mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-18 22:23:48 +00:00
mul and operators
add mul functions and operators code conformity changes
This commit is contained in:
parent
02b5e85f61
commit
2cee5f7e10
2 changed files with 175 additions and 6 deletions
|
|
@ -380,15 +380,15 @@ Matrix<DATA_TYPE, rows, cols>& Matrix<DATA_TYPE, rows, cols>::inverse()
|
|||
DATA_TYPE pivotVal = augmentedMatrix(i, i);
|
||||
|
||||
// scale the pivot
|
||||
for (U32 j = 0; j < 2 * size; ++j) {
|
||||
for (U32 j = 0; j < 2 * size; j++) {
|
||||
augmentedMatrix(i, j) /= pivotVal;
|
||||
}
|
||||
|
||||
// Eliminate the current column in all other rows
|
||||
for (std::size_t k = 0; k < size; k++) {
|
||||
for (U32 k = 0; k < size; k++) {
|
||||
if (k != i) {
|
||||
DATA_TYPE factor = augmentedMatrix(k, i);
|
||||
for (std::size_t j = 0; j < 2 * size; ++j) {
|
||||
for (U32 j = 0; j < 2 * size; j++) {
|
||||
augmentedMatrix(k, j) -= factor * augmentedMatrix(i, j);
|
||||
}
|
||||
}
|
||||
|
|
@ -466,6 +466,40 @@ Matrix<DATA_TYPE, rows, cols>& Matrix<DATA_TYPE, rows, cols>::setTensorProduct(c
|
|||
return (*this);
|
||||
}
|
||||
|
||||
template<typename DATA_TYPE, U32 rows, U32 cols>
|
||||
void Matrix<DATA_TYPE, rows, cols>::mul(Box3F& box) const
|
||||
{
|
||||
AssertFatal(rows == 4 && cols == 4, "Multiplying Box3F with matrix requires 4x4");
|
||||
|
||||
// Create an array of all 8 corners of the box
|
||||
Point3F corners[8] = {
|
||||
Point3F(box.minExtents.x, box.minExtents.y, box.minExtents.z),
|
||||
Point3F(box.minExtents.x, box.minExtents.y, box.maxExtents.z),
|
||||
Point3F(box.minExtents.x, box.maxExtents.y, box.minExtents.z),
|
||||
Point3F(box.minExtents.x, box.maxExtents.y, box.maxExtents.z),
|
||||
Point3F(box.maxExtents.x, box.minExtents.y, box.minExtents.z),
|
||||
Point3F(box.maxExtents.x, box.minExtents.y, box.maxExtents.z),
|
||||
Point3F(box.maxExtents.x, box.maxExtents.y, box.minExtents.z),
|
||||
Point3F(box.maxExtents.x, box.maxExtents.y, box.maxExtents.z),
|
||||
};
|
||||
|
||||
for (U32 i = 0; i < 8; i++) {
|
||||
corners[i] = (*this) * corners[i];
|
||||
}
|
||||
|
||||
box.minExtents = corners[0];
|
||||
box.maxExtents = corners[0];
|
||||
for (U32 i = 1; i < 8; ++i) {
|
||||
box.minExtents.x = mMin(box.minExtents.x, corners[i].x);
|
||||
box.minExtents.y = mMin(box.minExtents.y, corners[i].y);
|
||||
box.minExtents.z = mMin(box.minExtents.z, corners[i].z);
|
||||
|
||||
box.maxExtents.x = mMax(box.maxExtents.x, corners[i].x);
|
||||
box.maxExtents.y = mMax(box.maxExtents.y, corners[i].y);
|
||||
box.maxExtents.z = mMax(box.maxExtents.z, corners[i].z);
|
||||
}
|
||||
}
|
||||
|
||||
template<typename DATA_TYPE, U32 rows, U32 cols>
|
||||
bool Matrix<DATA_TYPE, rows, cols>::isAffine() const
|
||||
{
|
||||
|
|
|
|||
|
|
@ -674,7 +674,61 @@ public:
|
|||
|
||||
void setRow(S32 row, const Point4F& cptr);
|
||||
void setRow(S32 row, const Point3F& cptr);
|
