off mesh connection tool

Adds off mesh connection tool
upgrade functionality to allow setting the direction to be bi-directional
added immediate draw to duDebugDrawtorque so we can draw offmesh connections
This commit is contained in:
marauder2k7 2025-07-24 23:43:35 +01:00
parent de1642c33e
commit 2df2cb5c15
8 changed files with 287 additions and 87 deletions

View file

@ -323,51 +323,6 @@ void GuiNavEditorCtrl::on3DMouseDown(const Gui3DMouseEvent & event)
bool shift = keys & SI_LSHIFT;
bool ctrl = keys & SI_LCTRL;
if(mMode == mLinkMode && !mMesh.isNull())
{
if(gServerContainer.castRay(startPnt, endPnt, StaticObjectType, &ri))
{
U32 link = mMesh->getLink(ri.point);
if(link != -1)
{
if(mLink != -1)
mMesh->selectLink(mLink, false);
mMesh->selectLink(link, true, false);
mLink = link;
LinkData d = mMesh->getLinkFlags(mLink);
Con::executef(this, "onLinkSelected", Con::getIntArg(d.getFlags()));
}
else
{
if(mLink != -1)
{
mMesh->selectLink(mLink, false);
mLink = -1;
Con::executef(this, "onLinkDeselected");
}
else
{
if(mLinkStart != Point3F::Max)
{
mMesh->addLink(mLinkStart, ri.point);
if(!shift)
mLinkStart = Point3F::Max;
}
else
{
mLinkStart = ri.point;
}
}
}
}
else
{
mMesh->selectLink(mLink, false);
mLink = -1;
Con::executef(this, "onLinkDeselected");
}
}
if(mMode == mTestMode)
{
// Spawn new character
@ -471,35 +426,6 @@ void GuiNavEditorCtrl::on3DMouseMove(const Gui3DMouseEvent & event)
RayInfo ri;
if(mMode == mLinkMode && !mMesh.isNull())
{
if(gServerContainer.castRay(startPnt, endPnt, StaticObjectType, &ri))
{
U32 link = mMesh->getLink(ri.point);
if(link != -1)
{
if(link != mLink)
{
if(mCurLink != -1)
mMesh->selectLink(mCurLink, false);
mMesh->selectLink(link, true, true);
}
mCurLink = link;
}
else
{
if(mCurLink != mLink)
mMesh->selectLink(mCurLink, false);
mCurLink = -1;
}
}
else
{
mMesh->selectLink(mCurLink, false);
mCurLink = -1;
}
}
if(mMode == mTestMode)
{
if(gServerContainer.castRay(startPnt, endPnt, PlayerObjectType | VehicleObjectType, &ri))