mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-29 08:15:44 +00:00
guiControlProfile
This commit is contained in:
parent
b75d5b70c6
commit
32c6330b72
16 changed files with 91 additions and 189 deletions
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@ -134,7 +134,7 @@ void GuiCheckBoxCtrl::onRender(Point2I offset, const RectI &updateRect)
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}
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xOffset = mProfile->mBitmapArrayRects[0].extent.x + 2 + mIndent;
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S32 y = (getHeight() - mProfile->mBitmapArrayRects[0].extent.y) / 2;
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GFX->getDrawUtil()->drawBitmapSR(mProfile->getBitmapResource(), offset + Point2I(mIndent, y), mProfile->mBitmapArrayRects[index]);
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GFX->getDrawUtil()->drawBitmapSR(mProfile->getBitmap(), offset + Point2I(mIndent, y), mProfile->mBitmapArrayRects[index]);
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}
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if(mButtonText[0] != '\0')
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@ -277,7 +277,7 @@ void GuiFormCtrl::onRender(Point2I offset, const RectI &updateRect)
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Point2I barOffset(barStart, barTop);
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// Draw the start of the bar...
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GFX->getDrawUtil()->drawBitmapStretchSR(mProfile->getBitmapResource(),RectI(barOffset, mProfile->mBitmapArrayRects[2].extent), mProfile->mBitmapArrayRects[2] );
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GFX->getDrawUtil()->drawBitmapStretchSR(mProfile->getBitmap(),RectI(barOffset, mProfile->mBitmapArrayRects[2].extent), mProfile->mBitmapArrayRects[2] );
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// Now draw the middle...
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barOffset.x += mProfile->mBitmapArrayRects[2].extent.x;
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@ -291,7 +291,7 @@ void GuiFormCtrl::onRender(Point2I offset, const RectI &updateRect)
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foo.inset(1,0);
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GFX->getDrawUtil()->drawBitmapStretchSR(
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mProfile->getBitmapResource(),
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mProfile->getBitmap(),
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RectI(barOffset, Point2I(barMiddleSize, mProfile->mBitmapArrayRects[3].extent.y)),
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foo
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);
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@ -300,7 +300,7 @@ void GuiFormCtrl::onRender(Point2I offset, const RectI &updateRect)
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// And the end
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barOffset.x += barMiddleSize;
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GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->getBitmapResource(), RectI(barOffset, mProfile->mBitmapArrayRects[4].extent),
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GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->getBitmap(), RectI(barOffset, mProfile->mBitmapArrayRects[4].extent),
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mProfile->mBitmapArrayRects[4]);
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GFX->getDrawUtil()->setBitmapModulation((mMouseOver ? mProfile->mFontColorHL : mProfile->mFontColor));
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@ -193,7 +193,7 @@ void GuiPaneControl::onRender(Point2I offset, const RectI &updateRect)
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GFX->getDrawUtil()->clearBitmapModulation();
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GFX->getDrawUtil()->drawBitmapStretchSR(
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mProfile->getBitmapResource(),
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mProfile->getBitmap(),
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RectI(offset, mProfile->mBitmapArrayRects[idx].extent),
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mProfile->mBitmapArrayRects[idx]
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);
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@ -226,7 +226,7 @@ void GuiPaneControl::onRender(Point2I offset, const RectI &updateRect)
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// Draw the start of the bar...
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GFX->getDrawUtil()->drawBitmapStretchSR(
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mProfile->getBitmapResource(),
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mProfile->getBitmap(),
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RectI(barOffset, mProfile->mBitmapArrayRects[2].extent),
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mProfile->mBitmapArrayRects[2]
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);
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@ -243,7 +243,7 @@ void GuiPaneControl::onRender(Point2I offset, const RectI &updateRect)
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foo.inset(1,0);
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GFX->getDrawUtil()->drawBitmapStretchSR(
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mProfile->getBitmapResource(),
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mProfile->getBitmap(),
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RectI(barOffset, Point2I(barMiddleSize, mProfile->mBitmapArrayRects[3].extent.y)),
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foo
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);
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@ -253,7 +253,7 @@ void GuiPaneControl::onRender(Point2I offset, const RectI &updateRect)
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barOffset.x += barMiddleSize;
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GFX->getDrawUtil()->drawBitmapStretchSR(
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mProfile->getBitmapResource(),
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mProfile->getBitmap(),
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RectI(barOffset, mProfile->mBitmapArrayRects[4].extent),
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mProfile->mBitmapArrayRects[4]
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);
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@ -148,7 +148,7 @@ bool GuiScrollCtrl::onWake()
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if (! Parent::onWake())
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return false;
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mTextureObject = mProfile->getBitmapResource();
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mTextureObject = mProfile->getBitmap();
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if (mTextureObject && (mProfile->constructBitmapArray() >= (U32)BmpStates * (U32)BmpCount))
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{
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mBitmapBounds = mProfile->mBitmapArrayRects.address();
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@ -696,7 +696,7 @@ bool GuiWindowCtrl::onWake()
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return false;
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}
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mTextureObject = mProfile->getBitmapResource();
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mTextureObject = mProfile->getBitmap();
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mBitmapBounds = mProfile->mBitmapArrayRects.address();
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S32 buttonHeight = mBitmapBounds[(U32)BmpStates * (U32)BmpClose].extent.y;
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@ -132,7 +132,7 @@ bool GuiBitmapBorderCtrl::onWake()
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//get the texture for the close, minimize, and maximize buttons
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mBitmapBounds = NULL;
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mTextureObject = mProfile->getBitmapResource();
