script execution flow

SFXAmbiences are referencing environments and states that are executed after their creation, causing issues
This commit is contained in:
marauder2k7 2025-12-13 09:05:33 +00:00
parent bcdac43338
commit 2d21bb2c7e
2 changed files with 12 additions and 7 deletions

View file

@ -3,10 +3,10 @@ function Core_SFX::onCreate(%this)
{ {
exec("./scripts/audio." @ $TorqueScriptFileExtension); exec("./scripts/audio." @ $TorqueScriptFileExtension);
exec("./scripts/audioData." @ $TorqueScriptFileExtension); exec("./scripts/audioData." @ $TorqueScriptFileExtension);
exec("./scripts/audioStates." @ $TorqueScriptFileExtension);
exec("./scripts/audioEnvironments." @ $TorqueScriptFileExtension);
exec("./scripts/audioAmbience." @ $TorqueScriptFileExtension); exec("./scripts/audioAmbience." @ $TorqueScriptFileExtension);
exec("./scripts/audioDescriptions." @ $TorqueScriptFileExtension); exec("./scripts/audioDescriptions." @ $TorqueScriptFileExtension);
exec("./scripts/audioEnvironments." @ $TorqueScriptFileExtension);
exec("./scripts/audioStates." @ $TorqueScriptFileExtension);
exec("./scripts/audioOptions." @ $TorqueScriptFileExtension); exec("./scripts/audioOptions." @ $TorqueScriptFileExtension);
} }

View file

@ -22,23 +22,28 @@
singleton SFXAmbience( AudioAmbienceDefault ) singleton SFXAmbience( AudioAmbienceDefault )
{ {
environment = AudioEnvOff; environment = "AudioEnvGeneric";
dopplerFactor = "1";
}; };
singleton SFXAmbience( AudioAmbienceOutside ) singleton SFXAmbience( AudioAmbienceOutside )
{ {
environment = AudioEnvPlain; environment = "AudioEnvPlain";
states[ 0 ] = AudioLocationOutside; states[ 0 ] = AudioLocationOutside;
dopplerFactor = "1";
}; };
singleton SFXAmbience( AudioAmbienceInside ) singleton SFXAmbience( AudioAmbienceInside )
{ {
environment = AudioEnvRoom; environment = "AudioEnvRoom";
states[ 0 ] = AudioLocationInside; states[ 0 ] = AudioLocationInside;
dopplerFactor = "1";
}; };
singleton SFXAmbience( AudioAmbienceUnderwater ) singleton SFXAmbience( AudioAmbienceUnderwater )
{ {
environment = AudioEnvUnderwater; environment = "AudioEnvUnderwater";
states[ 0 ] = AudioLocationUnderwater; states[0] = AudioLocationUnderwater;
dopplerFactor = "0.5";
speedOfSound = "1500.0"
}; };