
mTempItem = NULL;
mTempItem = NULL;
//
if( event.modifier & SI_MULTISELECT )
@ -3704,10 +3704,10 @@ void GuiTreeViewCtrl::onMouseDown(const GuiEvent & event)
//select up
for (S32 j = (mCurrentDragCell); j < firstSelectedIndex; j++)
{
if( j != (firstSelectedIndex - 1) )
addSelection(mVisibleItems[j]->mId, false, false);
else
addSelection(mVisibleItems[j]->mId, false);
if( j != (firstSelectedIndex - 1) )
addSelection(mVisibleItems[j]->mId, false, false);
else
addSelection(mVisibleItems[j]->mId, false);
}
}
else
@ -3715,10 +3715,10 @@ void GuiTreeViewCtrl::onMouseDown(const GuiEvent & event)
// select down
for (S32 j = firstSelectedIndex+1; j < (mCurrentDragCell+1); j++)
{
if( j != mCurrentDragCell )
addSelection(mVisibleItems[j]->mId, false, false);
else
addSelection(mVisibleItems[j]->mId, false);
if( j != mCurrentDragCell )
addSelection(mVisibleItems[j]->mId, false, false);
else
addSelection(mVisibleItems[j]->mId, false);
}
}
@ -3736,39 +3736,39 @@ void GuiTreeViewCtrl::onMouseDown(const GuiEvent & event)
}
else if ( !hitFlags.test(OnImage) )
{
mTempItem = item;
mTempItem = item;
bool wasSelected = isSelected( item );
bool multiSelect = getSelectedItemsCount() > 1;
if( !wasSelected || !multiSelect )
{
if ( mClearAllOnSingleSelection )
clearSelection();
if( !wasSelected || !multiSelect )
{
if ( mClearAllOnSingleSelection )
clearSelection();
if ( !wasSelected || mClearAllOnSingleSelection )
addSelection( item->mId );
if ( !wasSelected || mClearAllOnSingleSelection )
addSelection( item->mId );
if ( wasSelected &&
!multiSelect &&
mCanRenameObjects &&
hitFlags.test(OnText) &&
mFlags.test(IsEditable) &&
item->isInspectorData() &&
item->getObject() &&
if ( wasSelected &&
!multiSelect &&
mCanRenameObjects &&
hitFlags.test(OnText) &&
mFlags.test(IsEditable) &&
item->isInspectorData() &&
item->getObject() &&
item->getObject()->isNameChangeAllowed() &&
item != mRoot &&
event.mouseClickCount == 1 )
{
mPossibleRenameItem = item;
item != mRoot &&
event.mouseClickCount == 1 )
{
mPossibleRenameItem = item;
if ( isMethod( "canRenameObject" ) )
{
if( canRenameObject_callback( item->getObject() ) )
mPossibleRenameItem = NULL;
}
}
}
if ( isMethod( "canRenameObject" ) )
{
if( canRenameObject_callback( item->getObject() ) )
mPossibleRenameItem = NULL;
}
}
}
}
@ -4221,7 +4221,7 @@ void GuiTreeViewCtrl::onRenderCell(Point2I offset, Point2I cell, bool, bool )
if( item->mState.test(Item::MouseOverText) )
{
fontColor = mProfile->mFontColorHL;
fontColor = mProfile->mFontColorHL;
}
drawer->setBitmapModulation( fontColor );
@ -4551,9 +4551,9 @@ void GuiTreeViewCtrl::inspectorSearch(Item * item, Item * parent, SimSet * paren
bool GuiTreeViewCtrl::objectSearch( const SimObject *object, Item **item )
{
for ( U32 i = 0; i < mItems.size(); i++ )
{
Item *pItem = mItems[i];
for ( U32 i = 0; i < mItems.size(); i++ )
{
Item *pItem = mItems[i];
if ( !pItem )
continue;
@ -4565,16 +4565,16 @@ bool GuiTreeViewCtrl::objectSearch( const SimObject *object, Item **item )
continue;
#endif
SimObject *pObj = pItem->getObject();
SimObject *pObj = pItem->getObject();
if ( pObj && pObj == object )
{
*item = pItem;
return true;
}
}
if ( pObj && pObj == object )
{
*item = pItem;
return true;
}
}
return false;
return false;
}
//-----------------------------------------------------------------------------
@ -4592,7 +4592,7 @@ bool GuiTreeViewCtrl::onVirtualParentBuild(Item *item, bool bForceFullUpdate)
}
// Skip the next stuff unless we're expanded...
if(!item->isExpanded() && !bForceFullUpdate && !( item == mRoot && !mShowRoot ) )
if(!item->isExpanded() && !bForceFullUpdate && !( item == mRoot && !mShowRoot ) )
return true;