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mTextureObject = mProfile->getBitmap();
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if( mProfile->constructBitmapArray() >= NumBitmaps )
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mBitmapBounds = mProfile->mBitmapArrayRects.address();
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else
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@ -205,7 +205,7 @@ void GuiGameListMenuCtrl::onRenderListOption(Row* row, Point2I currentOffset)
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arrowOffset.y = currentOffset.y + arrowOffsetY;
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drawer->clearBitmapModulation();
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drawer->drawBitmapStretchSR(profile->getBitmapResource(), RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
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drawer->drawBitmapStretchSR(profile->getBitmap(), RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
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// render the right arrow
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bool arrowOnR = (isRowSelected || isRowHighlighted) && (row->mWrapOptions || (row->mSelectedOption < row->mOptions.size() - 1));
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@ -214,7 +214,7 @@ void GuiGameListMenuCtrl::onRenderListOption(Row* row, Point2I currentOffset)
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arrowOffset.y = currentOffset.y + arrowOffsetY;
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drawer->clearBitmapModulation();
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drawer->drawBitmapStretchSR(profile->getBitmapResource(), RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
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drawer->drawBitmapStretchSR(profile->getBitmap(), RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
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}
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// get the appropriate font color
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@ -1758,7 +1758,7 @@ bool GuiGameListMenuProfile::onAdd()
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// We can't call enforceConstraints() here because incRefCount initializes
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// some of the things to enforce. Do a basic sanity check here instead.
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U32 assetStatus = ImageAsset::getAssetErrCode(mBitmapAsset);
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U32 assetStatus = ImageAsset::getAssetErrCode(getBitmapAsset());
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if (assetStatus != AssetBase::Ok && assetStatus != AssetBase::UsingFallback)
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{
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Con::errorf( "GuiGameListMenuProfile: %s can't be created without a bitmap. Please add a 'Bitmap' property to the object definition.", getName() );
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@ -111,7 +111,7 @@ void GuiGameListOptionsCtrl::onRender(Point2I offset, const RectI &updateRect)
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arrowOffset.y = currentOffset.y + arrowOffsetY;
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drawer->clearBitmapModulation();
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drawer->drawBitmapStretchSR(profile->getBitmapResource(), RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
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drawer->drawBitmapStretchSR(profile->getBitmap(), RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
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// render the right arrow
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bool arrowOnR = (isRowSelected || isRowHighlighted) && (myRow->mWrapOptions || (myRow->mSelectedOption < myRow->mOptions.size() - 1));
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@ -120,7 +120,7 @@ void GuiGameListOptionsCtrl::onRender(Point2I offset, const RectI &updateRect)
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arrowOffset.y = currentOffset.y + arrowOffsetY;
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drawer->clearBitmapModulation();
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drawer->drawBitmapStretchSR(profile->getBitmapResource(), RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
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drawer->drawBitmapStretchSR(profile->getBitmap(), RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
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}
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// get the appropriate font color
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@ -432,9 +432,9 @@ void GuiSliderCtrl::onRender(Point2I offset, const RectI &updateRect)
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drawUtil->clearBitmapModulation();
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//left border
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drawUtil->drawBitmapSR(mProfile->getBitmapResource(), Point2I(offset.x,offset.y), mBitmapBounds[SliderLineLeft]);
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drawUtil->drawBitmapSR(mProfile->getBitmap(), Point2I(offset.x,offset.y), mBitmapBounds[SliderLineLeft]);
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//right border
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drawUtil->drawBitmapSR(mProfile->getBitmapResource(), Point2I(offset.x + getWidth() - mBitmapBounds[SliderLineRight].extent.x, offset.y), mBitmapBounds[SliderLineRight]);
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drawUtil->drawBitmapSR(mProfile->getBitmap(), Point2I(offset.x + getWidth() - mBitmapBounds[SliderLineRight].extent.x, offset.y), mBitmapBounds[SliderLineRight]);
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//draw our center piece to our slider control's border and stretch it
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@ -448,11 +448,11 @@ void GuiSliderCtrl::onRender(Point2I offset, const RectI &updateRect)
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stretchRect = mBitmapBounds[SliderLineCenter];
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stretchRect.inset(1,0);
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drawUtil->drawBitmapStretchSR(mProfile->getBitmapResource(), destRect, stretchRect);
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drawUtil->drawBitmapStretchSR(mProfile->getBitmap(), destRect, stretchRect);
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//draw our control slider button
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thumb.point += pos;
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drawUtil->drawBitmapSR(mProfile->getBitmapResource(),Point2I(thumb.point.x,offset.y ),mBitmapBounds[index]);
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drawUtil->drawBitmapSR(mProfile->getBitmap(),Point2I(thumb.point.x,offset.y ),mBitmapBounds[index]);
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}
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else if (getWidth() >= getHeight())
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@ -3781,7 +3781,7 @@ void GuiTreeViewCtrl::onRenderCell(Point2I offset, Point2I cell, bool, bool )
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if( ( bitmap >= 0 ) && ( bitmap < mProfile->mBitmapArrayRects.size() ) )
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{
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if( drawBitmap )
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drawer->drawBitmapSR( mProfile->getBitmapResource(), drawRect.point, mProfile->mBitmapArrayRects[bitmap] );
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drawer->drawBitmapSR( mProfile->getBitmap(), drawRect.point, mProfile->mBitmapArrayRects[bitmap] );
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newOffset = mProfile->mBitmapArrayRects[bitmap].extent.x;
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}
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@ -173,14 +173,14 @@ void renderBorder( const RectI &bounds, GuiControlProfile *profile )
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// Draw all corners first.
