diff --git a/Templates/Full/game/shaders/common/lighting/advanced/gl/dbgGlowVisualizeP.glsl b/Templates/Full/game/shaders/common/lighting/advanced/gl/dbgGlowVisualizeP.glsl index 9e93db397..fa573f07f 100644 --- a/Templates/Full/game/shaders/common/lighting/advanced/gl/dbgGlowVisualizeP.glsl +++ b/Templates/Full/game/shaders/common/lighting/advanced/gl/dbgGlowVisualizeP.glsl @@ -22,7 +22,7 @@ #include "../../../gl/hlslCompat.glsl" #include "shadergen:/autogenConditioners.h" -#include "../../../postfx/gl/postFx.glsl" +#include "../../../postFx/gl/postFX.glsl" uniform sampler2D glowBuffer; @@ -31,4 +31,4 @@ out vec4 OUT_FragColor0; void main() { OUT_FragColor0 = texture(glowBuffer, uv0); -} \ No newline at end of file +}