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portwork from jeff to use farFrustumQuad for the vertex shader
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4 changed files with 24 additions and 86 deletions
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@ -265,7 +265,8 @@ protected:
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/// The current active light manager.
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static RenderProbeMgr *smProbeManager;
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GFXVertexBufferHandle<GFXVertexPC> mFarFrustumQuadVerts;
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typedef GFXVertexPNTT FarFrustumQuadVert;
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GFXVertexBufferHandle<FarFrustumQuadVert> mFarFrustumQuadVerts;
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/// This helper function sets the shader constansts
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/// for the stock 4 light forward lighting code.
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