portwork from jeff to use farFrustumQuad for the vertex shader

This commit is contained in:
Azaezel 2019-01-31 13:00:52 -06:00
parent c6d4ea37b9
commit 2eb58e4cb7
4 changed files with 24 additions and 86 deletions

View file

@ -265,7 +265,8 @@ protected:
/// The current active light manager.
static RenderProbeMgr *smProbeManager;
GFXVertexBufferHandle<GFXVertexPC> mFarFrustumQuadVerts;
typedef GFXVertexPNTT FarFrustumQuadVert;
GFXVertexBufferHandle<FarFrustumQuadVert> mFarFrustumQuadVerts;
/// This helper function sets the shader constansts
/// for the stock 4 light forward lighting code.