More turns

-Flying Vehicle
-Proximinity Mine
This commit is contained in:
marauder2k7 2021-09-20 14:17:10 +01:00
parent 704eb27600
commit 30b57c0f95
4 changed files with 50 additions and 46 deletions

View file

@ -116,7 +116,7 @@ FlyingVehicleData::FlyingVehicleData()
jetEmitter[j] = 0;
for (S32 i = 0; i < MaxSounds; i++)
sound[i] = 0;
INIT_SOUNDASSET_ARRAY(FlyingSounds, i);
vertThrustMultiple = 1.0;
}
@ -131,8 +131,10 @@ bool FlyingVehicleData::preload(bool server, String &errorStr)
// Resolve objects transmitted from server
if (!server) {
for (S32 i = 0; i < MaxSounds; i++)
if (sound[i])
Sim::findObject(SimObjectId((uintptr_t)sound[i]),sound[i]);
if (mFlyingSounds[i])
{
_setFlyingSounds(getFlyingSounds(i), i);
}
for (S32 j = 0; j < MaxJetEmitters; j++)
if (jetEmitter[j])
@ -163,10 +165,8 @@ bool FlyingVehicleData::preload(bool server, String &errorStr)
void FlyingVehicleData::initPersistFields()
{
addField( "jetSound", TYPEID< SFXProfile >(), Offset(sound[JetSound], FlyingVehicleData),
"Looping sound to play while the vehicle is jetting." );
addField( "engineSound", TYPEID< SFXProfile >(), Offset(sound[EngineSound], FlyingVehicleData),
"Looping engine sound." );
INITPERSISTFIELD_SOUNDASSET_ARRAY(FlyingSounds, Sounds::MaxSounds, FlyingVehicleData, "Sounds for flying vehicle");
addField( "maneuveringForce", TypeF32, Offset(maneuveringForce, FlyingVehicleData),
"@brief Maximum X and Y (horizontal plane) maneuvering force.\n\n"
@ -240,11 +240,7 @@ void FlyingVehicleData::packData(BitStream* stream)
for (S32 i = 0; i < MaxSounds; i++)
{
if (stream->writeFlag(sound[i]))
{
SimObjectId writtenId = mPacked ? SimObjectId((uintptr_t)sound[i]) : sound[i]->getId();
stream->writeRangedU32(writtenId, DataBlockObjectIdFirst, DataBlockObjectIdLast);
}
PACKDATA_SOUNDASSET_ARRAY(FlyingSounds, i);
}
for (S32 j = 0; j < MaxJetEmitters; j++)
@ -277,11 +273,9 @@ void FlyingVehicleData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
for (S32 i = 0; i < MaxSounds; i++) {
sound[i] = NULL;
if (stream->readFlag())
sound[i] = (SFXProfile*)(uintptr_t)stream->readRangedU32(DataBlockObjectIdFirst,
DataBlockObjectIdLast);
for (S32 i = 0; i < MaxSounds; i++)
{
UNPACKDATA_SOUNDASSET_ARRAY(FlyingSounds, i);
}
for (S32 j = 0; j < MaxJetEmitters; j++) {
@ -374,11 +368,11 @@ bool FlyingVehicle::onNewDataBlock(GameBaseData* dptr, bool reload)
SFX_DELETE( mJetSound );
SFX_DELETE( mEngineSound );
if ( mDataBlock->sound[FlyingVehicleData::EngineSound] )
mEngineSound = SFX->createSource( mDataBlock->sound[FlyingVehicleData::EngineSound], &getTransform() );
if ( mDataBlock->getFlyingSounds(FlyingVehicleData::EngineSound) )
mEngineSound = SFX->createSource( mDataBlock->getFlyingSoundProfile(FlyingVehicleData::EngineSound), &getTransform() );
if ( mDataBlock->sound[FlyingVehicleData::JetSound] )
mJetSound = SFX->createSource( mDataBlock->sound[FlyingVehicleData::JetSound], &getTransform() );
if ( mDataBlock->getFlyingSounds(FlyingVehicleData::JetSound))
mJetSound = SFX->createSource( mDataBlock->getFlyingSoundProfile(FlyingVehicleData::JetSound), &getTransform() );
}
// Jet Sequences