Merge remote-tracking branch 'refs/remotes/GarageGames/development' into ColorPickerAdvanced

This commit is contained in:
Anis A. Hireche 2016-02-26 20:15:33 +01:00
commit 2ff18cfc3f
629 changed files with 33887 additions and 3352 deletions

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@ -132,7 +132,7 @@ function MenuBuilder::addItem(%this, %pos, %item)
}
else
{
%this.insertItem(%pos, %name !$= "-" ? %name : "", %accel);
%this.insertItem(%pos, %name !$= "-" ? %name : "", %accel, %cmd);
}
}

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@ -33,15 +33,15 @@ function initializeDebugger()
echo(" % - Initializing Debugger");
// Load the scripts.
exec("./Scripts/debugger.ed.cs");
exec("./scripts/debugger.ed.cs");
// And the guis.
exec("./Gui/breakConditionDlg.ed.gui");
exec("./Gui/connectDlg.ed.gui");
exec("./Gui/editWatchDlg.ed.gui");
exec("./Gui/findDlg.ed.gui");
exec("./Gui/debugger.ed.gui");
exec("./Gui/watchDlg.ed.gui");
exec("./gui/breakConditionDlg.ed.gui");
exec("./gui/connectDlg.ed.gui");
exec("./gui/editWatchDlg.ed.gui");
exec("./gui/findDlg.ed.gui");
exec("./gui/debugger.ed.gui");
exec("./gui/watchDlg.ed.gui");
}
function destroyDebugger()
@ -64,5 +64,5 @@ function startDebugger()
// Set up the GUI.
DebuggerConsoleView.setActive(false);
Canvas.pushDialog(DebuggerGui);
$GameCanvas.pushDialog(DebuggerGui);
}

View file

@ -36,6 +36,3 @@ exec("./guiObjectInspector.ed.cs");
exec("./uvEditor.ed.gui");
exec("./objectSelection.ed.cs");
exec("./guiPlatformGenericMenubar.ed.cs");
if (isDemo())
exec("./messageBoxOKBuy.ed.gui");

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@ -5,8 +5,8 @@
new GuiPlatformGenericMenuBar()
{
internalName = "menubar";
extent = "1024 32";
minExtent = "320 32";
extent = "1024 20";
minExtent = "320 20";
horizSizing = "width";
profile = "GuiMenuBarProfile";
};

View file

@ -1,85 +0,0 @@
//--- OBJECT WRITE BEGIN ---
%guiContent = new GuiControl(MessageBoxOKBuyDlg) {
profile = "ToolsGuiDefaultProfile";
horizSizing = "width";
vertSizing = "height";
position = "0 0";
extent = "640 480";
minExtent = "8 8";
visible = "1";
helpTag = "0";
new GuiWindowCtrl(MBOKBuyFrame) {
profile = "ToolsGuiWindowProfile";
horizSizing = "center";
vertSizing = "center";
position = "170 175";
extent = "300 100";
minExtent = "48 92";
visible = "1";
helpTag = "0";
maxLength = "255";
resizeWidth = "1";
resizeHeight = "1";
canMove = "1";
canClose = "1";
canMinimize = "0";
canMaximize = "0";
minSize = "50 50";
text = "";
closeCommand = "MessageCallback(MessageBoxOKBuyDlg,MessageBoxOKBuyDlg.noCallback);";
new GuiMLTextCtrl(MBOKBuyText) {
profile = "ToolsGuiMLTextProfile";
horizSizing = "center";
vertSizing = "bottom";
position = "11 38";
extent = "280 14";
minExtent = "8 8";
visible = "1";
helpTag = "0";
lineSpacing = "2";
allowColorChars = "0";
maxChars = "-1";
};
new GuiButtonCtrl() {
profile = "ToolsGuiButtonProfile";
horizSizing = "right";
vertSizing = "top";
position = "70 68";
extent = "80 22";
minExtent = "8 8";
visible = "1";
command = "MessageCallback(MessageBoxOKBuyDlg,MessageBoxOKBuyDlg.OKCallback);";
accelerator = "return";
helpTag = "0";
text = "OK";
simpleStyle = "0";
};
new GuiButtonCtrl() {
profile = "ToolsGuiButtonProfile";
horizSizing = "right";
vertSizing = "top";
position = "167 68";
extent = "80 22";
minExtent = "8 8";
visible = "1";
command = "MessageCallback(MessageBoxOKBuyDlg,MessageBoxOKBuyDlg.BuyCallback);";
accelerator = "escape";
helpTag = "0";
text = "Buy Now!";
simpleStyle = "0";
};
};
};
//--- OBJECT WRITE END ---
function MessageBoxOKBuy(%title, %message, %OKCallback, %BuyCallback)
{
MBOKBuyFrame.text = %title;
MessageBoxOKBuyDlg.profile = "ToolsGuiOverlayProfile";
Canvas.pushDialog(MessageBoxOKBuyDlg);
MBSetText(MBOKBuyText, MBOKBuyFrame, %message);
MessageBoxOKBuyDlg.OKCallback = %OKCallback;
MessageBoxOKBuyDlg.BuyCallback = %BuyCallback;
}