// Verify that we have all the kids we should in here...
@ -4704,8 +4704,8 @@ S32 GuiTreeViewCtrl::findItemByName(const char *name)
{
if ( !mItems[i] )
continue;
if( mItems[i]->mState.test( Item::InspectorData ) )
continue;
if( mItems[i]->mState.test( Item::InspectorData ) )
continue;
if (mItems[i] && dStrcmp(mItems[i]->getText(),name) == 0)
return mItems[i]->mId;
}
@ -4721,10 +4721,10 @@ S32 GuiTreeViewCtrl::findItemByValue(const char *name)
{
if (!mItems[i])
continue;
if( mItems[i]->mState.test( Item::InspectorData ) )
continue;
if (mItems[i] && dStrcmp(mItems[i]->getValue(),name) == 0)
return mItems[i]->mId;
if( mItems[i]->mState.test( Item::InspectorData ) )
continue;
if (mItems[i] && dStrcmp(mItems[i]->getValue(),name) == 0)
return mItems[i]->mId;
}
return 0;
@ -4746,13 +4746,13 @@ StringTableEntry GuiTreeViewCtrl::getTextToRoot( S32 itemId, const char * delimi
if(!item)
{
Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::getTextToRoot: invalid start item id!");
return StringTable->insert("");
return StringTable->EmptyString();
}
if(item->isInspectorData())
{
Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::getTextToRoot: cannot get text to root of inspector data items");
return StringTable->insert("");
return StringTable->EmptyString();
}
char bufferOne[1024];
@ -4874,7 +4874,7 @@ DefineEngineMethod( GuiTreeViewCtrl, insertItem, S32, ( S32 parentId, const char
DefineEngineMethod( GuiTreeViewCtrl, insertObject, S32, ( S32 parentId, SimObject* obj, bool OKToEdit ), (false), "Inserts object as a child to the given parent." )
{
return object->insertObject(parentId, obj, OKToEdit);
return object->insertObject(parentId, obj, OKToEdit);
}
//-----------------------------------------------------------------------------
@ -4967,10 +4967,10 @@ DefineEngineMethod( GuiTreeViewCtrl, removeChildSelectionByValue, void, ( S32 pa
if(parentItem)
{
GuiTreeViewCtrl::Item* child = parentItem->findChildByValue(value);
if(child)
{
if(child)
{
object->removeSelection(child->getID());
}
}
}
}
@ -5038,7 +5038,7 @@ DefineEngineMethod( GuiTreeViewCtrl, open, void, ( const char * objName, bool ok
DefineEngineMethod( GuiTreeViewCtrl, setItemTooltip, bool, ( S32 itemId, const char* tooltip), ,
"Set the tooltip to show for the given item.\n\n"
"@param itemId TreeItemID of item to set the tooltip for.\n"
"@param tooltip String tooltip to set for the item."
"@param tooltip String tooltip to set for the item."
"@return True if successfully found the item, false if not")
{
GuiTreeViewCtrl::Item* item = object->getItem( itemId );
@ -5228,11 +5228,11 @@ const char* GuiTreeViewCtrl::getSelectedObjectList()
{
S32 id = item->getObject()->getId();
//get the current length of the buffer
U32 len = dStrlen(buff);
U32 len = dStrlen(buff);
//the start of the buffer where we want to write
char* buffPart = buff+len;
//the size of the remaining buffer (-1 cause dStrlen doesn't count the \0)
S32 size = bufSize-len-1;
S32 size = bufSize-len-1;
//write it:
if(size < 1)
{
@ -5283,7 +5283,7 @@ DefineEngineMethod( GuiTreeViewCtrl, getTextToRoot, const char*, (S32 itemId, co
"@param delimiter (Optional) delimiter to use between each branch concatenation."
"@return text from the current node to the root.")
{
if (!dStrcmp(delimiter, "" ))
if (!dStrcmp(delimiter, "" ))
{
Con::warnf("GuiTreeViewCtrl::getTextToRoot - Invalid number of arguments!");
return ("");
@ -5296,31 +5296,31 @@ DefineEngineMethod( GuiTreeViewCtrl, getSelectedItemList, const char*, (), ,
"@return space separated list of selected item ids.")
{
const U32 bufSize = 1024;
char* buff = Con::getReturnBuffer(bufSize);
dSprintf(buff, bufSize, "");
