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Adds expanded ability to create and insert specialized script-based inspector fields
Adds logic during the editor script initialization to let game modules have embedded tools Changed setting to force prompt for target modules when creating things like datablocks to minimize confusion about where they save to
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7 changed files with 131 additions and 5 deletions
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@ -167,6 +167,8 @@ public:
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S32 createInspectorGroup(StringTableEntry groupName, S32 index);
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void removeInspectorGroup(StringTableEntry groupName);
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protected:
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typedef Vector< SimObjectPtr< SimObject > > TargetVector;
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