View file

@ -1067,8 +1067,10 @@ singleton GuiControlProfile( GuiCreatorIconButtonProfile )
singleton GuiControlProfile( GuiMenuBarProfile )
{
fillcolor = "255 255 255";
borderColor = "0 0 0";
border = 1;
fillcolorHL = "213 231 248";
borderColor = "98 163 229";
borderColorHL = "122 177 232";
border = 0;
borderThickness = 1;
opaque = true;
mouseOverSelected = true;

View file

@ -131,12 +131,6 @@ package Tools
Tools::LoadResources( $Tools::resourcePath );
//$Scripts::ignoreDSOs = %toggle;
if(isWebDemo())
{
// if this is the web tool demo lets init some value storage
//$clicks
}
}
function startToolTime(%tool)

View file

@ -3309,7 +3309,7 @@
HorizSizing = "width";
VertSizing = "bottom";
Position = "0 0";
Extent = "210 71";
Extent = "210 89";
new GuiPopUpMenuCtrl() {
internalName = "blendingTypePopUp";
@ -3480,7 +3480,7 @@
Visible = "1";
Command = "MaterialEditorGui.updateActiveMaterial(\"castShadows\", $ThisControl.getValue());";
tooltipprofile = "ToolsGuiDefaultProfile";
ToolTip = "Alows object to cast shadows.";
ToolTip = "Object casts shadows.";
hovertime = "1000";
text = "Cast Shadows";
groupNum = "-1";
@ -3488,6 +3488,29 @@
useMouseEvents = "0";
useInactiveState = "0";
};
new GuiCheckBoxCtrl() {
canSaveDynamicFields = "0";
internalName = "castDynamicShadows";
Enabled = "1";
isContainer = "0";
Profile = "ToolsGuiCheckBoxProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "3 70";
Extent = "112 16";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
Command = "MaterialEditorGui.updateActiveMaterial(\"castDynamicShadows\", $ThisControl.getValue());";
tooltipprofile = "ToolsGuiDefaultProfile";
ToolTip = "Object casts dynamic shadows.";
hovertime = "1000";
text = "Dynamic Shadows";
groupNum = "-1";
buttonType = "ToggleButton";
useMouseEvents = "0";
useInactiveState = "0";
};
new GuiCheckBoxCtrl() {
canSaveDynamicFields = "0";
internalName = "doubleSidedCheckBox";

View file

@ -754,6 +754,7 @@ function MaterialEditorGui::guiSync( %this, %material )
MaterialEditorPropertiesWindow-->transZWriteCheckBox.setValue((%material).translucentZWrite);
MaterialEditorPropertiesWindow-->alphaTestCheckBox.setValue((%material).alphaTest);
MaterialEditorPropertiesWindow-->castShadows.setValue((%material).castShadows);
MaterialEditorPropertiesWindow-->castDynamicShadows.setValue((%material).castDynamicShadows);
MaterialEditorPropertiesWindow-->translucentCheckbox.setValue((%material).translucent);
switch$((%material).translucentBlendOp)

View file

@ -99,6 +99,27 @@ function MissionAreaEditorPlugin::onDeactivated( %this )
Parent::onDeactivated(%this);
}
function MissionAreaEditorPlugin::setEditorFunction( %this )
{
%missionAreaExists = isObject(getMissionAreaServerObject());
if( %missionAreaExists == false )
MessageBoxYesNoCancel("No Mission Area","Would you like to create a New Mission Area?", "MissionAreaEditorPlugin.createNewMissionArea();");
return %missionAreaExists;
}
function MissionAreaEditorPlugin::createNewMissionArea(%this)
{
%newMissionArea = new MissionArea();
%newMissionArea.area = "-256 -256 512 512";
MissionGroup.add(%newMissionArea);
EditorGui.setEditor(MissionAreaEditorPlugin);
EWorldEditor.isDirty = true;
}
//-----------------------------------------------------------------------------
// Settings
//-----------------------------------------------------------------------------

