mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
Fixes issue where the local sfxProfile in a sfxEmitter would share pointer reference to the utilized shapeAsset's sound buffer, so when it's deleted it would nuke the soundAsset's buffer, causing reference exceptions Adds includes to torqueConfig.h in several files that are blocked out with TORQUE_TOOLS to ensure that if the flag is on in the config file, the files are loaded/compiled as expected Add sanity check to AssetManager::unloadAsset to ensure that the assetDef being unloaded was actually correctly loaded/registered into the console in the first place
This commit is contained in:
parent
fbc304badb
commit
305e4851e0
10 changed files with 38 additions and 13 deletions
|
|
@ -19,6 +19,7 @@
|
|||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#include "torqueConfig.h"
|
||||
#ifdef TORQUE_TOOLS
|
||||
#include "platform/platform.h"
|
||||
#include "guiNavEditorCtrl.h"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue