Merge branch 'Preview4_0_w_translucencyWIP' of https://github.com/Azaezel/Torque3D into Preview4_0_w_translucencyWIP

This commit is contained in:
Areloch 2019-07-22 00:17:29 -05:00
commit 2f68fdae5e
3 changed files with 5 additions and 10 deletions

View file

@ -639,8 +639,8 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
probeWorldToObjArray[effectiveProbeCount] = curEntry.getTransform();
Point3F refPos = curEntry.getPosition() + curEntry.mProbeRefOffset;
Point3F refBoxMin = refPos - curEntry.mProbeRefScale/2 * curEntry.getTransform().getScale();
Point3F refBoxMax = refPos + curEntry.mProbeRefScale/2 * curEntry.getTransform().getScale();
Point3F refBoxMin = refPos - curEntry.mProbeRefScale * curEntry.getTransform().getScale();
Point3F refBoxMax = refPos + curEntry.mProbeRefScale * curEntry.getTransform().getScale();
refBoxMinArray[effectiveProbeCount] = Point4F(refBoxMin.x, refBoxMin.y, refBoxMin.z, 0);
refBoxMaxArray[effectiveProbeCount] = Point4F(refBoxMax.x, refBoxMax.y, refBoxMax.z, 0);

View file

@ -848,10 +848,6 @@ Var* ShaderFeatureHLSL::getSurface(Vector<ShaderComponent*>& componentList, Mult
meta->addStatement(new GenOp(" @ = float4(0.0,1.0,@,@);\r\n", colorDecl, smoothness, metalness)); //reconstruct matinfo, no ao darkening
}
Var* inTex = getInTexCoord("texCoord", "float2", componentList);
if (!inTex)
return nullptr;
Var* wsNormal = (Var*)LangElement::find("wsNormal");
Var* normal = (Var*)LangElement::find("normal");
if (!normal)
@ -878,8 +874,8 @@ Var* ShaderFeatureHLSL::getSurface(Vector<ShaderComponent*>& componentList, Mult
if (!surface)
{
surface = new Var("surface", "Surface");
meta->addStatement(new GenOp(" @ = createForwardSurface(@,@,@,@,@,@,@);\r\n\n", new DecOp(surface), diffuseColor, normal, matinfo,
inTex, wsPosition, wsEyePos, wsView));
meta->addStatement(new GenOp(" @ = createForwardSurface(@,@,@,@,@,@);\r\n\n", new DecOp(surface), diffuseColor, normal, matinfo,
wsPosition, wsEyePos, wsView));
}
return surface;