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Add support for rendering particles to the glow buffer
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11 changed files with 179 additions and 63 deletions
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@ -77,7 +77,9 @@ protected:
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// Not only a helper method, but a method for the RenderTranslucentMgr to
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// request a particle system draw
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void renderInstance(ParticleRenderInst *ri, SceneRenderState *state);
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public:
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void renderParticle(ParticleRenderInst *ri, SceneRenderState *state);
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protected:
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bool mOffscreenRenderEnabled;
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/// The prepass render target used for the
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