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setaicontroller: use Ids
get rid of duplicated mMoveDestination
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5 changed files with 13 additions and 13 deletions
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@ -763,7 +763,7 @@ public:
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void setMomentum(const Point3F &momentum) override;
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bool displaceObject(const Point3F& displaceVector) override;
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virtual bool getAIMove(Move*);
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bool setAIController(const char* controller);
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bool setAIController(S32 controller);
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AIController* getAIController() { return mAIController; };
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bool checkDismountPosition(const MatrixF& oldPos, const MatrixF& newPos); ///< Is it safe to dismount here?
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