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https://github.com/TorqueGameEngines/Torque3D.git
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off mesh connection tool
Adds off mesh connection tool upgrade functionality to allow setting the direction to be bi-directional added immediate draw to duDebugDrawtorque so we can draw offmesh connections
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parent
de1642c33e
commit
2df2cb5c15
8 changed files with 287 additions and 87 deletions
189
Engine/source/navigation/navMeshTools/offMeshConnTool.cpp
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189
Engine/source/navigation/navMeshTools/offMeshConnTool.cpp
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#include "offMeshConnTool.h"
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#include "navigation/guiNavEditorCtrl.h"
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#include "console/consoleTypes.h"
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#include "gfx/gfxDrawUtil.h"
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#include "scene/sceneManager.h"
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#include "math/mathUtils.h"
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IMPLEMENT_CONOBJECT(OffMeshConnectionTool);
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void OffMeshConnectionTool::onActivated(const Gui3DMouseEvent& evt)
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{
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Con::executef(this, "onActivated");
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}
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void OffMeshConnectionTool::onDeactivated()
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{
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Con::executef(this, "onDeactivated");
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}
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void OffMeshConnectionTool::on3DMouseDown(const Gui3DMouseEvent& evt)
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{
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if (mNavMesh.isNull())
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return;
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Point3F startPnt = evt.pos;
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Point3F endPnt = evt.pos + evt.vec * 1000.0f;
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RayInfo ri;
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bool shift = evt.modifier & SI_LSHIFT;
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bool ctrl = evt.modifier & SI_LCTRL;
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if (gServerContainer.castRay(startPnt, endPnt, StaticObjectType, &ri))
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{
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U32 link = mNavMesh->getLink(ri.point);
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if (link != -1)
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{
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if (mLink != -1)
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mNavMesh->selectLink(mLink, false);
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mNavMesh->selectLink(link, true, false);
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mLink = link;
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if (ctrl)
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{
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mNavMesh->selectLink(mLink, false);
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mNavMesh->deleteLink(mLink);
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mLink = -1;
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Con::executef(this, "onLinkDeselected");
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return;
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}
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else
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{
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LinkData d = mNavMesh->getLinkFlags(mLink);
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bool biDir = mNavMesh->getLinkDir(mLink);
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Con::executef(this, "onLinkSelected", Con::getIntArg(d.getFlags()), Con::getBoolArg(biDir));
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}
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}
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else
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{
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if (mLink != -1)
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{
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mNavMesh->selectLink(mLink, false);
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mLink = -1;
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Con::executef(this, "onLinkDeselected");
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}
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if (mLinkStart != Point3F::Max)
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{
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mLink = mNavMesh->addLink(mLinkStart, ri.point, mBiDir);
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mNavMesh->selectLink(mLink, true, false);
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mLinkStart = Point3F::Max;
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Con::executef(this, "onLinkSelected", Con::getIntArg(mLinkCache.getFlags()), Con::getBoolArg(mBiDir));
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}
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else
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{
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mLinkStart = ri.point;
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}
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}
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}
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else
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{
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if (mLink != -1)
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{
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mNavMesh->selectLink(mLink, false);
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mLink = -1;
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Con::executef(this, "onLinkDeselected");
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}
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}
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}
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void OffMeshConnectionTool::on3DMouseMove(const Gui3DMouseEvent& evt)
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{
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if (mNavMesh.isNull())
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return;
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Point3F startPnt = evt.pos;
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Point3F endPnt = evt.pos + evt.vec * 1000.0f;
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RayInfo ri;
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if (gServerContainer.castRay(startPnt, endPnt, StaticObjectType, &ri))
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{
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U32 link = mNavMesh->getLink(ri.point);
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if (link != -1)
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{
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if (link != mLink)
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{
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if (mCurLink != -1)
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mNavMesh->selectLink(mCurLink, false);
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mNavMesh->selectLink(link, true, true);
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}
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mCurLink = link;
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}
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else
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{
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if (mCurLink != mLink)
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mNavMesh->selectLink(mCurLink, false);
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mCurLink = -1;
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}
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}
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else
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{
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mNavMesh->selectLink(mCurLink, false);
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mCurLink = -1;
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}
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}
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void OffMeshConnectionTool::onRender3D()
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{
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if (mNavMesh.isNull())
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return;
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duDebugDrawTorque dd;
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if (mLinkStart != Point3F::Max)
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{
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Point3F rcFrom = DTStoRC(mLinkStart);
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dd.begin(DU_DRAW_LINES);
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dd.depthMask(false);
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duAppendCircle(&dd, rcFrom.x, rcFrom.y, rcFrom.z, mNavMesh->mWalkableRadius, duRGBA(0, 255, 0, 255));
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dd.end();
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}
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mNavMesh->renderLinks(dd);
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dd.immediateRender();
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}
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bool OffMeshConnectionTool::updateGuiInfo()
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{
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SimObject* statusbar;
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Sim::findObject("EditorGuiStatusBar", statusbar);
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GuiTextCtrl* selectionBar;
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Sim::findObject("EWorldEditorStatusBarSelection", selectionBar);
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String text;
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text = "LMB To Select Link. CTRL+LMB To Delete Link";
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if (statusbar)
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Con::executef(statusbar, "setInfo", text.c_str());
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if (mLink != -1)
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text = String::ToString("Selected Link: %d", mLink);
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else
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text = "";
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if (selectionBar)
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selectionBar->setText(text);
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return true;
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}
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void OffMeshConnectionTool::setLinkProperties(const LinkData& d, bool biDir)
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{
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if (!mNavMesh.isNull() && mLink != -1)
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{
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mNavMesh->setLinkFlags(mLink, d);
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mNavMesh->setLinkDir(mLink, biDir);
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}
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mLinkCache = d;
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mBiDir = biDir;
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}
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DefineEngineMethod(OffMeshConnectionTool, setLinkProperties, void, (U32 flags, bool biDir), ,
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"@Brief Set properties of the selected link.")
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{
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object->setLinkProperties(LinkData(flags), biDir);
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}
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