||||
|
||||
|
||||
///< M * a -> M
|
||||
Matrix<DATA_TYPE, rows, cols>& mul(const Matrix<DATA_TYPE, rows, cols>& a)
|
||||
{ return *this * a; }
|
||||
///< a * M -> M
|
||||
Matrix<DATA_TYPE, rows, cols>& mulL(const Matrix<DATA_TYPE, rows, cols>& a)
|
||||
{ return *this = a * *this; }
|
||||
///< a * b -> M
|
||||
Matrix<DATA_TYPE, rows, cols>& mul(const Matrix<DATA_TYPE, rows, cols>& a, const Matrix<DATA_TYPE, rows, cols>& b)
|
||||
{ return *this = a * b; }
|
||||
///< M * a -> M
|
||||
Matrix<DATA_TYPE, rows, cols>& mul(const F32 a)
|
||||
{ return *this * a; }
|
||||
///< a * b -> M
|
||||
Matrix<DATA_TYPE, rows, cols>& mul(const Matrix<DATA_TYPE, rows, cols>& a, const F32 b)
|
||||
{ return *this = a * b; }
|
||||
|
||||
|
||||
///< M * p -> p (full [4x4] * [1x4])
|
||||
void mul(Point4F& p) const { p = *this * p; }
|
||||
///< M * p -> p (assume w = 1.0f)
|
||||
void mulP(Point3F& p) const { p = *this * p; }
|
||||
///< M * p -> d (assume w = 1.0f)
|
||||
void mulP(const Point3F& p, Point3F* d) const { *d = *this * p; }
|
||||
///< M * v -> v (assume w = 0.0f)
|
||||
void mulV(VectorF& v) const
|
||||
{
|
||||
AssertFatal(rows == 4 && cols == 4, "Multiplying VectorF with matrix requires 4x4");
|
||||
VectorF result(
|
||||
(*this)(0, 0) * v.x + (*this)(0, 1) * v.y + (*this)(0, 2) * v.z,
|
||||
(*this)(1, 0) * v.x + (*this)(1, 1) * v.y + (*this)(1, 2) * v.z,
|
||||
(*this)(2, 0) * v.x + (*this)(2, 1) * v.y + (*this)(2, 2) * v.z
|
||||
);
|
||||
|
||||
v = result;
|
||||
|
||||
}
|
||||
///< M * v -> d (assume w = 0.0f)
|
||||
void mulV(const VectorF& v, Point3F* d) const
|
||||
{
|
||||
AssertFatal(rows == 4 && cols == 4, "Multiplying VectorF with matrix requires 4x4");
|
||||
VectorF result(
|
||||
(*this)(0, 0) * v.x + (*this)(0, 1) * v.y + (*this)(0, 2) * v.z,
|
||||
(*this)(1, 0) * v.x + (*this)(1, 1) * v.y + (*this)(1, 2) * v.z,
|
||||
(*this)(2, 0) * v.x + (*this)(2, 1) * v.y + (*this)(2, 2) * v.z
|
||||
);
|
||||
|
||||
d->x = result.x;
|
||||
d->y = result.y;
|
||||
d->z = result.z;
|
||||
}
|
||||
|
||||
///< Axial box -> Axial Box (too big a function to be inline)
|
||||
void mul(Box3F& box) const;
|
||||
|
||||
// ------ Getters ------
|
||||
bool isAffine() const;
|
||||
bool isIdentity() const;
|
||||
|
|
@ -710,17 +764,98 @@ public:
|
|||
|
||||
// ------ Operators ------
|
||||
|
||||
Matrix<DATA_TYPE, rows, cols> operator * (const Matrix<DATA_TYPE, rows, cols>& other) const {
|
||||
Matrix<DATA_TYPE, rows, cols> result;
|
||||
|
||||
for (U32 i = 0; i < rows; i++) {
|
||||
for (U32 j = 0; j < cols; j++) {
|
||||
result(i, j) = 0;
|
||||
for (U32 k = 0; k < cols; k++) {
|
||||
result(i, j) += (*this)(i, k) * other(k, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Matrix<DATA_TYPE, rows, cols> operator *= (const Matrix<DATA_TYPE, rows, cols>& other) {
|
||||
*this = *this * other;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Matrix<DATA_TYPE, rows, cols> operator * (const DATA_TYPE scalar) const {
