From 8f1b98a4d654fc3ad2793c528a62243a00d7405f Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Mon, 15 Aug 2022 19:09:25 -0500 Subject: [PATCH] tool trickerey label the editor buttons with thier respective hotkeys, and hide them if the ToolsModule doesn't exist --- Templates/BaseGame/game/data/UI/guis/MainMenuButtons.gui | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/Templates/BaseGame/game/data/UI/guis/MainMenuButtons.gui b/Templates/BaseGame/game/data/UI/guis/MainMenuButtons.gui index accf22ef6..de086ec19 100644 --- a/Templates/BaseGame/game/data/UI/guis/MainMenuButtons.gui +++ b/Templates/BaseGame/game/data/UI/guis/MainMenuButtons.gui @@ -52,20 +52,24 @@ $guiContent = new GuiControl(MainMenuButtons) { tooltipProfile = "GuiToolTipProfile"; }; new GuiButtonCtrl(MainMenuWorldEditBtn) { - text = "Open World Editor"; + text = "Open World Editor (F11)"; position = "0 280"; extent = "400 55"; profile = "GuiMenuButtonProfile"; command = "openWorldEditorBtn();"; tooltipProfile = "GuiToolTipProfile"; + enabled = (ModuleDatabase.findModule("ToolsModule") !$= ""); + visible = (ModuleDatabase.findModule("ToolsModule") !$= ""); }; new GuiButtonCtrl(MainMenuGuiEditBtn) { - text = "Open GUI Editor"; + text = "Open GUI Editor (F10)"; position = "0 350"; extent = "400 55"; profile = "GuiMenuButtonProfile"; command = "openGUIEditorBtn();"; tooltipProfile = "GuiToolTipProfile"; + enabled = (ModuleDatabase.findModule("ToolsModule") !$= ""); + visible = (ModuleDatabase.findModule("ToolsModule") !$= ""); }; new GuiButtonCtrl(MainMenuExitBtn) { text = "Exit";