View file

@ -25,11 +25,14 @@ function MissionAreaEditorGui::onEditorActivated( %this )
EWorldEditor.clearSelection();
%ma = getMissionAreaServerObject();
EWorldEditor.selectObject( %ma );
EWorldEditor.syncGui();
MissionAreaEditorTerrainEditor.updateTerrain();
%this.setSelectedMissionArea( %ma );
%this.onMissionAreaSelected( %this.getSelectedMissionArea() );
if( isObject( %ma ) )
{
EWorldEditor.selectObject( %ma );
EWorldEditor.syncGui();
MissionAreaEditorTerrainEditor.updateTerrain();
%this.setSelectedMissionArea( %ma );
%this.onMissionAreaSelected( %this.getSelectedMissionArea() );
}
}
function MissionAreaEditorGui::onEditorDeactivated( %this )

View file

@ -34,7 +34,7 @@ function initializeNavEditor()
echo(" % - Initializing Navigation Editor");
// Execute all relevant scripts and GUIs.
exec("./NavEditor.cs");
exec("./navEditor.cs");
exec("./NavEditorGui.gui");
exec("./NavEditorToolbar.gui");
exec("./NavEditorConsoleDlg.gui");
@ -272,20 +272,3 @@ function ESettingsWindowPopup::onSelect(%this)
EditorSettings.setValue(%this.editorSettingsValue, %this.getText());
eval(%this.editorSettingsRead);
}
//-----------------------------------------------------------------------------
// Demo
//-----------------------------------------------------------------------------
function OnWalkaboutDemoLimit()
{
MessageBoxOK("Walkabout demo",
"This demo only allows two NavMeshes to be created. Sorry!");
}
function OnWalkaboutDemoSave()
{
MessageBoxOK("Walkabout demo",
"This demo doesn't allow you to save NavMeshes. Sorry!" SPC
"The rest of your mission will still be saved.");
}

View file

@ -980,7 +980,19 @@ function ObjectBuilderGui::buildObserverDropPoint(%this)
//------------------------------------------------------------------------------
// System
//------------------------------------------------------------------------------
function ObjectBuilderGui::buildVolumetricFog(%this)
{
// Change this if you want to default to another Folder
// Otherwise every time you want to add a Fog you will go this.
%defShape = "/art/environment/Fog_Cube.dts";
%this.lastPath=getMainDotCsDir() @ %defShape;
OBObjectName.setValue( "" );
%this.objectClassName = "VolumetricFog";
%this.addField( "shapeName", "TypeFile", "Shape (Fog volume)", "", "*.dts;*.dae");
%this.addField("Scale", "TypePoint3", "Scale", "1 1 1");
%this.addField("FogColor", "TypeColorI", "FogColor", "200 200 200 255");
%this.process();
}
function ObjectBuilderGui::buildPhysicsEntity(%this)
{
%this.objectClassName = "PhysicsEntity";
@ -1131,3 +1143,14 @@ function ProximityMineData::create( %datablock )
return %obj;
}
function RibbonData::create( %datablock )
{
%obj = new RibbonNode()
{
dataBlock = DefaultRibbonNodeData;
ribbon = %datablock;
};
return %obj;
}

View file

@ -114,11 +114,14 @@ function initializeWorldEditor()
EVisibility.addOption( "Debug Render: Decals", "$Decals::debugRender", "" );
EVisibility.addOption( "Debug Render: Light Frustums", "$Light::renderLightFrustums", "" );
EVisibility.addOption( "Debug Render: Bounding Boxes", "$Scene::renderBoundingBoxes", "" );
EVisibility.addOption( "Debug Render: Physics World", "$PhysicsWorld::render", "togglePhysicsDebugViz" );
EVisibility.addOption( "AL: Disable Shadows", "$Shadows::disable", "" );
EVisibility.addOption( "AL: Light Color Viz", "$AL_LightColorVisualizeVar", "toggleLightColorViz" );
EVisibility.addOption( "AL: Light Specular Viz", "$AL_LightSpecularVisualizeVar", "toggleLightSpecularViz" );
EVisibility.addOption( "AL: Normals Viz", "$AL_NormalsVisualizeVar", "toggleNormalsViz" );
EVisibility.addOption( "AL: Depth Viz", "$AL_DepthVisualizeVar", "toggleDepthViz" );
EVisibility.addOption( "AL: Glow Buffer", "$AL_GlowVisualizeVar", "toggleGlowViz" );
EVisibility.addOption( "AL: PSSM Cascade Viz", "$AL::PSSMDebugRender", "" );
EVisibility.addOption( "Frustum Lock", "$Scene::lockCull", "" );
EVisibility.addOption( "Disable Zone Culling", "$Scene::disableZoneCulling", "" );
EVisibility.addOption( "Disable Terrain Occlusion", "$Scene::disableTerrainOcclusion", "" );

