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elevated mAicontroller to shapebase
aiwheeleedveiclecontrollerdata resolvespeed now only touches throttle objects assigned aicontrollers now reflect that by thier objecttype basic flocking
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15 changed files with 352 additions and 185 deletions
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@ -82,7 +82,7 @@ ImplementBitfieldType(GameTypeMasksType,
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{ SceneObjectTypes::PathShapeObjectType, "$TypeMasks::PathShapeObjectType", "Path-following Objects.\n" },
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{ SceneObjectTypes::TurretObjectType, "$TypeMasks::TurretObjectType", "Turret Objects.\n" },
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{ SceneObjectTypes::N_A_31, "$TypeMasks::N_A_31", "unused 31st bit.\n" },
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{ SceneObjectTypes::N_A_32, "$TypeMasks::N_A_32", "unused 32nd bit.\n" },
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{ SceneObjectTypes::AIObjectType, "$TypeMasks::AIObjectType", "AIObjectType.\n" },
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EndImplementBitfieldType;
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