terrain file I/O and opengl rendering cleanup

This commit is contained in:
Azaezel 2018-03-13 17:33:13 -05:00
parent f36826605f
commit 2e2e08f32d
2 changed files with 3 additions and 6 deletions

View file

@ -569,9 +569,6 @@ void TerrainDetailMapFeatGLSL::processPix( Vector<ShaderComponent*> &component
// amount so that it fades out with the layer blending.
if ( fd.features.hasFeature( MFT_TerrainParallaxMap, detailIndex ) )
{
// Get the rest of our inputs.
Var *normalMap = _getNormalMapTex();
// Call the library function to do the rest.
if (fd.features.hasFeature(MFT_IsBC3nm, detailIndex))
{