View file

@ -561,9 +561,6 @@ function EditorGui::onWake( %this )
if( %levelName !$= %this.levelName )
%this.onNewLevelLoaded( %levelName );
if (isObject(DemoEditorAlert) && DemoEditorAlert.helpTag<2)
Canvas.pushDialog(DemoEditorAlert);
}
function EditorGui::onSleep( %this )

View file

@ -81,9 +81,6 @@ function EditorPlugin::onEditorSleep( %this )
/// Push Gui's, stuff like that
function EditorPlugin::onActivated( %this )
{
if(isDemo())
startToolTime(%this.getName());
%this.isActivated = true;
}
@ -91,9 +88,6 @@ function EditorPlugin::onActivated( %this )
/// Pop Gui's, stuff like that
function EditorPlugin::onDeactivated( %this )
{
if(isDemo())
endToolTime(%this.getName());
%this.isActivated = false;
}

View file

@ -46,6 +46,7 @@ function EWCreatorWindow::init( %this )
%this.registerMissionObject( "SFXEmitter", "Sound Emitter" );
%this.registerMissionObject( "Precipitation" );
%this.registerMissionObject( "ParticleEmitterNode", "Particle Emitter" );
%this.registerMissionObject( "VolumetricFog", "Volumetric Fog" );
%this.registerMissionObject( "RibbonNode", "Ribbon" );
// Legacy features. Users should use Ground Cover and the Forest Editor.
@ -176,12 +177,6 @@ function EWCreatorWindow::createStatic( %this, %file )
if ( !$missionRunning )
return;
if(isFunction("getObjectLimit") && MissionGroup.getFullCount() >= getObjectLimit())
{
MessageBoxOKBuy( "Object Limit Reached", "You have exceeded the object limit of " @ getObjectLimit() @ " for this demo. You can remove objects if you would like to add more.", "", "Canvas.showPurchaseScreen(\"objectlimit\");" );
return;
}
if( !isObject(%this.objectGroup) )
%this.setNewObjectGroup( MissionGroup );
@ -200,12 +195,6 @@ function EWCreatorWindow::createPrefab( %this, %file )
if ( !$missionRunning )
return;
if(isFunction("getObjectLimit") && MissionGroup.getFullCount() >= getObjectLimit())
{
MessageBoxOKBuy( "Object Limit Reached", "You have exceeded the object limit of " @ getObjectLimit() @ " for this demo. You can remove objects if you would like to add more.", "", "Canvas.showPurchaseScreen(\"objectlimit\");" );
return;
}
if( !isObject(%this.objectGroup) )
%this.setNewObjectGroup( MissionGroup );
@ -224,12 +213,6 @@ function EWCreatorWindow::createObject( %this, %cmd )
if ( !$missionRunning )
return;
if(isFunction("getObjectLimit") && MissionGroup.getFullCount() >= getObjectLimit())
{
MessageBoxOKBuy( "Object Limit Reached", "You have exceeded the object limit of " @ getObjectLimit() @ " for this demo. You can remove objects if you would like to add more.", "", "Canvas.showPurchaseScreen(\"objectlimit\");" );
return;
}
if( !isObject(%this.objectGroup) )
%this.setNewObjectGroup( MissionGroup );

