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Adds some helpful utility math functions.
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@ -132,6 +132,7 @@ public:
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//
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void interpolate(const RotationF& _pt1, const RotationF& _pt2, F32 _factor);
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void lookAt(const Point3F& _origin, const Point3F& _target, const Point3F& _up = Point3F(0, 0, 1));
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VectorF getDirection();
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F32 len() const;
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