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//top left border
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drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[BorderTopLeft]);
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drawer->drawBitmapSR(profile->getBitmap(),Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[BorderTopLeft]);
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//top right border
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drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[BorderTopRight].extent.x,bounds.point.y),mBitmapBounds[BorderTopRight]);
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drawer->drawBitmapSR(profile->getBitmap(),Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[BorderTopRight].extent.x,bounds.point.y),mBitmapBounds[BorderTopRight]);
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//bottom left border
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drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y + bounds.extent.y - mBitmapBounds[BorderBottomLeft].extent.y),mBitmapBounds[BorderBottomLeft]);
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drawer->drawBitmapSR(profile->getBitmap(),Point2I(bounds.point.x,bounds.point.y + bounds.extent.y - mBitmapBounds[BorderBottomLeft].extent.y),mBitmapBounds[BorderBottomLeft]);
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//bottom right border
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drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(
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drawer->drawBitmapSR(profile->getBitmap(),Point2I(
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bounds.point.x + bounds.extent.x - mBitmapBounds[BorderBottomRight].extent.x,
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bounds.point.y + bounds.extent.y - mBitmapBounds[BorderBottomRight].extent.y),
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mBitmapBounds[BorderBottomRight]);
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@ -198,7 +198,7 @@ void renderBorder( const RectI &bounds, GuiControlProfile *profile )
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stretchRect = mBitmapBounds[BorderTop];
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stretchRect.inset(1,0);
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//draw it
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drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
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drawer->drawBitmapStretchSR(profile->getBitmap(),destRect,stretchRect);
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//bottom line stretch
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destRect.point.x = bounds.point.x + mBitmapBounds[BorderBottomLeft].extent.x;
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destRect.extent.x = bounds.extent.x - mBitmapBounds[BorderBottomRight].extent.x - mBitmapBounds[BorderBottomLeft].extent.x;
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@ -208,7 +208,7 @@ void renderBorder( const RectI &bounds, GuiControlProfile *profile )
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stretchRect = mBitmapBounds[BorderBottom];
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stretchRect.inset(1,0);
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//draw it
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drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
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drawer->drawBitmapStretchSR(profile->getBitmap(),destRect,stretchRect);
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//left line stretch
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destRect.point.x = bounds.point.x;
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destRect.extent.x = mBitmapBounds[BorderLeft].extent.x;
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@ -218,7 +218,7 @@ void renderBorder( const RectI &bounds, GuiControlProfile *profile )
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stretchRect = mBitmapBounds[BorderLeft];
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stretchRect.inset(0,1);
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//draw it
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drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
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drawer->drawBitmapStretchSR(profile->getBitmap(),destRect,stretchRect);
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//right line stretch
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destRect.point.x = bounds.point.x + bounds.extent.x - mBitmapBounds[BorderRight].extent.x;
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destRect.extent.x = mBitmapBounds[BorderRight].extent.x;
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@ -228,7 +228,7 @@ void renderBorder( const RectI &bounds, GuiControlProfile *profile )
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stretchRect = mBitmapBounds[BorderRight];
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stretchRect.inset(0,1);
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//draw it
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drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
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drawer->drawBitmapStretchSR(profile->getBitmap(),destRect,stretchRect);
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// End drawing sides and top stretched borders
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break;
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@ -288,14 +288,14 @@ void renderSizableBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier,
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// Draw all corners first.