View file

@ -28,9 +28,7 @@ $Pref::WorldEditor::FileSpec = "Torque Mission Files (*.mis)|*.mis|All Files (*.
function EditorFileMenu::onMenuSelect(%this)
{
// don't do this since it won't exist if this is a "demo"
if(!isWebDemo())
%this.enableItem(2, EditorIsDirty());
%this.enableItem(2, EditorIsDirty());
}
//////////////////////////////////////////////////////////////////////////
@ -88,7 +86,7 @@ function EditorClearDirty()
function EditorQuitGame()
{
if( EditorIsDirty() && !isWebDemo())
if( EditorIsDirty())
{
MessageBoxYesNoCancel("Level Modified", "Would you like to save your changes before quitting?", "EditorSaveMissionMenu(); quit();", "quit();", "" );
}
@ -98,7 +96,7 @@ function EditorQuitGame()
function EditorExitMission()
{
if( EditorIsDirty() && !isWebDemo() )
if( EditorIsDirty())
{
MessageBoxYesNoCancel("Level Modified", "Would you like to save your changes before exiting?", "EditorDoExitMission(true);", "EditorDoExitMission(false);", "");
}
@ -108,7 +106,7 @@ function EditorExitMission()
function EditorDoExitMission(%saveFirst)
{
if(%saveFirst && !isWebDemo())
if(%saveFirst)
{
EditorSaveMissionMenu();
}
@ -202,9 +200,6 @@ function EditorOpenDeclarationInTorsion( %object )
function EditorNewLevel( %file )
{
if(isWebDemo())
return;
%saveFirst = false;
if ( EditorIsDirty() )
{
@ -241,27 +236,15 @@ function EditorNewLevel( %file )
function EditorSaveMissionMenu()
{
if(!$Pref::disableSaving && !isWebDemo())
{
if(EditorGui.saveAs)
EditorSaveMissionAs();
else
EditorSaveMission();
}
if(EditorGui.saveAs)
EditorSaveMissionAs();
else
{
EditorSaveMissionMenuDisableSave();
}
EditorSaveMission();
}
function EditorSaveMission()
{
// just save the mission without renaming it
if(isFunction("getObjectLimit") && MissionGroup.getFullCount() >= getObjectLimit())
{
MessageBoxOKBuy( "Object Limit Reached", "You have exceeded the object limit of " @ getObjectLimit() @ " for this demo. You can remove objects if you would like to add more.", "", "Canvas.showPurchaseScreen(\"objectlimit\");" );
return;
}
// first check for dirty and read-only files:
if((EWorldEditor.isDirty || ETerrainEditor.isMissionDirty) && !isWriteableFileName($Server::MissionFile))
@ -316,146 +299,125 @@ function EditorSaveMission()
return true;
}
function EditorSaveMissionMenuDisableSave()
{
GenericPromptDialog-->GenericPromptWindow.text = "Warning";
GenericPromptDialog-->GenericPromptText.setText("Saving disabled in demo mode.");
Canvas.pushDialog( GenericPromptDialog );
}
function EditorSaveMissionAs( %missionName )
{
if(isFunction("getObjectLimit") && MissionGroup.getFullCount() >= getObjectLimit())
// If we didn't get passed a new mission name then
// prompt the user for one.
if ( %missionName $= "" )
{
MessageBoxOKBuy( "Object Limit Reached", "You have exceeded the object limit of " @ getObjectLimit() @ " for this demo. You can remove objects if you would like to add more.", "", "Canvas.showPurchaseScreen(\"objectlimit\");" );
return;
}
if(!$Pref::disableSaving && !isWebDemo())
{
// If we didn't get passed a new mission name then
// prompt the user for one.
if ( %missionName $= "" )
%dlg = new SaveFileDialog()
{
%dlg = new SaveFileDialog()
{
Filters = $Pref::WorldEditor::FileSpec;
DefaultPath = EditorSettings.value("LevelInformation/levelsDirectory");
ChangePath = false;
OverwritePrompt = true;
};
Filters = $Pref::WorldEditor::FileSpec;
DefaultPath = EditorSettings.value("LevelInformation/levelsDirectory");
ChangePath = false;
OverwritePrompt = true;
};
%ret = %dlg.Execute();
if(%ret)
{
// Immediately override/set the levelsDirectory
EditorSettings.setValue( "LevelInformation/levelsDirectory", collapseFilename(filePath( %dlg.FileName )) );
%missionName = %dlg.FileName;
