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https://github.com/TorqueGameEngines/Torque3D.git
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mul and operators
add mul functions and operators code conformity changes
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parent
02b5e85f61
commit
2cee5f7e10
2 changed files with 175 additions and 6 deletions
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@ -674,7 +674,61 @@ public:
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void setRow(S32 row, const Point4F& cptr);
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void setRow(S32 row, const Point3F& cptr);
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///< M * a -> M
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Matrix<DATA_TYPE, rows, cols>& mul(const Matrix<DATA_TYPE, rows, cols>& a)
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{ return *this * a; }
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///< a * M -> M
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Matrix<DATA_TYPE, rows, cols>& mulL(const Matrix<DATA_TYPE, rows, cols>& a)
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{ return *this = a * *this; }
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///< a * b -> M
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Matrix<DATA_TYPE, rows, cols>& mul(const Matrix<DATA_TYPE, rows, cols>& a, const Matrix<DATA_TYPE, rows, cols>& b)
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{ return *this = a * b; }
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///< M * a -> M
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Matrix<DATA_TYPE, rows, cols>& mul(const F32 a)
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{ return *this * a; }
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///< a * b -> M
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Matrix<DATA_TYPE, rows, cols>& mul(const Matrix<DATA_TYPE, rows, cols>& a, const F32 b)
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{ return *this = a * b; }
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///< M * p -> p (full [4x4] * [1x4])
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void mul(Point4F& p) const { p = *this * p; }
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///< M * p -> p (assume w = 1.0f)
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void mulP(Point3F& p) const { p = *this * p; }
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///< M * p -> d (assume w = 1.0f)
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void mulP(const Point3F& p, Point3F* d) const { *d = *this * p; }
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///< M * v -> v (assume w = 0.0f)
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void mulV(VectorF& v) const
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{
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AssertFatal(rows == 4 && cols == 4, "Multiplying VectorF with matrix requires 4x4");
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VectorF result(
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(*this)(0, 0) * v.x + (*this)(0, 1) * v.y + (*this)(0, 2) * v.z,
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(*this)(1, 0) * v.x + (*this)(1, 1) * v.y + (*this)(1, 2) * v.z,
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(*this)(2, 0) * v.x + (*this)(2, 1) * v.y + (*this)(2, 2) * v.z
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);
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v = result;
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}
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///< M * v -> d (assume w = 0.0f)
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void mulV(const VectorF& v, Point3F* d) const
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{
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AssertFatal(rows == 4 && cols == 4, "Multiplying VectorF with matrix requires 4x4");
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VectorF result(
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(*this)(0, 0) * v.x + (*this)(0, 1) * v.y + (*this)(0, 2) * v.z,
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(*this)(1, 0) * v.x + (*this)(1, 1) * v.y + (*this)(1, 2) * v.z,
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(*this)(2, 0) * v.x + (*this)(2, 1) * v.y + (*this)(2, 2) * v.z
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);
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d->x = result.x;
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d->y = result.y;
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d->z = result.z;
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}
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///< Axial box -> Axial Box (too big a function to be inline)
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void mul(Box3F& box) const;
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// ------ Getters ------
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bool isAffine() const;
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bool isIdentity() const;
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@ -710,17 +764,98 @@ public:
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// ------ Operators ------
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Matrix<DATA_TYPE, rows, cols> operator * (const Matrix<DATA_TYPE, rows, cols>& other) const {
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Matrix<DATA_TYPE, rows, cols> result;
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for (U32 i = 0; i < rows; i++) {
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for (U32 j = 0; j < cols; j++) {
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result(i, j) = 0;
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for (U32 k = 0; k < cols; k++) {
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result(i, j) += (*this)(i, k) * other(k, j);
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}
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}
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}
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return result;
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}
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Matrix<DATA_TYPE, rows, cols> operator *= (const Matrix<DATA_TYPE, rows, cols>& other) {
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*this = *this * other;
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return *this;
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}
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Matrix<DATA_TYPE, rows, cols> operator * (const DATA_TYPE scalar) const {
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Matrix<DATA_TYPE, rows, cols> result;
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for (U32 i = 0; i < rows; i++) {
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for (U32 j = 0; j < cols; j++) {
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result(i, j) = (*this)(i, j) * scalar;
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}
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}
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return result;
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}
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Matrix<DATA_TYPE, rows, cols>& operator *= (const DATA_TYPE scalar) {
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for (U32 i = 0; i < rows; i++) {
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for (U32 j = 0; j < cols; j++) {
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(*this)(i, j) *= scalar;
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}
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}
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return *this;
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}
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Point3F operator*(const Point3F& point) const {
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AssertFatal(rows == 4 && cols == 4, "Multiplying point3 with matrix requires 4x4");
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return Point3F(
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(*this)(0, 0) * point.x + (*this)(0, 1) * point.y + (*this)(0, 2) * point.z + (*this)(0, 3),
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(*this)(1, 0) * point.x + (*this)(1, 1) * point.y + (*this)(1, 2) * point.z + (*this)(1, 3),
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(*this)(2, 0) * point.x + (*this)(2, 1) * point.y + (*this)(2, 2) * point.z + (*this)(2, 3)
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);
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}
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Point4F operator*(const Point4F& point) const {
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AssertFatal(rows == 4 && cols == 4, "Multiplying point4 with matrix requires 4x4");
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return Point4F(
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(*this)(0, 0) * point.x + (*this)(0, 1) * point.y + (*this)(0, 2) * point.z + (*this)(0, 3) * point.w,
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(*this)(1, 0) * point.x + (*this)(1, 1) * point.y + (*this)(1, 2) * point.z + (*this)(1, 3) * point.w,
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(*this)(2, 0) * point.x + (*this)(2, 1) * point.y + (*this)(2, 2) * point.z + (*this)(2, 3) * point.w,
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(*this)(3, 0) * point.x + (*this)(3, 1) * point.y + (*this)(3, 2) * point.z + (*this)(3, 3) * point.w
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);
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}
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Matrix<DATA_TYPE, rows, cols>& operator = (const Matrix<DATA_TYPE, rows, cols>& other) {
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if (this != &other) {
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std::copy(other.data, other.data + rows * cols, this->data);
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}
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return *this;
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}
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bool operator == (const Matrix<DATA_TYPE, rows, cols>& other) const {
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for (U32 i = 0; i < rows; i++) {
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for (U32 j = 0; j < cols; j++) {
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if ((*this)(i, j) != other(i, j))
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return false;
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}
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}
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return true;
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}
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bool operator != (const Matrix<DATA_TYPE, rows, cols>& other) const {
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return !(*this == other);
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}
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operator DATA_TYPE* () { return (data); }
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operator const DATA_TYPE* () const { return (DATA_TYPE*)(data); }
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DATA_TYPE& operator()(U32 row, U32 col) {
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DATA_TYPE& operator () (U32 row, U32 col) {
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if (row >= rows || col >= cols)
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AssertFatal(false, "Matrix indices out of range");
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return data[col * rows + row];
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}
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const DATA_TYPE& operator()(U32 row, U32 col) const {
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const DATA_TYPE& operator () (U32 row, U32 col) const {
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if (row >= rows || col >= cols)
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AssertFatal(false, "Matrix indices out of range");
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