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//top left border
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drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderTopLeft]);
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drawer->drawBitmapSR(profile->getBitmap(),Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderTopLeft]);
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//top right border
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drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderTopRight].extent.x,bounds.point.y),mBitmapBounds[borderTopRight]);
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drawer->drawBitmapSR(profile->getBitmap(),Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderTopRight].extent.x,bounds.point.y),mBitmapBounds[borderTopRight]);
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//bottom left border
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drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y + bounds.extent.y - mBitmapBounds[borderBottomLeft].extent.y),mBitmapBounds[borderBottomLeft]);
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drawer->drawBitmapSR(profile->getBitmap(),Point2I(bounds.point.x,bounds.point.y + bounds.extent.y - mBitmapBounds[borderBottomLeft].extent.y),mBitmapBounds[borderBottomLeft]);
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//bottom right border
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drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(
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drawer->drawBitmapSR(profile->getBitmap(),Point2I(
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bounds.point.x + bounds.extent.x - mBitmapBounds[borderBottomRight].extent.x,
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bounds.point.y + bounds.extent.y - mBitmapBounds[borderBottomRight].extent.y),
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mBitmapBounds[borderBottomRight]);
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@ -313,7 +313,7 @@ void renderSizableBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier,
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stretchRect = mBitmapBounds[borderTop];
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stretchRect.inset(1,0);
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//draw it
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drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
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drawer->drawBitmapStretchSR(profile->getBitmap(),destRect,stretchRect);
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//bottom line stretch
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destRect.point.x = bounds.point.x + mBitmapBounds[borderBottomLeft].extent.x;
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destRect.extent.x = bounds.extent.x - mBitmapBounds[borderBottomRight].extent.x - mBitmapBounds[borderBottomLeft].extent.x;
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@ -323,7 +323,7 @@ void renderSizableBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier,
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stretchRect = mBitmapBounds[borderBottom];
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stretchRect.inset(1,0);
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//draw it
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drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
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drawer->drawBitmapStretchSR(profile->getBitmap(),destRect,stretchRect);
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//left line stretch
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destRect.point.x = bounds.point.x;
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destRect.extent.x = mBitmapBounds[borderLeft].extent.x;
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@ -333,7 +333,7 @@ void renderSizableBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier,
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stretchRect = mBitmapBounds[borderLeft];
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stretchRect.inset(0,1);
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//draw it
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drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
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drawer->drawBitmapStretchSR(profile->getBitmap(),destRect,stretchRect);
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//right line stretch
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destRect.point.x = bounds.point.x + bounds.extent.x - mBitmapBounds[borderRight].extent.x;
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destRect.extent.x = mBitmapBounds[borderRight].extent.x;
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@ -343,7 +343,7 @@ void renderSizableBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier,
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stretchRect = mBitmapBounds[borderRight];
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stretchRect.inset(0,1);
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//draw it
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drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
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drawer->drawBitmapStretchSR(profile->getBitmap(),destRect,stretchRect);
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//fill stretch
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destRect.point.x = bounds.point.x + mBitmapBounds[borderLeft].extent.x;
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destRect.extent.x = (bounds.extent.x) - mBitmapBounds[borderLeft].extent.x - mBitmapBounds[borderRight].extent.x;
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@ -353,7 +353,7 @@ void renderSizableBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier,
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stretchRect = mBitmapBounds[fill];
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stretchRect.inset(1,1);
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//draw it
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drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
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drawer->drawBitmapStretchSR(profile->getBitmap(),destRect,stretchRect);
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// End drawing sides and top stretched borders
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}
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@ -388,14 +388,14 @@ void renderSizableBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex,
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// Draw all corners first.
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//top left border
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drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderTopLeft]);
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drawer->drawBitmapSR(profile->getBitmap(),Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderTopLeft]);
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//top right border
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drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderTopRight].extent.x,bounds.point.y),mBitmapBounds[borderTopRight]);