}
%ret = %dlg.Execute();
if(%ret)
{
// Immediately override/set the levelsDirectory
EditorSettings.setValue( "LevelInformation/levelsDirectory", collapseFilename(filePath( %dlg.FileName )) );
%dlg.delete();
if(! %ret)
return;
%missionName = %dlg.FileName;
}
if( fileExt( %missionName ) !$= ".mis" )
%missionName = %missionName @ ".mis";
EWorldEditor.isDirty = true;
%saveMissionFile = $Server::MissionFile;
$Server::MissionFile = %missionName;
%copyTerrainsFailed = false;
// Rename all the terrain files. Save all previous names so we can
// reset them if saving fails.
%newMissionName = fileBase(%missionName);
%oldMissionName = fileBase(%saveMissionFile);
%dlg.delete();
if(! %ret)
return;
}
if( fileExt( %missionName ) !$= ".mis" )
%missionName = %missionName @ ".mis";
EWorldEditor.isDirty = true;
%saveMissionFile = $Server::MissionFile;
$Server::MissionFile = %missionName;
%copyTerrainsFailed = false;
// Rename all the terrain files. Save all previous names so we can
// reset them if saving fails.
%newMissionName = fileBase(%missionName);
%oldMissionName = fileBase(%saveMissionFile);
initContainerTypeSearch( $TypeMasks::TerrainObjectType );
%savedTerrNames = new ScriptObject();
for( %i = 0;; %i ++ )
{
%terrainObject = containerSearchNext();
if( !%terrainObject )
break;
%savedTerrNames.array[ %i ] = %terrainObject.terrainFile;
%terrainFilePath = makeRelativePath( filePath( %terrainObject.terrainFile ), getMainDotCsDir() );
%terrainFileName = fileName( %terrainObject.terrainFile );
// Workaround to have terrains created in an unsaved "New Level..." mission
// moved to the correct place.
if( EditorGui.saveAs && %terrainFilePath $= "tools/art/terrains" )
%terrainFilePath = "art/terrains";
// Try and follow the existing naming convention.
// If we can't, use systematic terrain file names.
if( strstr( %terrainFileName, %oldMissionName ) >= 0 )
%terrainFileName = strreplace( %terrainFileName, %oldMissionName, %newMissionName );
else
%terrainFileName = %newMissionName @ "_" @ %i @ ".ter";
%newTerrainFile = %terrainFilePath @ "/" @ %terrainFileName;
if (!isWriteableFileName(%newTerrainFile))
{
if (MessageBox("Error", "Terrain file \""@ %newTerrainFile @ "\" is read-only. Continue?", "Ok", "Stop") == $MROk)
continue;
else
{
%copyTerrainsFailed = true;
break;
}
}
if( !%terrainObject.save( %newTerrainFile ) )
{
error( "Failed to save '" @ %newTerrainFile @ "'" );
%copyTerrainsFailed = true;
break;
}
%terrainObject.terrainFile = %newTerrainFile;
}
ETerrainEditor.isDirty = false;
// Save the mission.
if(%copyTerrainsFailed || !EditorSaveMission())
{
// It failed, so restore the mission and terrain filenames.
$Server::MissionFile = %saveMissionFile;
initContainerTypeSearch( $TypeMasks::TerrainObjectType );
%savedTerrNames = new ScriptObject();
for( %i = 0;; %i ++ )
{
%terrainObject = containerSearchNext();
if( !%terrainObject )
break;
%savedTerrNames.array[ %i ] = %terrainObject.terrainFile;
%terrainFilePath = makeRelativePath( filePath( %terrainObject.terrainFile ), getMainDotCsDir() );
%terrainFileName = fileName( %terrainObject.terrainFile );
// Workaround to have terrains created in an unsaved "New Level..." mission
// moved to the correct place.
if( EditorGui.saveAs && %terrainFilePath $= "tools/art/terrains" )
%terrainFilePath = "art/terrains";
// Try and follow the existing naming convention.
// If we can't, use systematic terrain file names.
if( strstr( %terrainFileName, %oldMissionName ) >= 0 )
%terrainFileName = strreplace( %terrainFileName, %oldMissionName, %newMissionName );
else
%terrainFileName = %newMissionName @ "_" @ %i @ ".ter";
%newTerrainFile = %terrainFilePath @ "/" @ %terrainFileName;
if (!isWriteableFileName(%newTerrainFile))
{
