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script execution flow
SFXAmbiences are referencing environments and states that are executed after their creation, causing issues
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parent
bcdac43338
commit
2d21bb2c7e
2 changed files with 12 additions and 7 deletions
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@ -3,10 +3,10 @@ function Core_SFX::onCreate(%this)
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{
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{
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exec("./scripts/audio." @ $TorqueScriptFileExtension);
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exec("./scripts/audio." @ $TorqueScriptFileExtension);
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exec("./scripts/audioData." @ $TorqueScriptFileExtension);
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exec("./scripts/audioData." @ $TorqueScriptFileExtension);
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exec("./scripts/audioStates." @ $TorqueScriptFileExtension);
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exec("./scripts/audioEnvironments." @ $TorqueScriptFileExtension);
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exec("./scripts/audioAmbience." @ $TorqueScriptFileExtension);
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exec("./scripts/audioAmbience." @ $TorqueScriptFileExtension);
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exec("./scripts/audioDescriptions." @ $TorqueScriptFileExtension);
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exec("./scripts/audioDescriptions." @ $TorqueScriptFileExtension);
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exec("./scripts/audioEnvironments." @ $TorqueScriptFileExtension);
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exec("./scripts/audioStates." @ $TorqueScriptFileExtension);
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exec("./scripts/audioOptions." @ $TorqueScriptFileExtension);
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exec("./scripts/audioOptions." @ $TorqueScriptFileExtension);
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}
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}
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@ -22,23 +22,28 @@
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singleton SFXAmbience( AudioAmbienceDefault )
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singleton SFXAmbience( AudioAmbienceDefault )
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{
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{
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environment = AudioEnvOff;
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environment = "AudioEnvGeneric";
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dopplerFactor = "1";
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};
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};
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singleton SFXAmbience( AudioAmbienceOutside )
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singleton SFXAmbience( AudioAmbienceOutside )
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{
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{
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environment = AudioEnvPlain;
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environment = "AudioEnvPlain";
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states[ 0 ] = AudioLocationOutside;
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states[ 0 ] = AudioLocationOutside;
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dopplerFactor = "1";
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};
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};
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singleton SFXAmbience( AudioAmbienceInside )
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singleton SFXAmbience( AudioAmbienceInside )
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{
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{
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environment = AudioEnvRoom;
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environment = "AudioEnvRoom";
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states[ 0 ] = AudioLocationInside;
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states[ 0 ] = AudioLocationInside;
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dopplerFactor = "1";
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};
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};
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singleton SFXAmbience( AudioAmbienceUnderwater )
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singleton SFXAmbience( AudioAmbienceUnderwater )
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{
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{
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environment = AudioEnvUnderwater;
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environment = "AudioEnvUnderwater";
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states[ 0 ] = AudioLocationUnderwater;
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states[0] = AudioLocationUnderwater;
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dopplerFactor = "0.5";
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speedOfSound = "1500.0"
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};
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};
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