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drawer->drawBitmapSR(profile->getBitmap(),Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderTopRight].extent.x,bounds.point.y),mBitmapBounds[borderTopRight]);
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//bottom left border
|
||||
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y + bounds.extent.y - mBitmapBounds[borderBottomLeft].extent.y),mBitmapBounds[borderBottomLeft]);
|
||||
drawer->drawBitmapSR(profile->getBitmap(),Point2I(bounds.point.x,bounds.point.y + bounds.extent.y - mBitmapBounds[borderBottomLeft].extent.y),mBitmapBounds[borderBottomLeft]);
|
||||
//bottom right border
|
||||
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(
|
||||
drawer->drawBitmapSR(profile->getBitmap(),Point2I(
|
||||
bounds.point.x + bounds.extent.x - mBitmapBounds[borderBottomRight].extent.x,
|
||||
bounds.point.y + bounds.extent.y - mBitmapBounds[borderBottomRight].extent.y),
|
||||
mBitmapBounds[borderBottomRight]);
|
||||
|
|
@ -413,7 +413,7 @@ void renderSizableBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex,
|
|||
stretchRect = mBitmapBounds[borderTop];
|
||||
stretchRect.inset(1,0);
|
||||
//draw it
|
||||
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
|
||||
drawer->drawBitmapStretchSR(profile->getBitmap(),destRect,stretchRect);
|
||||
//bottom line stretch
|
||||
destRect.point.x = bounds.point.x + mBitmapBounds[borderBottomLeft].extent.x;
|
||||
destRect.extent.x = bounds.extent.x - mBitmapBounds[borderBottomRight].extent.x - mBitmapBounds[borderBottomLeft].extent.x;
|
||||
|
|
@ -423,7 +423,7 @@ void renderSizableBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex,
|
|||
stretchRect = mBitmapBounds[borderBottom];
|
||||
stretchRect.inset(1,0);
|
||||
//draw it
|
||||
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
|
||||
drawer->drawBitmapStretchSR(profile->getBitmap(),destRect,stretchRect);
|
||||
//left line stretch
|
||||
destRect.point.x = bounds.point.x;
|
||||
destRect.extent.x = mBitmapBounds[borderLeft].extent.x;
|
||||
|
|
@ -433,7 +433,7 @@ void renderSizableBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex,
|
|||
stretchRect = mBitmapBounds[borderLeft];
|
||||
stretchRect.inset(0,1);
|
||||
//draw it
|
||||
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
|
||||
drawer->drawBitmapStretchSR(profile->getBitmap(),destRect,stretchRect);
|
||||
//left line stretch
|
||||
destRect.point.x = bounds.point.x + bounds.extent.x - mBitmapBounds[borderRight].extent.x;
|
||||
destRect.extent.x = mBitmapBounds[borderRight].extent.x;
|
||||
|
|
@ -443,7 +443,7 @@ void renderSizableBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex,
|
|||
stretchRect = mBitmapBounds[borderRight];
|
||||
stretchRect.inset(0,1);
|
||||
//draw it
|
||||
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
|
||||
drawer->drawBitmapStretchSR(profile->getBitmap(),destRect,stretchRect);
|
||||
//fill stretch
|
||||
destRect.point.x = bounds.point.x + mBitmapBounds[borderLeft].extent.x;
|
||||
destRect.extent.x = (bounds.extent.x) - mBitmapBounds[borderLeft].extent.x - mBitmapBounds[borderRight].extent.x;
|
||||
|
|
@ -453,7 +453,7 @@ void renderSizableBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex,
|
|||
stretchRect = mBitmapBounds[fill];
|
||||
stretchRect.inset(1,1);
|
||||
//draw it
|
||||
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
|
||||
drawer->drawBitmapStretchSR(profile->getBitmap(),destRect,stretchRect);
|
||||
|
||||
// End drawing sides and top stretched borders
|
||||
}
|
||||
|
|
@ -484,9 +484,9 @@ void renderFixedBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier, Gu
|
|||
// Draw all corners first.
|
||||
|
||||
//left border
|
||||
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderLeft]);
|
||||
drawer->drawBitmapSR(profile->getBitmap(),Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderLeft]);
|
||||
//right border
|
||||
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderRight].extent.x,bounds.point.y),mBitmapBounds[borderRight]);
|
||||
drawer->drawBitmapSR(profile->getBitmap(),Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderRight].extent.x,bounds.point.y),mBitmapBounds[borderRight]);
|
||||
|
||||
// End drawing corners
|
||||
|
||||
|
|
@ -501,7 +501,7 @@ void renderFixedBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier, Gu
|
|||
stretchRect = mBitmapBounds[fill];
|
||||
stretchRect.inset(1,0);
|
||||
//draw it
|
||||
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
|
||||
drawer->drawBitmapStretchSR(profile->getBitmap(),destRect,stretchRect);
|
||||
|
||||
// End drawing fill
|
||||
}
|
||||
|
|
@ -529,9 +529,9 @@ void renderFixedBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex, G
|
|||
// Draw all corners first.
|
||||
|
||||
//left border
|
||||
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderLeft]);
|
||||
drawer->drawBitmapSR(profile->getBitmap(),Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderLeft]);
|
||||
//right border
|
||||
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderRight].extent.x,bounds.point.y),mBitmapBounds[borderRight]);
|
||||
drawer->drawBitmapSR(profile->getBitmap(),Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderRight].extent.x,bounds.point.y),mBitmapBounds[borderRight]);
|
||||
|
||||
// End drawing corners
|
||||
|
||||
|
|
@ -546,7 +546,7 @@ void renderFixedBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex, G
|
|||
stretchRect = mBitmapBounds[fill];
|
||||
stretchRect.inset(1,0);
|
||||
//draw it
|
||||
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
|
||||
drawer->drawBitmapStretchSR(profile->getBitmap(),destRect,stretchRect);
|
||||
|
||||
// End drawing fill
|
||||
}
|
||||
|
|
|
|||
|
|
@ -179,7 +179,7 @@ void GuiControlProfile::setBitmapHandle(GFXTexHandle handle)
|
|||
{
|
||||
mBitmap = handle;
|
||||
|
||||
_setBitmap(StringTable->insert("texhandle"));
|
||||
mBitmapName = "texhandle";
|
||||
}
|
||||
|
||||
bool GuiControlProfile::protectedSetBitmap( void *object, const char *index, const char *data )
|
||||
|
|
@ -196,16 +196,17 @@ bool GuiControlProfile::protectedSetBitmap( void *object, const char *index, con
|
|||
profile->mBitmapArrayRects.clear();
|
||||
profile->mBitmap = nullptr;
|
||||
|
||||
if (profile->getBitmap() != StringTable->EmptyString())
|
||||
if (profile->mBitmapName != StringTable->EmptyString())
|
||||
{
|
||||
if (profile->mBitmapAsset.notNull() && profile->getBitmap() != StringTable->insert("texHandle"))
|
||||
if (profile->mBitmapAsset.notNull() && profile->mBitmapName != StringTable->insert("texHandle"))
|
||||
{
|
||||
profile->mBitmap.set(profile->mBitmapAsset->getImageFile(), profile->mBitmapProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));
|
||||
profile->mBitmap = profile->getBitmap();
|
||||
profile->mBitmapName = profile->mBitmapAsset->getImageFile();
|
||||
}
|
||||
|
||||
//verify the bitmap
|
||||
if (!profile->mBitmap)
|
||||
Con::errorf("(%s) - Failed to load profile bitmap (%s)", profile->getName(), profile->getBitmap());
|
||||
Con::errorf("(%s) - Failed to load profile bitmap (%s)", profile->getName(), profile->getBitmapAsset().getAssetId());
|
||||
|
||||
// If we've got a special border, make sure it's usable.
