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elevated mAicontroller to shapebase
aiwheeleedveiclecontrollerdata resolvespeed now only touches throttle objects assigned aicontrollers now reflect that by thier objecttype basic flocking
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15 changed files with 352 additions and 185 deletions
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@ -669,6 +669,7 @@ static void RegisterGameFunctions()
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Con::setIntVariable("$TypeMasks::PathShapeObjectType", PathShapeObjectType);
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// PATHSHAPE END
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Con::setIntVariable("$TypeMasks::TurretObjectType", TurretObjectType);
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Con::setIntVariable("$TypeMasks::AIObjectType", AIObjectType);
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Con::addVariable("Ease::InOut", TypeS32, &gEaseInOut,
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"InOut ease for curve movement.\n"
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