elevated mAicontroller to shapebase

aiwheeleedveiclecontrollerdata resolvespeed now only touches throttle
objects assigned aicontrollers now reflect that by thier objecttype
basic flocking
This commit is contained in:
AzaezelX 2025-04-19 04:25:36 -05:00
parent d36cf31707
commit 3210325f3f
15 changed files with 352 additions and 185 deletions

View file

@ -55,7 +55,6 @@ class OpenVRTrackedObject;
#include "navigation/navMesh.h"
#include "navigation/coverPoint.h"
#endif // TORQUE_NAVIGATION_ENABLED
#include "AI/AIController.h"
//----------------------------------------------------------------------------
@ -354,7 +353,6 @@ struct PlayerData: public ShapeBaseData {
// Jump off surfaces at their normal rather than straight up
bool jumpTowardsNormal;
StringTableEntry mControlMap;
AIControllerData* mAIControllData;
// For use if/when mPhysicsPlayer is created
StringTableEntry physicsPlayerType;
@ -496,7 +494,6 @@ protected:
SimObjectPtr<ShapeBase> mControlObject; ///< Controlling object
AIController* mAIController;
/// @name Animation threads & data
/// @{
@ -762,10 +759,6 @@ public:
Point3F getMomentum() const override;
void setMomentum(const Point3F &momentum) override;
bool displaceObject(const Point3F& displaceVector) override;
virtual bool getAIMove(Move*);
bool setAIController(SimObjectId controller);
AIController* getAIController() { return mAIController; };
bool checkDismountPosition(const MatrixF& oldPos, const MatrixF& newPos); ///< Is it safe to dismount here?
//