mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-28 19:13:47 +00:00
Merge branch 'linux' of https://github.com/just-bank/Torque3D into just-bank-linux
This commit is contained in:
commit
2d9fa140ed
45 changed files with 597 additions and 58 deletions
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@ -38,7 +38,8 @@ addEngineSrcDir('environment');
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addEngineSrcDir('forest');
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addEngineSrcDir('forest/ts');
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addEngineSrcDir('forest/editor');
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if(getToolBuild())
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addEngineSrcDir('forest/editor');
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addEngineSrcDir('ts');
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addEngineSrcDir('ts/arch');
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@ -84,6 +85,8 @@ switch( Generator::$platform )
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// Fall through
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case "mac":
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case "linux":
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case "linux_dedicated":
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addEngineSrcDir( 'terrain/glsl' );
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addEngineSrcDir( 'forest/glsl' );
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break;
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@ -37,6 +37,8 @@ beginModule( 'advancedLighting' );
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addEngineSrcDir( 'lighting/advanced/hlsl' );
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break;
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case "mac":
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case "linux":
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case "linux_dedicated":
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addEngineSrcDir( 'lighting/advanced/glsl' );
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break;
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}
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@ -35,7 +35,7 @@ beginModule( 'bullet' );
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{
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addProjectDependency( 'libbullet' );
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if (Generator::$platform != "mac")
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if (Generator::$platform != "win32")
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addSolutionProjectRef( 'libbullet' );
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}
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@ -110,8 +110,10 @@ switch( Generator::$platform )
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addEngineSrcDir('windowManager/ps3');
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break;
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case "linux":
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case "linux_dedicated":
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addEngineSrcDir('windowManager/dedicated');
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case "linux":
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addEngineSrcDir('platformX86UNIX');
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addEngineSrcDir('platformX86UNIX/threads');
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addEngineSrcDir('platformPOSIX');
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@ -135,12 +137,12 @@ switch( Generator::$platform )
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addEngineSrcDir( 'gfx/D3D' );
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addEngineSrcDir( 'gfx/D3D9' );
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addEngineSrcDir( 'gfx/D3D9/pc' );
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addEngineSrcDir( 'shaderGen/hlsl' );
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addEngineSrcDir( 'shaderGen/HLSL' );
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break;
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case "360":
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addEngineSrcDir( 'gfx/D3D9' );
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addEngineSrcDir( 'gfx/D3D9/360' );
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addEngineSrcDir( 'shaderGen/hlsl' );
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addEngineSrcDir( 'shaderGen/HLSL' );
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addEngineSrcDir( 'shaderGen/360' );
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break;
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case "mac":
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@ -150,7 +152,16 @@ switch( Generator::$platform )
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addEngineSrcDir( 'gfx/gl' );
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addEngineSrcDir( 'gfx/gl/ggl' );
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addEngineSrcDir( 'gfx/gl/ggl/generated' );
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addEngineSrcDir( 'shaderGen/glsl' );
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addEngineSrcDir( 'shaderGen/GLSL' );
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break;
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case "linux":
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case "linux_dedicated":
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//addEngineSrcDir( 'gfx/gl/ggl/x11' ); // This one is not yet implemented!
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// GFX - GGL
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addEngineSrcDir( 'gfx/gl' );
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addEngineSrcDir( 'gfx/gl/ggl' );
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addEngineSrcDir( 'gfx/gl/ggl/generated' );
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addEngineSrcDir( 'shaderGen/GLSL' );
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break;
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case "ps3":
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addEngineSrcDir( 'gfx/gl/ggl/ps3' );
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@ -159,7 +170,7 @@ switch( Generator::$platform )
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addEngineSrcDir( 'gfx/gl' );
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addEngineSrcDir( 'gfx/gl/ggl' );
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addEngineSrcDir( 'gfx/gl/ggl/generated' );
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addEngineSrcDir( 'shaderGen/glsl' );
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addEngineSrcDir( 'shaderGen/GLSL' );
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break;
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}
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