diff --git a/Templates/Full/game/scripts/server/radiusDamage.cs b/Templates/Full/game/scripts/server/radiusDamage.cs index 808d3b7d6..db2573459 100644 --- a/Templates/Full/game/scripts/server/radiusDamage.cs +++ b/Templates/Full/game/scripts/server/radiusDamage.cs @@ -56,7 +56,8 @@ function radiusDamage(%sourceObject, %position, %radius, %damage, %damageType, % // Full damage is applied to anything less than half the radius away, // linear scale from there. %distScale = (%dist < %halfRadius)? 1.0 : 1.0 - ((%dist - %halfRadius) / %halfRadius); - + %distScale = mClamp(%distScale,0.0,1.0); + // Apply the damage %targetObject.damage(%sourceObject, %position, %damage * %coverage * %distScale, %damageType);