Added utility methods to AssetBase:

getAssetDependencyFieldCount
clearAssetDependencyFields
addAssetDependencyField
saveAsset

Updated the saveAsset function for terrain block to utilize utility methods to ensure the terrain asset's material dependencies, so they will load properly.
This commit is contained in:
Areloch 2019-11-07 00:42:55 -06:00
parent e13e7b9fe7
commit 32c70c5763
6 changed files with 120 additions and 100 deletions

View file

@ -284,6 +284,78 @@ void AssetBase::refreshAsset(void)
//-----------------------------------------------------------------------------
S32 AssetBase::getAssetDependencyFieldCount(const char* pFieldName)
{
S32 matchedFieldCount = 0;
SimFieldDictionary* fieldDictionary = getFieldDictionary();
for (SimFieldDictionaryIterator itr(fieldDictionary); *itr; ++itr)
{
SimFieldDictionary::Entry* entry = *itr;
if (String(entry->slotName).startsWith(pFieldName))
{
matchedFieldCount++;
}
}
return matchedFieldCount;
}
//-----------------------------------------------------------------------------
void AssetBase::clearAssetDependencyFields(const char* pFieldName)
{
SimFieldDictionary* fieldDictionary = getFieldDictionary();
for (SimFieldDictionaryIterator itr(fieldDictionary); *itr; ++itr)
{
SimFieldDictionary::Entry* entry = *itr;
if (String(entry->slotName).startsWith(pFieldName))
{
setDataField(entry->slotName, NULL, "");
}
}
}
//-----------------------------------------------------------------------------
void AssetBase::addAssetDependencyField(const char* pFieldName, const char* pAssetId)
{
U32 existingFieldCount = getAssetDependencyFieldCount(pFieldName);
//we have a match!
char depSlotName[50];
dSprintf(depSlotName, sizeof(depSlotName), "%s%d", pFieldName, existingFieldCount);
char depValue[255];
dSprintf(depValue, sizeof(depValue), "@Asset=%s", pAssetId);
setDataField(StringTable->insert(depSlotName), NULL, StringTable->insert(depValue));
}
//-----------------------------------------------------------------------------
bool AssetBase::saveAsset()
{
// Set the format mode.
Taml taml;
// Yes, so set it.
taml.setFormatMode(Taml::getFormatModeEnum("xml"));
// Turn-off auto-formatting.
taml.setAutoFormat(false);
// Read object.
bool success = taml.write(this, AssetDatabase.getAssetFilePath(getAssetId()));
if (!success)
return false;
return true;
}
//-----------------------------------------------------------------------------
void AssetBase::acquireAssetReference(void)
{
// Acquired the acquired reference count.