char* buff = Con::getReturnBuffer(bufSize);
dSprintf(buff, bufSize, "");
const Vector< S32 >& selected = object->getSelected();
for(int i = 0; i < selected.size(); i++)
{
S32 id = selected[i];
//get the current length of the buffer
U32 len = dStrlen(buff);
//the start of the buffer where we want to write
char* buffPart = buff+len;
//the size of the remaining buffer (-1 cause dStrlen doesn't count the \0)
S32 size = bufSize-len-1;
//write it:
if(size < 1)
{
Con::errorf("GuiTreeViewCtrl::getSelectedItemList - Not enough room to return our object list");
return buff;
}
for(int i = 0; i < selected.size(); i++)
{
S32 id = selected[i];
//get the current length of the buffer
U32 len = dStrlen(buff);
//the start of the buffer where we want to write
char* buffPart = buff+len;
//the size of the remaining buffer (-1 cause dStrlen doesn't count the \0)
S32 size = bufSize-len-1;
//write it:
if(size < 1)
{
Con::errorf("GuiTreeViewCtrl::getSelectedItemList - Not enough room to return our object list");
return buff;
}
dSprintf(buffPart,size,"%d ", id);
}
dSprintf(buffPart,size,"%d ", id);
}
//mSelected
return buff;
return buff;
}
S32 GuiTreeViewCtrl::findItemByObjectId(S32 iObjId)
@ -5331,8 +5331,8 @@ S32 GuiTreeViewCtrl::findItemByObjectId(S32 iObjId)
continue;
SimObject* pObj = mItems[i]->getObject();
if( pObj && pObj->getId() == iObjId )
return mItems[i]->mId;
if( pObj && pObj->getId() == iObjId )
return mItems[i]->mId;
}
return -1;
@ -5341,7 +5341,7 @@ S32 GuiTreeViewCtrl::findItemByObjectId(S32 iObjId)
//------------------------------------------------------------------------------
DefineEngineMethod( GuiTreeViewCtrl, findItemByObjectId, S32, (S32 objectId), ,
"Find an item by its object id and returns the Tree Item ID for it.\n\n"
"@param objectId Object id you want the item id for."
"@param objectId Object id you want the item id for."
"@return Tree Item Id for the given object ID.")
{
return(object->findItemByObjectId(objectId));
@ -5389,7 +5389,7 @@ bool GuiTreeViewCtrl::scrollVisibleByObjectId(S32 objID)
//------------------------------------------------------------------------------
DefineEngineMethod( GuiTreeViewCtrl, scrollVisibleByObjectId, S32, (S32 objectId), ,
"Show item by object id.\n\n"
"@param objectId Object id you want to scroll to."
"@param objectId Object id you want to scroll to."
"@return True if successful, false if not.")
{
return(object->scrollVisibleByObjectId(objectId));
@ -5400,7 +5400,7 @@ DefineEngineMethod( GuiTreeViewCtrl, scrollVisibleByObjectId, S32, (S32 objectId
//FIXME: this clashes with SimSet.sort()
DefineEngineMethod( GuiTreeViewCtrl, sort, void, (S32 parentId, bool traverseHierarchy, bool parentsFirst, bool caseSensitive), (0, false, false, true),
"Sorts all items of the given parent (or root). With 'hierarchy', traverses hierarchy."
"@param parentId TreeItemID of parent/root to sort all the items under. Use 0 to sort the entire tree."
"@param parentId TreeItemID of parent/root to sort all the items under. Use 0 to sort the entire tree."
"@param traverseHierarchy True to traverse the hierarchy, false to not."
"@param parentsFirst True to sort the parents first."
"@param caseSensitive True to pay attention to case, false to ignore it.")
@ -5531,7 +5531,7 @@ DefineEngineMethod( GuiTreeViewCtrl, isItemSelected, bool, ( S32 id ),,
"@return True if the given item/object is currently selected in the tree." )
{
const Vector< GuiTreeViewCtrl::Item* >& selectedItems = object->getSelectedItems();
for( S32 i = 0; i < selectedItems.size(); ++ i )
for( S32 i = 0; i < selectedItems.size(); ++ i )
if( selectedItems[ i ]->mId == id )
return true;