if (MessageBox("Error", "Terrain file \""@ %newTerrainFile @ "\" is read-only. Continue?", "Ok", "Stop") == $MROk)
continue;
else
{
%copyTerrainsFailed = true;
break;
}
}
if( !%terrainObject.save( %newTerrainFile ) )
{
error( "Failed to save '" @ %newTerrainFile @ "'" );
%copyTerrainsFailed = true;
break;
}
%terrainObject.terrainFile = %newTerrainFile;
%terrainObject.terrainFile = %savedTerrNames.array[ %i ];
}
ETerrainEditor.isDirty = false;
// Save the mission.
if(%copyTerrainsFailed || !EditorSaveMission())
{
// It failed, so restore the mission and terrain filenames.
$Server::MissionFile = %saveMissionFile;
initContainerTypeSearch( $TypeMasks::TerrainObjectType );
for( %i = 0;; %i ++ )
{
%terrainObject = containerSearchNext();
if( !%terrainObject )
break;
%terrainObject.terrainFile = %savedTerrNames.array[ %i ];
}
}
%savedTerrNames.delete();
}
else
{
EditorSaveMissionMenuDisableSave();
}
%savedTerrNames.delete();
}
function EditorOpenMission(%filename)
{
if( EditorIsDirty() && !isWebDemo() )
if( EditorIsDirty())
{
// "EditorSaveBeforeLoad();", "getLoadFilename(\"*.mis\", \"EditorDoLoadMission\");"
if(MessageBox("Mission Modified", "Would you like to save changes to the current mission \"" @
@ -523,72 +485,67 @@ function EditorOpenMission(%filename)
function EditorExportToCollada()
{
if ( !$Pref::disableSaving && !isWebDemo() )
%dlg = new SaveFileDialog()
{
%dlg = new SaveFileDialog()
{
Filters = "COLLADA Files (*.dae)|*.dae|";
DefaultPath = $Pref::WorldEditor::LastPath;
DefaultFile = "";
ChangePath = false;
OverwritePrompt = true;
};
Filters = "COLLADA Files (*.dae)|*.dae|";
DefaultPath = $Pref::WorldEditor::LastPath;
DefaultFile = "";
ChangePath = false;
OverwritePrompt = true;
};
%ret = %dlg.Execute();
if ( %ret )
{
$Pref::WorldEditor::LastPath = filePath( %dlg.FileName );
%exportFile = %dlg.FileName;
}
if( fileExt( %exportFile ) !$= ".dae" )
%exportFile = %exportFile @ ".dae";
%dlg.delete();
if ( !%ret )
return;
if ( EditorGui.currentEditor.getId() == ShapeEditorPlugin.getId() )
ShapeEdShapeView.exportToCollada( %exportFile );
else
EWorldEditor.colladaExportSelection( %exportFile );
%ret = %dlg.Execute();
if ( %ret )
{
$Pref::WorldEditor::LastPath = filePath( %dlg.FileName );
%exportFile = %dlg.FileName;
}
if( fileExt( %exportFile ) !$= ".dae" )
%exportFile = %exportFile @ ".dae";
%dlg.delete();
if ( !%ret )
return;
if ( EditorGui.currentEditor.getId() == ShapeEditorPlugin.getId() )
ShapeEdShapeView.exportToCollada( %exportFile );
else
EWorldEditor.colladaExportSelection( %exportFile );
}
function EditorMakePrefab()
{
// Should this be protected or not?
if ( !$Pref::disableSaving && !isWebDemo() )
%dlg = new SaveFileDialog()
{
%dlg = new SaveFileDialog()
{
Filters = "Prefab Files (*.prefab)|*.prefab|";
DefaultPath = $Pref::WorldEditor::LastPath;
DefaultFile = "";
ChangePath = false;
OverwritePrompt = true;
};
%ret = %dlg.Execute();
if ( %ret )
{
$Pref::WorldEditor::LastPath = filePath( %dlg.FileName );
%saveFile = %dlg.FileName;
}
if( fileExt( %saveFile ) !$= ".prefab" )
%saveFile = %saveFile @ ".prefab";
%dlg.delete();
if ( !%ret )
return;
EWorldEditor.makeSelectionPrefab( %saveFile );
EditorTree.buildVisibleTree( true );
Filters = "Prefab Files (*.prefab)|*.prefab|";
DefaultPath = $Pref::WorldEditor::LastPath;
DefaultFile = "";
ChangePath = false;
OverwritePrompt = true;
};
%ret = %dlg.Execute();
if ( %ret )
{
$Pref::WorldEditor::LastPath = filePath( %dlg.FileName );
%saveFile = %dlg.FileName;
}
if( fileExt( %saveFile ) !$= ".prefab" )
%saveFile = %saveFile @ ".prefab";
%dlg.delete();
if ( !%ret )
return;
EWorldEditor.makeSelectionPrefab( %saveFile );
EditorTree.buildVisibleTree( true );
}
function EditorExplodePrefab()

