shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame)

This commit is contained in:
AzaezelX 2019-11-07 23:18:14 -06:00
parent 501990c3b6
commit 2e56645f13
5 changed files with 5 additions and 5 deletions

View file

@ -241,7 +241,7 @@ vec4 compute4Lights( Surface surface,
vec4 inLightConfigData[4],
vec4 inLightColor[4],
vec4 inLightSpotDir[4],
vec4 lightSpotParams[4],
vec2 lightSpotParams[4],
int hasVectorLight,
vec4 vectorLightDirection,
vec4 vectorLightingColor,

View file

@ -247,7 +247,7 @@ float4 compute4Lights( Surface surface,
float4 inLightConfigData[4],
float4 inLightColor[4],
float4 inLightSpotDir[4],
float4 lightSpotParams[4],
float2 lightSpotParams[4],
int hasVectorLight,
float4 vectorLightDirection,
float4 vectorLightingColor,