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Adds some helpful utility math functions.
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@ -25,6 +25,8 @@
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#include "console/console.h"
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#include "math/mMathFn.h"
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#include "math/mRandom.h"
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#include "math/mMath.h"
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#include "math/mathUtils.h"
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#include "console/engineAPI.h"
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@ -341,3 +343,33 @@ DefineConsoleFunction( mIsPow2, bool, ( S32 v ),,
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{
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return isPow2( v );
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}
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DefineConsoleFunction( mRandomDir, Point3F, (Point3F axis, F32 angleMin, F32 angleMax),,
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"Returns a randomized direction based on a starting axis and the min/max angles.\n"
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"@param axis Main axis to deviate the direction from."
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"@param angleMin minimum amount of deviation from the axis."
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"@param angleMax maximum amount of deviation from the axis."
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"@returns Randomized direction vector."
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"@ingroup Math")
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{
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return MathUtils::randomDir(axis, angleMin, angleMax);
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}
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DefineConsoleFunction( mRandomPointInSphere, Point3F, (F32 radius), ,
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"Returns a randomized point inside a sphere of a given radius.\n"
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"@param radius The radius of the sphere to find a point in."
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"@returns Randomized point inside a sphere."
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"@ingroup Math")
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{
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return MathUtils::randomPointInSphere(radius);
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}
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DefineConsoleFunction( mGetAngleBetweenVectors, F32, (VectorF vecA, VectorF vecB), ,
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"Returns angle between two vectors.\n"
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"@param vecA First input vector."
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"@param vecB Second input vector."
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"@returns Angle between both vectors in radians."
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"@ingroup Math")
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{
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return MathUtils::getAngleBetweenVectors(vecA, vecB);
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}
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