View file

@ -112,35 +112,30 @@ function EditorGui::buildMenus(%this)
barTitle = "File";
};
if(!isWebDemo())
{
%fileMenu.appendItem("New Level" TAB "" TAB "schedule( 1, 0, \"EditorNewLevel\" );");
%fileMenu.appendItem("Open Level..." TAB %cmdCtrl SPC "O" TAB "schedule( 1, 0, \"EditorOpenMission\" );");
%fileMenu.appendItem("Save Level" TAB %cmdCtrl SPC "S" TAB "EditorSaveMissionMenu();");
%fileMenu.appendItem("Save Level As..." TAB "" TAB "EditorSaveMissionAs();");
%fileMenu.appendItem("-");
if( $platform $= "windows" )
{
%fileMenu.appendItem( "Open Project in Torsion" TAB "" TAB "EditorOpenTorsionProject();" );
%fileMenu.appendItem( "Open Level File in Torsion" TAB "" TAB "EditorOpenFileInTorsion();" );
%fileMenu.appendItem( "-" );
}
%fileMenu.appendItem("New Level" TAB "" TAB "schedule( 1, 0, \"EditorNewLevel\" );");
%fileMenu.appendItem("Open Level..." TAB %cmdCtrl SPC "O" TAB "schedule( 1, 0, \"EditorOpenMission\" );");
%fileMenu.appendItem("Save Level" TAB %cmdCtrl SPC "S" TAB "EditorSaveMissionMenu();");
%fileMenu.appendItem("Save Level As..." TAB "" TAB "EditorSaveMissionAs();");
%fileMenu.appendItem("-");
if( $platform $= "windows" )
{
%fileMenu.appendItem( "Open Project in Torsion" TAB "" TAB "EditorOpenTorsionProject();" );
%fileMenu.appendItem( "Open Level File in Torsion" TAB "" TAB "EditorOpenFileInTorsion();" );
%fileMenu.appendItem( "-" );
}
%fileMenu.appendItem("Create Blank Terrain" TAB "" TAB "Canvas.pushDialog( CreateNewTerrainGui );");
%fileMenu.appendItem("Import Terrain Heightmap" TAB "" TAB "Canvas.pushDialog( TerrainImportGui );");
if(!isWebDemo())
{
%fileMenu.appendItem("Export Terrain Heightmap" TAB "" TAB "Canvas.pushDialog( TerrainExportGui );");
%fileMenu.appendItem("-");
%fileMenu.appendItem("Export To COLLADA..." TAB "" TAB "EditorExportToCollada();");
//item[5] = "Import Terraform Data..." TAB "" TAB "Heightfield::import();";
//item[6] = "Import Texture Data..." TAB "" TAB "Texture::import();";
//item[7] = "-";
//item[8] = "Export Terraform Data..." TAB "" TAB "Heightfield::saveBitmap(\"\");";
}
%fileMenu.appendItem("Export Terrain Heightmap" TAB "" TAB "Canvas.pushDialog( TerrainExportGui );");
%fileMenu.appendItem("-");
%fileMenu.appendItem("Export To COLLADA..." TAB "" TAB "EditorExportToCollada();");
//item[5] = "Import Terraform Data..." TAB "" TAB "Heightfield::import();";
//item[6] = "Import Texture Data..." TAB "" TAB "Texture::import();";
//item[7] = "-";
//item[8] = "Export Terraform Data..." TAB "" TAB "Heightfield::saveBitmap(\"\");";
%fileMenu.appendItem( "-" );
%fileMenu.appendItem( "Add FMOD Designer Audio..." TAB "" TAB "AddFMODProjectDlg.show();" );
@ -148,11 +143,9 @@ function EditorGui::buildMenus(%this)
%fileMenu.appendItem("-");
%fileMenu.appendItem("Play Level" TAB "F11" TAB "Editor.close(\"PlayGui\");");
if(!isWebDemo())
{
%fileMenu.appendItem("Exit Level" TAB "" TAB "EditorExitMission();");
%fileMenu.appendItem("Quit" TAB %quitShortcut TAB "EditorQuitGame();");
}
%fileMenu.appendItem("Exit Level" TAB "" TAB "EditorExitMission();");
%fileMenu.appendItem("Quit" TAB %quitShortcut TAB "EditorQuitGame();");
%this.menuBar.insert(%fileMenu, %this.menuBar.getCount());
// Edit Menu

View file

@ -191,3 +191,11 @@ function EVisibility::addClassOptions( %this )
%selList.addGuiControl( %selCheckBox );
}
}
function togglePhysicsDebugViz( %enable )
{
if(physicsPluginPresent())
{
physicsDebugDraw(%enable);
}
}