Copies Collada import options to Assimp.

The lodType, singleDetailSize, adjustCenter and adjustFloor options been added to the importer.
Implementation of $Assimp::FlipNormals has been fixed.
$Assimp::FlipWindingOrder has been added to expose aiProcess_FlipWindingOrder.
Logging is now enabled and directed to assimp.log.
This commit is contained in:
OTHGMars 2019-04-15 18:57:24 -04:00
parent 186a44fab3
commit 2d20995867
4 changed files with 128 additions and 30 deletions

View file

@ -31,6 +31,9 @@
#include <assimp/postprocess.h>
#include <assimp/types.h>
bool AssimpAppMesh::fixedSizeEnabled = false;
S32 AssimpAppMesh::fixedSize = 2;
//------------------------------------------------------------------------------
AssimpAppMesh::AssimpAppMesh(const struct aiMesh* mesh, AssimpAppNode* node)
@ -59,8 +62,7 @@ const char* AssimpAppMesh::getName(bool allowFixed)
// If all geometry is being fixed to the same size, append the size
// to the name
//return allowFixed && fixedSizeEnabled ? avar("%s %d", nodeName, fixedSize) : nodeName;
return nodeName;
return allowFixed && fixedSizeEnabled ? avar("%s %d", nodeName, fixedSize) : nodeName;
}
MatrixF AssimpAppMesh::getMeshTransform(F32 time)
@ -77,6 +79,8 @@ void AssimpAppMesh::lockMesh(F32 t, const MatrixF& objOffset)
uvs.reserve(mMeshData->mNumVertices);
normals.reserve(mMeshData->mNumVertices);
bool flipNormals = Con::getBoolVariable("$Assimp::FlipNormals", false);
bool noUVFound = false;
for (U32 i = 0; i<mMeshData->mNumVertices; i++)
{
@ -93,6 +97,8 @@ void AssimpAppMesh::lockMesh(F32 t, const MatrixF& objOffset)
tmpVert = Point3F(pt.x, pt.y, pt.z);
tmpNormal = Point3F(nrm.x, nrm.y, nrm.z);
if (flipNormals)
tmpNormal *= -1.0f;
objOffset.mulP(tmpVert);
@ -155,23 +161,11 @@ void AssimpAppMesh::lockMesh(F32 t, const MatrixF& objOffset)
const struct aiFace* face = &mMeshData->mFaces[n];
if ( face->mNumIndices == 3 )
{
if (Con::getBoolVariable("$Assimp::FlipNormals", true))
U32 indexCount = face->mNumIndices;
for (U32 ind = 0; ind < indexCount; ind++)
{
U32 indexCount = face->mNumIndices;
for (S32 ind = indexCount - 1; ind >= 0; ind--)
{
U32 index = face->mIndices[ind];
indices.push_back(index);
}
}
else
{
U32 indexCount = face->mNumIndices;
for (U32 ind = 0; ind < indexCount; ind++)
{
U32 index = face->mIndices[ind];
indices.push_back(index);
}
U32 index = face->mIndices[ind];
indices.push_back(index);
}
}
else