|
||||
//if( profile->mBorder == -1 || profile->mBorder == -2 )
|
||||
|
|
@ -271,7 +272,9 @@ GuiControlProfile::GuiControlProfile(void) :
|
|||
mMouseOverSelected = false;
|
||||
|
||||
// bitmap members
|
||||
INIT_ASSET(Bitmap);
|
||||
mBitmap = NULL;
|
||||
mBitmapName = StringTable->EmptyString();
|
||||
|
||||
mUseBitmapArray = false;
|
||||
|
||||
mChildrenProfileName = NULL;
|
||||
|
|
@ -438,7 +441,7 @@ void GuiControlProfile::initPersistFields()
|
|||
"Texture to use for rendering control.", AbstractClassRep::FIELD_HideInInspectors);
|
||||
#endif
|
||||
|
||||
addProtectedField("bitmapAsset", TypeImageAssetId, Offset(mBitmapAssetId, GuiControlProfile),
|
||||
addProtectedField("bitmapAsset", TypeImageAssetPtrRefactor, Offset(mBitmapAsset, GuiControlProfile),
|
||||
&GuiControlProfile::protectedSetBitmap, &defaultProtectedGetFn,
|
||||
"Texture to use for rendering control.");
|
||||
|
||||
|
|
@ -546,15 +549,12 @@ S32 GuiControlProfile::constructBitmapArray()
|
|||
|
||||
if( mBitmap.isNull() )
|
||||
{
|
||||
if (!_setBitmap(getBitmap()))
|
||||
return 0;
|
||||
|
||||
if (getBitmap() != StringTable->EmptyString() && mBitmapName != StringTable->insert("texhandle"))
|
||||
if (mBitmapAsset.notNull() && mBitmapName != StringTable->insert("texhandle"))
|
||||
{
|
||||
mBitmap.set(getBitmap(), mBitmapProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));
|
||||
mBitmap = getBitmap();
|
||||
}
|
||||
|
||||
if (getBitmap() == StringTable->EmptyString() || mBitmap.isNull())
|
||||
if (mBitmapAsset.isNull() || mBitmap.isNull())
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
@ -564,8 +564,8 @@ S32 GuiControlProfile::constructBitmapArray()
|
|||
ColorI sepColor;
|
||||
if ( !bmp || !bmp->getColor( 0, 0, sepColor ) )
|
||||
{
|
||||
Con::errorf("Failed to create bitmap array from %s for profile %s - couldn't ascertain seperator color!", getBitmap(), getName());
|
||||
AssertFatal( false, avar("Failed to create bitmap array from %s for profile %s - couldn't ascertain seperator color!", getBitmap(), getName()));
|
||||
Con::errorf("Failed to create bitmap array from %s for profile %s - couldn't ascertain seperator color!", getBitmapAsset().getAssetId(), getName());
|
||||
AssertFatal( false, avar("Failed to create bitmap array from %s for profile %s - couldn't ascertain seperator color!", getBitmapAsset().getAssetId(), getName()));
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
@ -640,20 +640,16 @@ void GuiControlProfile::incLoadCount()
|
|||
if( mFont == NULL )
|
||||
loadFont();
|
||||
|
||||
//
|
||||
if (getBitmap() != StringTable->EmptyString())
|
||||
if (mBitmapAsset.notNull() && mBitmapName != StringTable->insert("texHandle"))
|
||||
{
|
||||
if (mBitmapAsset.notNull() && getBitmap() != StringTable->insert("texHandle"))
|
||||
{
|
||||
mBitmap.set(mBitmapAsset->getImageFile(), mBitmapProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));
|
||||
}
|
||||
|
||||
//verify the bitmap
|
||||
if (!mBitmap)
|
||||
Con::errorf("(%s) - Failed to load profile bitmap (%s)", getName(), getBitmap());
|
||||
|
||||
constructBitmapArray();
|
||||
mBitmap = getBitmap();
|
||||
}
|
||||
|
||||
//verify the bitmap
|
||||
if (!mBitmap)
|
||||
Con::errorf("(%s) - Failed to load profile bitmap (%s)", getName(), getBitmapAsset().getAssetId());
|
||||
|
||||
constructBitmapArray();
|
||||
}
|
||||
|
||||
mLoadCount ++;
|
||||
|
|
@ -676,7 +672,7 @@ void GuiControlProfile::decLoadCount()
|
|||
getId(), getClassName(), getName(), getInternalName() );
|
||||
#endif
|
||||
|
||||
StringTableEntry bitmapName = getBitmap();
|
||||
StringTableEntry bitmapName = getBitmapAsset().getAssetId();
|
||||
if(bitmapName == StringTable->EmptyString() || bitmapName == StringTable->insert("texhandle"))
|
||||