File diff suppressed because it is too large Load diff

View file

@ -65,10 +65,10 @@ ConsoleDocClass( GuiChunkedBitmapCtrl,
void GuiChunkedBitmapCtrl::initPersistFields()
{
addGroup("GuiChunkedBitmapCtrl");
addGroup("GuiChunkedBitmapCtrl");
addField( "bitmap", TypeFilename, Offset( mBitmapName, GuiChunkedBitmapCtrl ), "This is the bitmap to render to the control." );
addField( "useVariable", TypeBool, Offset( mUseVariable, GuiChunkedBitmapCtrl ), "This decides whether to use the \"bitmap\" file "
"or a bitmap stored in \"variable\"");
"or a bitmap stored in \"variable\"");
addField( "tile", TypeBool, Offset( mTile, GuiChunkedBitmapCtrl ), "This is no longer in use");
endGroup("GuiChunkedBitmapCtrl");
Parent::initPersistFields();
@ -86,7 +86,7 @@ DefineEngineMethod( GuiChunkedBitmapCtrl, setBitmap, void, (const char* filename
GuiChunkedBitmapCtrl::GuiChunkedBitmapCtrl()
{
mBitmapName = StringTable->insert("");
mBitmapName = StringTable->EmptyString();
mUseVariable = false;
mTile = false;
}

View file

@ -32,9 +32,9 @@
IMPLEMENT_CONOBJECT( MECreateUndoAction );
ConsoleDocClass( MECreateUndoAction,
"@brief Material Editor create undo instance\n\n"
"Not intended for game development, for editors or internal use only.\n\n "
"@internal");
"@brief Material Editor create undo instance\n\n"
"Not intended for game development, for editors or internal use only.\n\n "
"@internal");
MECreateUndoAction::MECreateUndoAction( const UTF8* actionName )
: UndoAction( actionName )
@ -62,7 +62,7 @@ DefineEngineMethod( MECreateUndoAction, addObject, void, ( SimObject* obj),,
"Add the object being created to an undo action.\n"
"@param obj Object being created you want to create the undo for.")
{
if (obj)
if (obj)
object->addObject( obj );
}
@ -117,9 +117,9 @@ void MECreateUndoAction::redo()
IMPLEMENT_CONOBJECT( MEDeleteUndoAction );
ConsoleDocClass( MEDeleteUndoAction,
"@brief Material Editor delete undo instance\n\n"
"Not intended for game development, for editors or internal use only.\n\n "
"@internal");
"@brief Material Editor delete undo instance\n\n"
"Not intended for game development, for editors or internal use only.\n\n "
"@internal");
MEDeleteUndoAction::MEDeleteUndoAction( const UTF8 *actionName )
: UndoAction( actionName )
@ -169,7 +169,7 @@ DefineEngineMethod( MEDeleteUndoAction, deleteObject, void, ( SimObject* obj),,
"Delete the object and add it to the undo action.\n"
"@param obj Object to delete and add to the undo action.")
{
if (obj)
if (obj)
object->deleteObject( obj );
}
@ -210,16 +210,16 @@ void MEDeleteUndoAction::redo()
IMPLEMENT_CONOBJECT( InspectorFieldUndoAction );
ConsoleDocClass( InspectorFieldUndoAction,
"@brief Inspector Field undo action instance\n\n"
"Not intended for game development, for editors or internal use only.\n\n "
"@internal");
"@brief Inspector Field undo action instance\n\n"
"Not intended for game development, for editors or internal use only.\n\n "
"@internal");
InspectorFieldUndoAction::InspectorFieldUndoAction()
{
mObjId = 0;
mField = NULL;
mSlotName = StringTable->insert("");
mArrayIdx = StringTable->insert("");
mSlotName = StringTable->EmptyString();
mArrayIdx = StringTable->EmptyString();
}
InspectorFieldUndoAction::InspectorFieldUndoAction( const UTF8 *actionName )
@ -228,8 +228,8 @@ InspectorFieldUndoAction::InspectorFieldUndoAction( const UTF8 *actionName )
mInspector = NULL;
mObjId = 0;
mField = NULL;
mSlotName = StringTable->insert("");
mArrayIdx = StringTable->insert("");
mSlotName = StringTable->EmptyString();
mArrayIdx = StringTable->EmptyString();
}
void InspectorFieldUndoAction::initPersistFields()
@ -272,4 +272,4 @@ void InspectorFieldUndoAction::undo()
// Now save the previous data in this UndoAction
// since an undo action must become a redo action and vice-versa
mData = data;
}
}