|
||||
Matrix<DATA_TYPE, rows, cols> result;
|
||||
for (U32 i = 0; i < rows; i++) {
|
||||
for (U32 j = 0; j < cols; j++) {
|
||||
result(i, j) = (*this)(i, j) * scalar;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
Matrix<DATA_TYPE, rows, cols>& operator *= (const DATA_TYPE scalar) {
|
||||
for (U32 i = 0; i < rows; i++) {
|
||||
for (U32 j = 0; j < cols; j++) {
|
||||
(*this)(i, j) *= scalar;
|
||||
}
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
Point3F operator*(const Point3F& point) const {
|
||||
AssertFatal(rows == 4 && cols == 4, "Multiplying point3 with matrix requires 4x4");
|
||||
return Point3F(
|
||||
(*this)(0, 0) * point.x + (*this)(0, 1) * point.y + (*this)(0, 2) * point.z + (*this)(0, 3),
|
||||
(*this)(1, 0) * point.x + (*this)(1, 1) * point.y + (*this)(1, 2) * point.z + (*this)(1, 3),
|
||||
(*this)(2, 0) * point.x + (*this)(2, 1) * point.y + (*this)(2, 2) * point.z + (*this)(2, 3)
|
||||
);
|
||||
}
|
||||
|
||||
Point4F operator*(const Point4F& point) const {
|
||||
AssertFatal(rows == 4 && cols == 4, "Multiplying point4 with matrix requires 4x4");
|
||||
return Point4F(
|
||||
(*this)(0, 0) * point.x + (*this)(0, 1) * point.y + (*this)(0, 2) * point.z + (*this)(0, 3) * point.w,
|
||||
(*this)(1, 0) * point.x + (*this)(1, 1) * point.y + (*this)(1, 2) * point.z + (*this)(1, 3) * point.w,
|
||||
(*this)(2, 0) * point.x + (*this)(2, 1) * point.y + (*this)(2, 2) * point.z + (*this)(2, 3) * point.w,
|
||||
(*this)(3, 0) * point.x + (*this)(3, 1) * point.y + (*this)(3, 2) * point.z + (*this)(3, 3) * point.w
|
||||
);
|
||||
}
|
||||
|
||||
Matrix<DATA_TYPE, rows, cols>& operator = (const Matrix<DATA_TYPE, rows, cols>& other) {
|
||||
if (this != &other) {
|
||||
std::copy(other.data, other.data + rows * cols, this->data);
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool operator == (const Matrix<DATA_TYPE, rows, cols>& other) const {
|
||||
for (U32 i = 0; i < rows; i++) {
|
||||
for (U32 j = 0; j < cols; j++) {
|
||||
if ((*this)(i, j) != other(i, j))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool operator != (const Matrix<DATA_TYPE, rows, cols>& other) const {
|
||||
return !(*this == other);
|
||||
}
|
||||
|
||||
operator DATA_TYPE* () { return (data); }
|
||||
operator const DATA_TYPE* () const { return (DATA_TYPE*)(data); }
|
||||
|
||||
DATA_TYPE& operator()(U32 row, U32 col) {
|
||||
DATA_TYPE& operator () (U32 row, U32 col) {
|
||||
if (row >= rows || col >= cols)
|
||||
AssertFatal(false, "Matrix indices out of range");
|
||||
|
||||
return data[col * rows + row];
|
||||
}
|
||||
|
||||
const DATA_TYPE& operator()(U32 row, U32 col) const {
|
||||
const DATA_TYPE& operator () (U32 row, U32 col) const {
|
||||
if (row >= rows || col >= cols)
|
||||
AssertFatal(false, "Matrix indices out of range");
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue