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shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame)
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5 changed files with 5 additions and 5 deletions
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@ -333,7 +333,7 @@ void LightManager::_update4LightConsts( const SceneData &sgData,
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static AlignedArray<Point4F> lightSpotDirs(MAX_FORWARD_LIGHTS, sizeof(Point4F));
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static AlignedArray<Point4F> lightColors(MAX_FORWARD_LIGHTS, sizeof(Point4F));
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static AlignedArray<Point4F> lightConfigData(MAX_FORWARD_LIGHTS, sizeof(Point4F)); //type, brightness, range, invSqrRange : rgba
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static AlignedArray<Point4F> lightSpotParams(MAX_FORWARD_LIGHTS, sizeof(Point4F));
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static AlignedArray<Point2F> lightSpotParams(MAX_FORWARD_LIGHTS, sizeof(Point2F));
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dMemset(lightPositions.getBuffer(), 0, lightPositions.getBufferSize());
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dMemset(lightSpotDirs.getBuffer(), 0, lightSpotDirs.getBufferSize());
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