mBitmap = NULL;
|
||||
}
|
||||
|
|
@ -704,15 +700,15 @@ DefineEngineMethod( GuiControlProfile, getStringWidth, S32, (const char* string)
|
|||
|
||||
DefineEngineMethod(GuiControlProfile, getBitmap, const char*, (), , "get name")
|
||||
{
|
||||
return object->getBitmap();
|
||||
return object->getBitmapAsset()->getImageFile();
|
||||
}
|
||||
DefineEngineMethod(GuiControlProfile, getBitmapAsset, const char*, (), , "")
|
||||
{
|
||||
return object->mBitmapAssetId;
|
||||
return object->getBitmapAsset().getAssetId();
|
||||
}
|
||||
DefineEngineMethod(GuiControlProfile, setBitmap, bool, (const char* map), , "")
|
||||
DefineEngineMethod(GuiControlProfile, setBitmap, void, (const char* map), , "")
|
||||
{
|
||||
return object->_setBitmap(StringTable->insert(map));
|
||||
object->_setBitmap(StringTable->insert(map));
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -457,105 +457,11 @@ public:
|
|||
///< Bitmap for the bitmap of the control
|
||||
///
|
||||
public:
|
||||
GFXTexHandle mBitmap = NULL;
|
||||
StringTableEntry mBitmapName;
|
||||
StringTableEntry mBitmapAssetId;
|
||||
AssetPtr<ImageAsset> mBitmapAsset;
|
||||
GFXTextureProfile* mBitmapProfile = &GFXDefaultGUIProfile;
|
||||
public:
|
||||
const StringTableEntry getBitmapFile() const { return mBitmapName; }
|
||||
void setBitmapFile(const FileName& _in) { mBitmapName = StringTable->insert(_in.c_str()); }
|
||||
const AssetPtr<ImageAsset>& getBitmapAsset() const { return mBitmapAsset; }
|
||||
void setBitmapAsset(const AssetPtr<ImageAsset>& _in) { mBitmapAsset = _in; }
|
||||
|
||||
bool _setBitmap(StringTableEntry _in)
|
||||
{
|
||||
if (mBitmapAssetId != _in || mBitmapName != _in)
|
||||
{
|
||||
if (_in == StringTable->EmptyString())
|
||||
{
|
||||
mBitmapName = StringTable->EmptyString();
|
||||
mBitmapAssetId = StringTable->EmptyString();
|
||||
mBitmapAsset = NULL;
|
||||
mBitmap.free();
|
||||
mBitmap = NULL;
|
||||
return true;
|
||||
}
|
||||
else if (_in[0] == '$' || _in[0] == '#')
|
||||
{
|
||||
mBitmapName = _in;
|
||||
mBitmapAssetId = StringTable->EmptyString();
|
||||
mBitmapAsset = NULL;
|
||||
mBitmap.free();
|
||||
mBitmap = NULL;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (AssetDatabase.isDeclaredAsset(_in))
|
||||
{
|
||||
mBitmapAssetId = _in;
|
||||
|
||||
U32 assetState = ImageAsset::getAssetById(mBitmapAssetId, &mBitmapAsset);
|
||||
|
||||
if (ImageAsset::Ok == assetState)
|
||||
{
|
||||
mBitmapName = StringTable->EmptyString();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
StringTableEntry assetId = ImageAsset::getAssetIdByFilename(_in);
|
||||
if (assetId != StringTable->EmptyString())
|
||||
{
|
||||
mBitmapAssetId = assetId;
|
||||
if (ImageAsset::getAssetById(mBitmapAssetId, &mBitmapAsset) == ImageAsset::Ok)
|
||||
{
|
||||
mBitmapName = StringTable->EmptyString();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
mBitmapName = _in;
|
||||
mBitmapAssetId = StringTable->EmptyString();
|
||||
mBitmapAsset = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (getBitmap() != StringTable->EmptyString() && mBitmapName != StringTable->insert("texhandle"))
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
mBitmap.free();
|
||||
mBitmap = NULL;
|
||||
}
|
||||
|
||||
if (getBitmap() != StringTable->EmptyString() && mBitmapAsset.notNull() && mBitmapAsset->getStatus() != ImageAsset::Ok)
|
||||
{
|
||||
Con::errorf("%s(%s)::_set%s() - image asset failure \"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, ImageAsset::getAssetErrstrn(mBitmapAsset->getStatus()).c_str());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
const StringTableEntry getBitmap() const
|
||||
{
|
||||
if (mBitmapAsset && (mBitmapAsset->getImageFile() != StringTable->EmptyString()))
|
||||