View file

@ -181,7 +181,7 @@ DefineConsoleFunction(NavMeshUpdateOne, void, (S32 meshid, S32 objid, bool remov
NavMesh::NavMesh()
{
mTypeMask |= StaticShapeObjectType | MarkerObjectType;
mFileName = StringTable->insert("");
mFileName = StringTable->EmptyString();
mNetFlags.clear(Ghostable);
mSaveIntermediates = false;
@ -211,7 +211,7 @@ NavMesh::NavMesh()
mLargeCharacters = false;
mVehicles = false;
mCoverSet = StringTable->insert("");
mCoverSet = StringTable->EmptyString();
mInnerCover = false;
mCoverDist = 1.0f;
mPeekDist = 0.7f;

View file

@ -170,7 +170,7 @@ const char *NavPath::getProtectedFrom(void *obj, const char *data)
if(object->mFromSet)
return data;
else
return StringTable->insert("");
return StringTable->EmptyString();
}
const char *NavPath::getProtectedTo(void *obj, const char *data)
@ -180,7 +180,7 @@ const char *NavPath::getProtectedTo(void *obj, const char *data)
if(object->mToSet)
return data;
else
return StringTable->insert("");
return StringTable->EmptyString();
}
IRangeValidator ValidIterations(1, S32_MAX);

View file

@ -51,10 +51,10 @@ PopupMenu::PopupMenu() : mCanvas(NULL)
mSubmenus = new SimSet;
mSubmenus->registerObject();
mBarTitle = StringTable->insert("");
mBarTitle = StringTable->EmptyString();
mIsPopup = false;
mPopupGUID = sMaxPopupGUID++;
mPopupGUID = sMaxPopupGUID++;
}
PopupMenu::~PopupMenu()
@ -126,10 +126,10 @@ void PopupMenu::onMenuSelect()
//-----------------------------------------------------------------------------
void PopupMenu::handleSelectEvent(U32 popID, U32 command)
{
if (popID == mPopupGUID && canHandleID(command))
if (handleSelect(command))
smSelectionEventHandled = true;
{
if (popID == mPopupGUID && canHandleID(command))
if (handleSelect(command))
smSelectionEventHandled = true;
}
//-----------------------------------------------------------------------------
@ -138,8 +138,8 @@ void PopupMenu::onAttachToMenuBar(GuiCanvas *canvas, S32 pos, const char *title)
{
mCanvas = canvas;
// Attached menus must be notified of menu events
smPopupMenuEvent.notify(this, &PopupMenu::handleSelectEvent);
// Attached menus must be notified of menu events
smPopupMenuEvent.notify(this, &PopupMenu::handleSelectEvent);
// Pass on to sub menus
for(SimSet::iterator i = mSubmenus->begin();i != mSubmenus->end();++i)
@ -160,8 +160,8 @@ void PopupMenu::onRemoveFromMenuBar(GuiCanvas *canvas)
{
mCanvas = NULL;
// We are no longer interested in select events, remove ourselves from the notification list in a safe way
Sim::postCurrentEvent(this, new PopUpNotifyRemoveEvent());
// We are no longer interested in select events, remove ourselves from the notification list in a safe way
Sim::postCurrentEvent(this, new PopUpNotifyRemoveEvent());
// Pass on to sub menus
for(SimSet::iterator i = mSubmenus->begin();i != mSubmenus->end();++i)

View file

@ -48,10 +48,10 @@ FileDialogData::FileDialogData()
if (mDefaultPath == StringTable->lookup("") || !Platform::isDirectory(mDefaultPath))
mDefaultPath = Platform::getCurrentDirectory();
mDefaultFile = StringTable->insert("");
mFilters = StringTable->insert("");
mFile = StringTable->insert("");
mTitle = StringTable->insert("");
mDefaultFile = StringTable->EmptyString();
mFilters = StringTable->EmptyString();
mFile = StringTable->EmptyString();
mTitle = StringTable->EmptyString();
mStyle = 0;