Add support for rendering particles to the glow buffer

This commit is contained in:
LukasPJ 2014-11-28 23:34:26 +01:00
parent c08413ffde
commit 30a8401d14
11 changed files with 179 additions and 63 deletions

View file

@ -77,7 +77,9 @@ protected:
// Not only a helper method, but a method for the RenderTranslucentMgr to
// request a particle system draw
void renderInstance(ParticleRenderInst *ri, SceneRenderState *state);
public:
void renderParticle(ParticleRenderInst *ri, SceneRenderState *state);
protected:
bool mOffscreenRenderEnabled;
/// The prepass render target used for the