return Platform::makeRelativePathName(mBitmapAsset->getImageFile(), Platform::getMainDotCsDir());
|
||||
else if (mBitmapAssetId != StringTable->EmptyString())
|
||||
return mBitmapAssetId;
|
||||
else if (mBitmapName != StringTable->EmptyString())
|
||||
return StringTable->insert(Platform::makeRelativePathName(mBitmapName, Platform::getMainDotCsDir()));
|
||||
else
|
||||
return StringTable->EmptyString();
|
||||
}
|
||||
GFXTexHandle getBitmapResource()
|
||||
{
|
||||
return mBitmap;
|
||||
}
|
||||
DECLARE_ASSET_SETGET(GuiControlProfile, Bitmap);
|
||||
|
||||
void onBitmapChanged() {}
|
||||
DECLARE_IMAGEASSET_REFACTOR(GuiControlProfile, Bitmap, GFXDefaultGUIProfile)
|
||||
|
||||
GFXTexHandle mBitmap;
|
||||
StringTableEntry mBitmapName;
|
||||
|
||||
bool mUseBitmapArray; ///< Flag to use the bitmap array or to fallback to non-array rendering
|
||||
Vector<RectI> mBitmapArrayRects; ///< Used for controls which use an array of bitmaps such as checkboxes
|
||||
|
|
|
|||
|
|
@ -409,7 +409,7 @@ void GuiMenuBar::onRender(Point2I offset, const RectI &updateRect)
|
|||
bitmapstart.y = mMenuList[i].bounds.point.y + (mMenuList[i].bounds.extent.y - rect.extent.y) / 2;
|
||||
|
||||
drawUtil->clearBitmapModulation();
|
||||
drawUtil->drawBitmapSR(mProfile->getBitmapResource(), offset + bitmapstart, rect);
|
||||
drawUtil->drawBitmapSR(mProfile->getBitmap(), offset + bitmapstart, rect);
|
||||
|
||||
// Should we also draw the text?
|
||||
if (!mMenuList[i].drawBitmapOnly)
|
||||
|
|
|
|||
|
|
@ -142,7 +142,7 @@ void GuiPopupMenuTextListCtrl::onRenderCell(Point2I offset, Point2I cell, bool s
|
|||
Point2I bitPos = Point2I(offset.x + mCellSize.y / 2, offset.y + mCellSize.y / 2);
|
||||
|
||||
GFX->getDrawUtil()->clearBitmapModulation();
|
||||
GFX->getDrawUtil()->drawBitmapSR(mProfile->getBitmapResource(), bitPos + off, rect);
|
||||
GFX->getDrawUtil()->drawBitmapSR(mProfile->getBitmap(), bitPos + off, rect);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -220,14 +220,14 @@ void GuiProgressBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
//drawing stretch bitmap
|
||||
RectI progressRect = ctrlRect;
|
||||
progressRect.extent.x = width;
|
||||
drawUtil->drawBitmapStretchSR(mProfile->getBitmapResource(), progressRect, mProfile->mBitmapArrayRects[0]);
|
||||
drawUtil->drawBitmapStretchSR(mProfile->getBitmap(), progressRect, mProfile->mBitmapArrayRects[0]);
|
||||
}
|
||||
}
|
||||
else if(mNumberOfBitmaps >= 3)
|
||||
{
|
||||
//drawing left-end bitmap
|
||||
RectI progressRectLeft(ctrlRect.point.x, ctrlRect.point.y, mDim, mDim);
|
||||
drawUtil->drawBitmapStretchSR(mProfile->getBitmapResource(), progressRectLeft, mProfile->mBitmapArrayRects[0]);
|
||||
drawUtil->drawBitmapStretchSR(mProfile->getBitmap(), progressRectLeft, mProfile->mBitmapArrayRects[0]);
|
||||
|
||||
//draw the progress with image
|
||||
S32 width = (S32)((F32)(getWidth()) * mProgress);
|
||||
|
|
@ -239,11 +239,11 @@ void GuiProgressBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
progressRect.extent.x = (width - mDim - mDim);
|
||||
if (progressRect.extent.x < 0)
|
||||
progressRect.extent.x = 0;
|
||||
drawUtil->drawBitmapStretchSR(mProfile->getBitmapResource(), progressRect, mProfile->mBitmapArrayRects[1]);
|
||||
drawUtil->drawBitmapStretchSR(mProfile->getBitmap(), progressRect, mProfile->mBitmapArrayRects[1]);
|
||||
|
||||
//drawing right-end bitmap
|
||||
RectI progressRectRight(progressRect.point.x + progressRect.extent.x, ctrlRect.point.y, mDim, mDim );
|
||||
drawUtil->drawBitmapStretchSR(mProfile->getBitmapResource(), progressRectRight, mProfile->mBitmapArrayRects[2]);
|
||||
drawUtil->drawBitmapStretchSR(mProfile->getBitmap(), progressRectRight, mProfile->mBitmapArrayRects[2]);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue