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https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'Preview4_0_w_translucencyWIP' of https://github.com/Azaezel/Torque3D into Preview4_0_w_translucencyWIP
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commit
2f68fdae5e
3 changed files with 5 additions and 10 deletions
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@ -848,10 +848,6 @@ Var* ShaderFeatureHLSL::getSurface(Vector<ShaderComponent*>& componentList, Mult
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meta->addStatement(new GenOp(" @ = float4(0.0,1.0,@,@);\r\n", colorDecl, smoothness, metalness)); //reconstruct matinfo, no ao darkening
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}
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Var* inTex = getInTexCoord("texCoord", "float2", componentList);
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if (!inTex)
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return nullptr;
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Var* wsNormal = (Var*)LangElement::find("wsNormal");
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Var* normal = (Var*)LangElement::find("normal");
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if (!normal)
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@ -878,8 +874,8 @@ Var* ShaderFeatureHLSL::getSurface(Vector<ShaderComponent*>& componentList, Mult
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if (!surface)
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{
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surface = new Var("surface", "Surface");
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meta->addStatement(new GenOp(" @ = createForwardSurface(@,@,@,@,@,@,@);\r\n\n", new DecOp(surface), diffuseColor, normal, matinfo,
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inTex, wsPosition, wsEyePos, wsView));
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meta->addStatement(new GenOp(" @ = createForwardSurface(@,@,@,@,@,@);\r\n\n", new DecOp(surface), diffuseColor, normal, matinfo,
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wsPosition, wsEyePos, wsView));
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}
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return surface;
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