elevated mAicontroller to shapebase

aiwheeleedveiclecontrollerdata resolvespeed now only touches throttle
objects assigned aicontrollers now reflect that by thier objecttype
basic flocking
This commit is contained in:
AzaezelX 2025-04-19 04:25:36 -05:00
parent d36cf31707
commit 3210325f3f
15 changed files with 352 additions and 185 deletions

View file

@ -82,7 +82,7 @@ ImplementBitfieldType(GameTypeMasksType,
{ SceneObjectTypes::PathShapeObjectType, "$TypeMasks::PathShapeObjectType", "Path-following Objects.\n" },
{ SceneObjectTypes::TurretObjectType, "$TypeMasks::TurretObjectType", "Turret Objects.\n" },
{ SceneObjectTypes::N_A_31, "$TypeMasks::N_A_31", "unused 31st bit.\n" },
{ SceneObjectTypes::N_A_32, "$TypeMasks::N_A_32", "unused 32nd bit.\n" },
{ SceneObjectTypes::AIObjectType, "$TypeMasks::AIObjectType", "AIObjectType.\n" },
EndImplementBitfieldType;